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RKI3000

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A member registered May 27, 2020 · View creator page →

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Recent community posts

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Hi dude, met you at NGJ 2026, congrats on your crazy rankings for this jam!

thank you so much, we appreciate it!

Really cozy art and audio, and the gameplay is quite engaging one i got the hang of it. Really good entry!

the idea of using mariokart item boxes in gameplay that resembles a souls-like is really cool! I think the art looks great and the animations are well made

My feedback was that understanding how to use items at first was a little difficult

I like how the boss pushes you with his projectiles, but i think it would hae been better if projectiles that push you don't deal damage, with instead the sea killing you instantly

nice job guys!

The axe throw is super satisfying and I like the idea of stealing blood. I found the controls Very intuitive despite the lack of in game tutorialisation

I would recommend adding an indicator to when my shoot is ready like for the axe. Otherwise i enjoyed it, good job!

Cool game! I'm impressed with all the enemies and features you guys made in such a short time. The player has a wide range of options which is cool. Sometimes i got stuck in place and didn't really understood why, but that's a nitpick. Nice job!

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Hi, thanks for playing and your feedback! I agree with you on the font choices, I can be a lot at times

I think what happened is that you counted the customers as they were entering the screen and not as they were entering the door. Otherwise I have no explanation for what happened, you are the only person with this problem so far. We will look into it, thank you!

ay Ludo! Thanks you so much for playing! I agree that the game is inherently very chaotic hahaha

tysm! impressive scores!

ölö schmölö! This is a crazy team for a game jam, and the result was amazing. Great job guys
My only feedback is  that there are actually 4 states of matter, not 3 (:

Amazing take on warioware. Love this

thanks for playing

That’s not a bug, you cannot only place the scanner on the edges of the screen because I blocked them at intersections (to nerf them) which turned out to be a horrid idea lol

Funnily enough mark had the exact same problem as you here in his developing yt series while creating mind control over magnet 

well done ! Thank you for playing!

thanks!

the artists did a good job

Glad you think so!

means a lot, ty

Really well done art, music and environments. The interpretation of the theme is well done, I don't think i have any feedback. I like how the characters animations changes when it gets dark. Very nice entry.

Technically impressive entry that is polished all around. A mix of billiard and 2048. really enjoyed it, great job

Thank you! The later shifts are hard, we will probably nerf them.

My teammate duck made all the pop ups, he cooked

Appreciate it, we tried to take the simple concept of counting and make it actually fun and interesting so i'm glad it worked

Good idea, we will add that when the rating period is over

thanks for playing!

thank you! cctoad's animations are great

tysm hahaha

Thank you! It can get very chaotic that is true

Your entry is awesome!

You cooked, literally. Amazing take on overcooked, i love placing buildings and creating my mega sushi factory. I don't really have any feedback for this, it's just really well done.  I can imagine this would be so fun in multiplayer, with each person starting on their little islands and then merging together, sorta like the raft level in overcooked. So cool

Alright, first of all, i gave you 5 stars in every category, you guys are way too cracked at gamedev, seriously what the hell

Now for feedback:

- The art, music, movement, effects are awesome. The game is already very strong without the curses, those just make the game original and more fun. I'm impressed with enemy variety and number of curses.

- The game is hard. Big difficulty spike on level 6 due to absence of walls. I don't mind hard games, i like them, but this may scare jammers away, but i think you know this

- The recoil on the gun is very strong. Maybe making it so that only the first shot recoils you if you shoot in quick succession would be nice (idk if this would work)

- Making me able to hold RMB to swing on a cooldown with the sword instead of spam clicking all the time would be good. Same thing for the gun with LMB.

- Very minor y sorting issues with the tiles. I have the exact same problem with my game, y sorting is such a pain in godot

- nerf bats please i hate them

I can see this game going viral on those coolmathgames-like sites. Great job guys. You cooked.

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Iron pineapple and shar on one entry again?! Big fan of both, did not expect to see you here lol

The game is really fun! Having made a few desktop-y games i think you nailed the look and feel, i felt like i was FULLY immersed in my computer.

yak cooked with the music, it's so good

While the gameplay is simple it's very engaging and i had fun trying to rush pressing the arrow keys, and finished with one second to spare because my keyboard was disabled every microsecond hahaha

Really cool to see all of these big creators participate in jams like this, great job guys

The billboards are so well executed i didn't even realize they were billboards at firs! Really well developed narrative in such a short time, You guys absolutely cooked. My only real piece of feedback is that it would have been nice to let us take pictures whenever, even if it doesn't advance the story, but i get why you prevented the player from doing that, since you wanted a specific shot.

Saw shovel play this on stream but also decided to give it a go myself

Really like the idea, execution, art, and especially the music. The game sorta feels like it wants to be a puzzle game and precision platformer at once. This is not necessarily a bad thing, it's just that it took me 20 tries before i figured out that platforms could give me momentum in hour 5, because I wasn't expecting it going in.

Once you understand the movement momentum based jumps it's very fun, and the levels are well designed. Nice job idt

thank you rieux, your comments are always a joy to read

Unfortunately the ending screen is broken, which is the reason for the black screen

Congrats on actually beating the game with your selection of items, very impressive 

ö < this game is very goob

I wish i could have stayed with my family... fire game bro

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ten thousand little guys

thanks for playing!

It's nice to see another puzzle game in the jam! really liked the art and polish for this one, and the levels were great, very well done

Only feedback is that spamming jump can make you double jump (which doesn't seem intentional) but i actually found it nice because it made navigation easier.

thanks dude! 
and great feedback for the percentage bar, I think a good way to show how much sand is left is by replacing the percentage by a number of grains of sand, and making the bar decrease instead of increase. That way at the beginning of a level it’s full and you see « 340 grains « 

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I think you didn't see the jam themed item of candles in my entry. Candles are in fact in the game (check 5th screenshot), they appear a few levels in. Try it and you'll see!