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A jam submission

Die AloneView game page

Roll the die and stay alive
Submitted by Finboror — 4 hours, 19 minutes before the deadline
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Die Alone's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#12403.5163.516
Enjoyment#15133.0653.065
Overall#19893.0483.048
Creativity#35202.5652.565

Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You get a random weapon by rolling a die

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 38 to 19 of 38 · Next page · Last page
Submitted (1 edit) (+1)

Managed to get 7th place on the leader boards so not bad for me... It was fun! Some of the weapons were really fun to use such as the shotgun or the smg. Visuals are nice too with a dark atmosphere. 

Developer

Thank you!

Submitted(+1)

I like a twinstick shooter! This one was pretty fun, although lacking a little in the juice department. I've seen the "roll for different weapons" mechanic a few times this jam. Its a fun interpretation of the theme, and I did enjoy suddenly having a shotgun. One small criticism - I'd have liked it if the distance an enemy can spawn at was set a bit farther. I walked around a corner of a deadend and an enemy immediately spawned at the end of the dead-end. It felt unfair that I had just cleared that area and then an enemy appeared in it when I was still quite close to it. 

Developer

Thanks for the feedback! The enemies' spawnpoints are in the edges of the map because I was too lazy to make it more complex lol 

Submitted(+1)

Congrats on your submission :) Nice atmosphere and even with some small bugs it was still very enjoyable :)

Submitted(+1)

Nice job! The sounds and visuals worked well together. The cooldown on the dice did feel a bit too long though. Fun game.

Submitted(+1)

Wow, very fleshed out for such a short jam.  Well done!

Submitted(+1)

Really atmospheric! Zombies sometimes stuck if they're crowded and I don't really understand the dice's cooldown mechanics, but aside from that, it is a super solid and super fun game. The leaderboard is genius as it makes the game much more engaging and even I attempted to get a good score as well. Overall nice work!

Developer

Thank you for the feedback! The cooldown is always 15 seconds, and it starts immediately after getting a new weapon from the dice roll. 

Submitted(+1)

I think I would have preferred more diversity among the random weapons to make it feel like a true roll of the dice. The dark atmosphere and multiple hallways design led to many panic moments and on-the-go improvisation. I think you nailed the game feel and leaned into your main gimmick really well in a fun way.

Submitted(+1)

Moody and atmospheric zombie shooter. Encountered lots of tense moments desperately looking for a reload where none would come. Met a grim and fretful end. Good stuff.

Submitted(+2)

While improvements could be made to the layouts in the game, the game is still quite enjoyable. I liked the idea of this one and with improved level design and a bit more polish, the game could be really great.

Submitted(+1)

Really enjoyed it. The sound design is amazing!

Submitted(+2)

Cool game. The idea is interesting, but it seems the zombies take way too many rounds to kill and the timeout between reloading is too long, so I ended up forced to run in circles waiting for gun reload. The level is also not particularly interesting.

Developer

Thank you for the feedback! The zombies are bullet spongey for a reason - to make the game feel more tense. This is the same reason why Resident Evil's enemies are usually really strong.

Submitted(+1)

Good game! I love this kind of shooter! 

The art and presentation is great too.

The theme could be better implemented, tho.

Submitted(+1)

Simple but nice concept, shooting zombies is and will always be fun ! The visuals, lighting and ambience are really good. On the oher hand, the level design could be improved, the map should be composed with more connected rooms and less dead ends. Because it is really frustrating to choose a path and then get stucked, it make those small rooms useless. 

Exept that point it's a really good entertaining game. Nice work !

Developer

Thanks for the feedback! I planned on adding medkits to the dead ends, but was too burned out at that point to add yet another game mechanic. A rewaed in the dead ends would've made sense, as a risk-reward type a deal.

Submitted(+1)

The game is nice but I feel like it would work without the dice and did not match the theme well. The lighting and colours work really well together!

Developer(+1)

Thanks for the feedback! I really had a hard time with the theme this year, so I took the easy route lol

Submitted(+1)

Eyy I got the high score! I liked the spooky lighting and constant pressure to adapt to whichever weapon I got next. I did get trapped a few times with zombies on both sides, and had to wait it out until I got my next weapon, so it would be nice if there was another way to escape when you're surrounded. Maybe take some hits but push through the zombies? Regardless, a polished experience that exemplifies the theme well, while keeping the gameplay engaging and fair! Great job, and congrats on submitting before the servers crashed haha

Submitted(+1)

Loved the atmosphere! Even without dice, I’d easily play a game like this a lot

Submitted(+1)

Great presentation, however It doesn't really do anything inventive with the theme. would love to se it more incorporated in the game! 

Submitted (1 edit) (+1)

This game is good... but if the opponents coult be dice, it would be a masterpiece)

Submitted(+1)

A great concept! The visuals were very cool! The gameplay was well executed! Great Job! I really liked it! 

BEST OF LUCK:)

Developer

Thank you for the DICE WORDS!

Submitted(+1)

Cool concept! I like the graphics :D
The lighting was really nice too!

Viewing comments 38 to 19 of 38 · Next page · Last page