I really appreciate you taking the time to leave all that feedback lol. I do agree with you that the enemy balls are too similar to the shield cubes, they were easier to differentiate before I added the post processing stuff and I think at that point I was too tired and used to it to notice lol. And yeah after watching a few people play there are things I would definitely strive to make more obvious, the player mechanics being one of them. But yeah, thanks a ton for the compliments, and for playing!