Thanks for the feedback.
I'm not sure what's causing that. It should work correctly if you download the game.
Love the idea, and the gameplay is really cool and fun. But I can't seem to get it tho... I keep losing and I cant seem to get the flowers to spread. My only real complaint is that the visual style, while charming, makes it a bit hard to make out the hazards in the scene. Other than that, great game 👍
Pretty good game. You managed to create a whole lot of content. I liked the skill point mechanic, tho I wish there was more to the actual gameplay. It mostly just came down to finding the knife, and finding the person, which isn't bad by itself, but maybe the time limit should've been tighter or something to make it more exciting.
PS Congrats on the kill sound effect, it startled me quite a bit...
Pretty cool idea. Though the ships didn't attack me too much so it was kinda just a cruise. Boosting around can be pretty fun when the asteroids aren't too cluttered. In my opinion it would've been more fun if it was faster (a bit less obstacles) and more enemies attacked you. Especially because the movement was really smooth but the game doesn't let you use it to it's full extent. Good job, keep up the good work 👍
Pretty cool game, but I have some problems with it. The control is quite finicky and hard to read due to the static camera angle. Maybe you concentrated too much on making a lot of levels and not enough on making the core mechanics polished and the levels more interesting. All that said, it was still a pretty fun experience overall and really impressive you managed to make that much content in so little time. Keep up the good work 👍.
The idea is interesting and I love how the dice interact with the boxes. However, I don't like how the red die just removes a random block, maybe it should instead drop an anti-matter block that destroys or shrinks the first block it touches, 'cause that way you'd have at least some control over it.
It took me a while t figure it out, the wording was a bit weird. The idea is quite interesting but needs some QoL changes. There should be an image on the screen that explains which side of the dice is which (the one that is in the description of the game), you should be able to see the dice behind you and the goal should always be visible. Other than that, pretty neat :D.
Had very high expectations from the amazing art in the cutscene, menu and tutorial but this game sadly falls short in the gameplay. It is really hard and somewhat tedious to roll the dice while evading a horde of enemies that kills you on contact. Still a very nice game and an idea with great potential that could've been amazing.
Thanks for the feedback! I will take it into consideration if I will be continuing work on the game. I agree the changing of colours could've been more substantial if it were faster, and more wave types utilize the colours. I was kind of running out of time so I needed it to work first and didn't have time to design it more interesting.
I love the art and the campaign. I was very happy when I realized you could unlock the weapons that your opponents used :D. It is amazing what you guys made in only two days. My only major complaint is the fighting feels a bit tedious with the boxing gloves, maybe if they acted more naturally it would be better. The other weapons I tried were fine tho.
The premise is interesting and the game is pretty polished, but it needs some changes to make it more fun.
I would love if the rolling of the dice felt more important. Right now it feels like a very slow reload witch isn't that rewarding. Maybe if you could get some powerups from a dice that make you faster, kill zombies you touch, make your bullets explode etc. witch would make killing the zombies satisfying. I get you were going for a slow creepy atmosphere but the most efficient tactic seems to be walking in a circle and shooting behind you so a faster arcady style might make it more interesting .
Another way you could've gone is making the zombies rare but more powerful and that you are forced to roam around in the darkness to find something important (eg. the dice for more a new weapon, health or sth like that)
I'm just writing down the ideas I have to hopefully help you if you decide to further develop the game, I hope you don't mind :D
I like the premise, it seems like it could be really fun if expanded upon. The game is waay too dark for it's own good though, as a strategy game it should be easily readable as a priority. It also takes a bit too long to get going, and defending feels like a situational mechanic that sorta works.
Those would be my criticisms, but I want to emphasize that the core idea could be great with a bit more work.