Hi dude, met you at NGJ 2026, congrats on your crazy rankings for this jam!
RKI3000
Creator of
Recent community posts
the idea of using mariokart item boxes in gameplay that resembles a souls-like is really cool! I think the art looks great and the animations are well made
My feedback was that understanding how to use items at first was a little difficult
I like how the boss pushes you with his projectiles, but i think it would hae been better if projectiles that push you don't deal damage, with instead the sea killing you instantly
nice job guys!
Hi, thanks for playing and your feedback! I agree with you on the font choices, I can be a lot at times
I think what happened is that you counted the customers as they were entering the screen and not as they were entering the door. Otherwise I have no explanation for what happened, you are the only person with this problem so far. We will look into it, thank you!
You cooked, literally. Amazing take on overcooked, i love placing buildings and creating my mega sushi factory. I don't really have any feedback for this, it's just really well done. I can imagine this would be so fun in multiplayer, with each person starting on their little islands and then merging together, sorta like the raft level in overcooked. So cool
Alright, first of all, i gave you 5 stars in every category, you guys are way too cracked at gamedev, seriously what the hell
Now for feedback:
- The art, music, movement, effects are awesome. The game is already very strong without the curses, those just make the game original and more fun. I'm impressed with enemy variety and number of curses.
- The game is hard. Big difficulty spike on level 6 due to absence of walls. I don't mind hard games, i like them, but this may scare jammers away, but i think you know this
- The recoil on the gun is very strong. Maybe making it so that only the first shot recoils you if you shoot in quick succession would be nice (idk if this would work)
- Making me able to hold RMB to swing on a cooldown with the sword instead of spam clicking all the time would be good. Same thing for the gun with LMB.
- Very minor y sorting issues with the tiles. I have the exact same problem with my game, y sorting is such a pain in godot
- nerf bats please i hate them
I can see this game going viral on those coolmathgames-like sites. Great job guys. You cooked.
Iron pineapple and shar on one entry again?! Big fan of both, did not expect to see you here lol
The game is really fun! Having made a few desktop-y games i think you nailed the look and feel, i felt like i was FULLY immersed in my computer.
yak cooked with the music, it's so good
While the gameplay is simple it's very engaging and i had fun trying to rush pressing the arrow keys, and finished with one second to spare because my keyboard was disabled every microsecond hahaha
Really cool to see all of these big creators participate in jams like this, great job guys
The billboards are so well executed i didn't even realize they were billboards at firs! Really well developed narrative in such a short time, You guys absolutely cooked. My only real piece of feedback is that it would have been nice to let us take pictures whenever, even if it doesn't advance the story, but i get why you prevented the player from doing that, since you wanted a specific shot.
Saw shovel play this on stream but also decided to give it a go myself
Really like the idea, execution, art, and especially the music. The game sorta feels like it wants to be a puzzle game and precision platformer at once. This is not necessarily a bad thing, it's just that it took me 20 tries before i figured out that platforms could give me momentum in hour 5, because I wasn't expecting it going in.
Once you understand the movement momentum based jumps it's very fun, and the levels are well designed. Nice job idt



























