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Hey thanks so much for giving the game a try and providing feedback! Here's my thoughts, feel free to respond or not! 

#1, a few people have suggested this and honestly it's a technical issue. I plan on adding lots more mechanics so the initial levels might be a bit too simple. I do plan on having little quick time events appear once you stop doing something for a few seconds to help fill the time. Like a little spirit would appear and if you tap it fast enough you get some currency to use to buy cosmetic upgrades.

#2, This is a great idea that I hadn't thought about. I am not sure about it though since in the later game it's much less about the overall time and more about other ways to earn points. I'll have to play around with it and see but I'm writing this down.

#3,  there is an option to do that in the menu! I tried to have a few things point to it but maybe it wasn't obvious enough?

If you're on android, supposedly there is a way to play it on PC but I haven't tested it yet. I do plan on releasing a paid version without ads once it's more complete though! Great to hear you think it's good enough for that.

Thanks for replying! First I think the initial levels are great, they're a nice level of simplicity to get a feel for what's going on with the game with low stakes. I think more mechanics would be confusing. And for speed up, a fast-forward button or something like that could be even better but I know that kind of thing can also be tricky.

I did also notice the score, early on it seemed pretty closely tied to getting longer times so I figured they tracked mostly the same thing. But if there's much more that goes into it, showing a "best score" tracked with the number and not just stars would be incentive to replay more as well.

Good to know about the path preview! Personally if it were me, I'd turn that on always and not bother making it a toggle in a menu. Maybe if you feel it's distracting you could make it a subtle glow or a trail of footsteps instead of a hard line or something. But I get why you'd want it off by default as a design decision, your game not mine!