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mr_mirr0r

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A member registered Aug 24, 2019 · View creator page →

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Hi, thx for the feedback.

The lasso turnes red when you're supposed to hit spacebar, that way you don't have to look at the bar all the time. The bar is more to help you figure out if you were early or late. (But i guess we didn't really write that anywhere so i see how you'd miss it :)

The game should definitely have sound, maybe try full screen if you didn't.. I dont know what else would cause the silence :}

The animals do not spawn, but nothing special happens if you catch them all (other than you getting infinite bragging rights) :}

Thank you for the sound advice, i didn't really draw my lasso too big that often so i thought it didn't really matter, but i guess thats cause i knew exactly how big i can make it :3 I also didn't have a spare sound lying around so i reused the same one hehe

Ye. If i recall correctly it goes: Chicken = 1 second and 1 pont; Goat = 3 seconds and 3 points; Cow = 10 seconds and 5 points.

A fellow paper game i see :)

The gameplay is surprisingly well polished and there are a lot of mechanics. Its a bit slow for my taste, especially the earning of loot. I'd like if the characters had health bars above their heads cause its hard for me know how close to death they are. The ability to move the characters is quite interesting, id like to see more focus put on that, maybe if there were some kind of time limit in which you had to kill the enemies. Cause otherwise i could just place two archers in the middle of the circles and go make myself a coffee :3

Anyways, good job on a really polished game and of course the paper aesthetic :)

Interesting idea, but i didnt quite know what to do :} The mechanics are interesting and work well, but a tutorial or some instructions would be very much appreciated.

I do like taking all the pills and then checking my vitals only to see im a burning balloon with cardiac arrest :)

The first jumpscare got me good. Didn't know what to do so i stopped playing soon afterwards. This game is surprisingly well looking and polished for a game jam game and a 3D one at that. There is something really weird about the screen space reflections in the glass tho.

Aaaaa, i got stuck in the phone and i though exiting to the main menu and going back might help, but it only made it worse :( The story was compelling and the writing was pretty decent. I also liked the art. I wish i could've experienced the rest of the story and the detective gameplay, but i dont have the energy to sit through the whole introduction again, sorry.. Good job and keep making visual novels :)

I realized it was just reeeealy slow. Like damn. Im sorry but i dont have all day..

Sorry but i dont know how to play your game. I got to the screen with the eyes, They said 'Brother' and then it stoped. I tried pressing every button i have but nothing happened... ¯\_(ツ)_/¯

Love the style tho, looks really cool and ominous.

First horror game i found. I find it difficult to give negative feedback cause im very aware how hard it is to make a game for a game jam, especially if you're a beginner, but i don't really like this game. It's about searching for branches in a forest that makes it reaally hard to see, and sometimes it is interrupted by a jumpscare that i don't really find that thrilling. Maybe some kind of way to avoid the monster would've made it seem like there is more purpose to the gathering of firewood.. The visuals are interesting and unique, just make sure that the player can see. I know the obscuring is supposed to make it scarier, but im just kinda squinting and trying to see the difference between a tree a branch and a twig which is frustrating. But hey, good job for finishing the game in time, i hope the feedback was helpful.

I gotta be honest i didn't play for that long cause i don't really like platformers and got frustrated quickly :} The game looks really good and has a lot of impressive mechanics tho. Good job :)

The game seems interesting, but i feel like it would be a lot more fun if it weren't so hard.. Sometimes it feels like it was impossible to survive because there weren't any other viruses to kill the one chasing you. The viruses should definitely be slower than you, this seems unfair :} I like the style, its fun and simple. First game I've seen that's made in python, so you're pretty special in that remark too :)

Really cool game, love the idea. I actually think the movement is good, which is something i can rarely say for game jam platformers :) The progression and upgrades are fun, maybe i wish the exhaustion upgrade price didn't scale as much cause i'm bad and it takes me a long time to get to the next one, so i gave up before i finished the game. Also the wall jumping is a bit clunky which made progressing a bit frustrating, but i cant expect much better from a game jam game :) Otherwise, really impressive game, keep up the good work.

I found an anomaly :) The noticing of details in a repeating environment is a really interesting concept, but i think it should've been handled somehow differently. The flow is pretty slow with the elevators, which makes me not wanna try again when i got to floor 12 and failed.. I know this probably isn't the vibe you were going for, but i think maybe it would be more interesting if there was a change every time and you needed to figure out what it was, or something like that, just to make it a bit more interactive. Overall, an interesting experience, i also like the cryptic instructions :)

This game confuses me deeply :) Esspecially how quickly you made it.. There were a few moments that made me laugh so id say it was a successful game xd. I didn't manage to escape the loop but i imagine that is the idea. Also, what even is that thing in the window??!?

Thanks for the feedback.

I'm not sure what's causing that. It should work correctly if you download the game.

Thanks for the feedback.

If you want try it out without the screen crop, it should work fine if you download the game.

Love the idea, and the gameplay is really cool and fun. But I can't seem to get it tho... I keep losing and I cant seem to get the flowers to spread. My only real complaint is that the visual style, while charming, makes it a bit hard to make out the hazards in the scene. Other than that, great game 👍

Pretty good game. You managed to create a whole lot of content. I liked the skill point mechanic, tho I wish there was more to the actual gameplay. It mostly just came down to finding the knife, and finding the person, which isn't bad by itself, but maybe the time limit should've been tighter or something to make it more exciting. 

PS Congrats on the kill sound effect, it startled me quite a bit...

Pretty cool idea. Though the ships didn't attack me too much so it was kinda just a cruise. Boosting around can be pretty fun when the asteroids aren't too cluttered. In my opinion it would've been more fun if it was faster (a bit less obstacles) and more enemies attacked you. Especially because the movement was really smooth but the game doesn't let you use it to it's full extent. Good job, keep up the good work 👍

The game is certainly interesting. The controls feel kinda clunky for the robot and it is sometimes hard to know which character you're controlling. Also, the timer is way too long. Other than that, good game.

Oh, and the game told me I suck, so no high score from me... :(

Pretty cool game, but I have some problems with it. The control is quite finicky and hard to read due to the static camera angle. Maybe you concentrated too much on making a lot of levels and not enough on making the core mechanics polished and the levels more interesting. All that said, it was still a pretty fun experience overall and really impressive you managed to make that much content in so little time. Keep up the good work 👍.

Wow, this is really polished. I love the aesthetic, and the way the bricks move is really cool and unique. Great job 👍

I'm sad I didn't see this before the jam ended. Really cool, has a lot of potential. 

Cool little game you have there, don't really get how it works (the dice and the timer), but hey it was pretty good fun. My complaint would have to be a lack of explanations/tutorials.

I love it, it is so fun and crunchy. My only complaint is that the enemy bullets are too hard to dodge, so it's hard to utilise the damage mechanic because you die if you stop rolling.

Thanks for the feedback! If we do an update we'll certainly add more diverse and better-balanced waves, and fix the tutorial as that was a common complaint.

Thanks for the feedback! There is ramping up of the speed, but I guess it starts too fast :D. 

Polish it a bit more, add some QoL and find yourself an artist and this game will be top-notch. It is so simple yet so fun. I love it :D.

I adore the little worm. Like the levels, especially the one where the little machines keep pressing the pips to turn them off. Overall it was pretty fun :D.

I love the art and the idea I really cool. I like how the text appears on random objects. Overall it was very cool, just wish it was a bit more interactive.

The idea is interesting and I love how the dice interact with the boxes. However, I don't like how the red die just removes a random block, maybe it should instead drop an anti-matter block that destroys or shrinks the first block it touches, 'cause that way you'd have at least some control over it. 

It took me a while t figure it out, the wording was a bit weird.  The idea is quite interesting but needs some QoL changes. There should be an image on the screen that explains which side of the dice is which (the one that is in the description of the game), you should be able to see the dice behind you and the goal should always be visible. Other than that, pretty neat :D.

It was really fun, I love the style tho I wish the characters were a bit bigger.  Shooting enemies is satisfying and it is just hard enough. I would've loved it if it were a bit easier to know if and what power you have because looking right when ten goblins are chasing you isn't an option :D.