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Bricker Breaks Free's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Overall | #2 | 4.569 | 4.569 |
Enjoyment | #12 | 4.412 | 4.412 |
Creativity | #15 | 4.588 | 4.588 |
Presentation | #17 | 4.706 | 4.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this brick breaker game, you play as the bricks trying not to be broken
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
A lot of interesting ideas in this one! ๐
You shoot using your own bricks so when you see an enemy, you always have to think "Is killing him worth it? Or should I just run past him?" If you kill him first try great, you get 1 ammo so you didn't win anything but didn't lose anything either, if you miss a shot though, you've basically lost a life.
Added to that, the mechanism of moving blocks around you with the left click is pretty interesting. Will you protect one side of the bricks and risk having the main brick exposed in another spot? Or will you just stay grouped together the whole run? ๐ค
A great balancing act with great visuals! Great job! ๐
yeah I tried to put in some thought as to risk vs reward stuff, I'm glad some of that came through. Thanks for playing and taking the time to comment!
wow! this game is genius! amazing change of roles! it's verry underrated thou, definitely one of the best games I've played on the jam! loved it
the idea was very good, the nostalgia feeling, the sound design, the game looked very beautiful!
Thanks a ton!
Great Concept, And Addicting Gameplay. Great Job! :D 5/5
thanks!
Oh my god, that was just pure arcade bliss. The twist at the beginning was done extremely well, and the game is so addicting that I was surprised this had so few votes. The graphics are awesome, and I really love the gameplay idea, and the execution is really satisfying. The control explanation could be better, but I can hardly critique it as it's so damn fun.
There is so much potential in this work that I really want to see it explored more. One of the hidden gems of this jam, for sure.
lol I appreciate it! Yeah I agree on the explanation stuff, if I did it again I would try to make that a ton more obvious, good learning experience. Thanks a ton for playing it and taking the time to comment
Damm This one was so good, would really love and endless mode, good job
yeah something like that would have been cool to add, but I appreciate the compliment, and thanks for playing!
This game is awsome ! I loved how we start as the enemy and then the real game starts.
The art is very cool and the music too !
Good job !
This game is awesome, at first I was thinking about the topic but after the true game make its entrance was mindblowing, it looks great and is so fun
I appreciate the compliment, thanks for playing!
Holy !!
I did NOT expect this to be this fun.
This was actually so good, i kinda want more :D
yeah, you know im actually gonna replay it again after i finish writing this comment lol, now that i know exactly how to play
the "protect your core at all costs" element is so cool, it felt really urgent without becoming overwhelming. And then i found out that with right click you can shoot a shield block towards the enemies like woah
wow
literally my only issue is that when i found a field of floating enemy balls i thought they're collectible shield blocks because they are so similar in color and size, just a difference in shape, so i burned a bunch of my shield down but its no biggie because after that i immediately learned to tell them apart
edit:
i played it again and ohh, i now realized that you can shift the shield around you by dragging the mouse.
Dam, introducing game mechanics to players is rly a must because thats so cool and i didnt know about it, also idk how i didn't die at all during my first time lol
I really appreciate you taking the time to leave all that feedback lol. I do agree with you that the enemy balls are too similar to the shield cubes, they were easier to differentiate before I added the post processing stuff and I think at that point I was too tired and used to it to notice lol. And yeah after watching a few people play there are things I would definitely strive to make more obvious, the player mechanics being one of them. But yeah, thanks a ton for the compliments, and for playing!
What a twist! super fun play it find the twist, be the twist, embrace the twist!
nice menu and love the art and music.
the gameplay is awesome just the fact that thatgoing forward makes you go diagonally it's kind of hard to get ahold of this.
at first i thought it was off topic but really great suprise.
it deserves to be one of the 10 best games of the jam
wow thanks for that! and yeah the diagonal movement can be a little funky at first, if it were a longer term project I'd probably have changed it but you live the with decisions you make early in these kinds of jams i guess lol
Thanks for playing and taking the time to comment!
Nice take on this classic game ! I liked the idea of shooting some of your defence bricks against the paddles :p. Congratulation to the entire team !
The team on this one is just me lol. Wanted to challenge myself and do it solo this year. Thanks for the compliment!
Even more impressive in that case :D !
this is sickkkkk
Wow, this is really polished. I love the aesthetic, and the way the bricks move is really cool and unique. Great job ๐