Really polished. Others have said that the controls are a bit weird, and I do agree with them, but still this is a very polished game compared to other entries. The storytelling is cute and simple, and doesn't feel lengthy. Overall, this is a short and sweet game!
Part-time Maniac
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Really fun and polished, and feels super good to play! The only suggestion I can think of is that you might need a better story of why the character has to block all of the bullets. Maybe there's a crowd of civilians around the arena? But in the context of a game jam, I think this is already perfect!
Sorry about not having a colorblind mode! During the jam I did think about making the game more accessible to colorblind people, but I don't really understand colorblind and I didn't think I had enough time to implement that feature. I'm going to educate myself to better support colorblind people and if any of my stuff targets a wider range of audience, I will surely put a colorblind mode in it. Thank you so much for playing and for sharing your thoughts!
Looks fantastic! The visuals are definitely one of the best for me so far, with pretty advanced-looking lightings and effects. The gameplay, however, could use a little bit refining. The strokes feel way too overpowered for me, and I missed a lot of shots because of that. Camera angle is manual and while it does give you the freedom of maneuver, it is quite hard to control and does not automatically snap to the dice after a stroke. There are a few more suggestions as well, but I think you can consider those two first. Overall, nice work!
Really atmospheric! Zombies sometimes stuck if they're crowded and I don't really understand the dice's cooldown mechanics, but aside from that, it is a super solid and super fun game. The leaderboard is genius as it makes the game much more engaging and even I attempted to get a good score as well. Overall nice work!
Props to you for making a local multiplayer game in a jam! It certainly has its own potential, but in the context of a jam it definitely cannot shine. Gameplay is fast and fun, with many different weapons and maps to keep the game fresh. Tutorial took me like 5 seconds to read, super simple. Visuals are nice, music feels well-made. I tried to put myself into a multiplayer-perspective, and personally I think it's really good. Overall nice work!
Very interesting! The concept is pretty neat and incorporates the dice theme really well. SFXs are clean and responsive and the splash art of the game is beautiful. But I want to mention a few possible improvements. The first thing I noticed is that the score scaled too fast, after a few seconds I stopped paying attention to it completely. Another thing I would like to change is my health: it is way too generous so I didn't focus on dodging attacks at all. And the dice mechanics is fun but complex, so you might want to spend some resources building a proper tutorial (if time permits of course). Overall for a jam entry, this is pretty neat! Good work!
Interesting! Rating count is surprisingly low for a fantastic game like this, you should leave comments on other people's game and advertise your game on discord. That being said, I love the concept: the obstacles, the enemies, many different abilities to use,... all combined into one amazing experience! You could really make this into a full-fledge mobile game and I'll happily buy it. Overall great work!
Not very dice-related take on the theme, but I must say that the game is quite fun and the visuals looks really good. Controls are snappy and feel good to use. I know that everyone has their own vision for the theme, but this game just need a little bit of randomization or something even more dice-related to be golden. Overall good work!
The fact that you made this without any game engine is super impressive! The periodic pausing mechanic combined with the uncontrollable randomness of the dice really complimented each other. Further expansion of the game should include new enemies and some projectiles in my opinion. Art is nice and clean, SFX is just right. Overall awesome work!
Oh right, that must be it then. Briefly before submission I did noticed something strange with the score or the penalty system, but I couldn't figure out what or why, so at the last minutes I wrote a vague warning on the game's page that there would be bugs. You put so much thought into the game and even helped me find the bug and I really appreciate that!
I've read your comment on the submission's page, and I want to say thank you again. You and many other people really make me want to remake this game into a proper one and maybe release it on mobile or something. That being said, I will now hang your most glamourous and exquisite masterpiece on my page for all to see 🎨.
You're right, you only need to remove the duplicates and the die will stop giving you penalty. For example, I have the board as below and the 6 is giving me penalty. I will need to remove one of the 9s in order to stop the penalty. My tutorial is a mess so I hope I have cleared any confusion now. Hope you had fun!