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Part-time Maniac

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A member registered Dec 11, 2020 · View creator page →

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Really polished. Others have said that the controls are a bit weird, and I do agree with them, but still this is a very polished game compared to other entries. The storytelling is cute and simple, and doesn't feel lengthy. Overall, this is a short and sweet game!

Wow a 3D game! The AI is quite lively and made me feel like I'm playing against a real player. The only problem I have is that the ranged units run a bit too fast, so fast that they often outpace my tanky units. Aside from that I love everything else. Good work!

Feels a bit clunky and silly, but weirdly satisfy to play. Reminds me of masterpieces like Getting Over It. Perhaps that game inspired you?

No, YOU are beautiful, 10/10.

Really fun and polished, and feels super good to play! The only suggestion I can think of is that you might need a better story of why the character has to block all of the bullets. Maybe there's a crowd of civilians around the arena? But in the context of a game jam, I think this is already perfect!

I love the use of electric coral. Instead of mindlessly swim to the corner, I have to balance between swimming and attacking. Nice work!

I didn't know being able to choose which tetromino to place can be this challenging. Very interesting!

The game fits the theme well while also being fairly easy to understand. The controls might need some adjustments though as I find it a little bit unintuitive. But overall nice game!

You are correct, I'm not like 100% addicted to it either :<. It still needs tremendous amount of refinement but lots of peeps love it so that's a temporary win for me.  Thanks for the honest feedback! And be quick, only a few hours left to vote!

Sorry about not having a colorblind mode! During the jam I did think about making the game more accessible to colorblind people, but I don't really understand colorblind and I didn't think I had enough time to implement that feature. I'm going to educate myself to better support colorblind people and if any of my stuff targets a wider range of audience, I will surely put a colorblind mode in it. Thank you so much for playing and for sharing your thoughts!

Whoa, new high score! I'm gonna put it on the grand display. Thank you so much for playing <3

Super cute! I love the diverse range of characters and each of them seems to have their own personality as well! The attack moves are surprisingly strategic as I also need to plan them in 2D space. A very lighthearted and relaxing game in a sea of clunky mess (mine included). Well done!

Thank you so much! Sorry I didn't catch the stream, but I rewatched it and I love your response! 

Looks fantastic! The visuals are definitely one of the best for me so far, with pretty advanced-looking lightings and effects. The gameplay, however, could use a little bit refining. The strokes feel way too overpowered for me, and I missed a lot of shots because of that. Camera angle is manual and while it does give you the freedom of maneuver, it is quite hard to control and does not automatically snap to the dice after a stroke. There are a few more suggestions as well, but I think you can consider those two first. Overall, nice work!

Really atmospheric! Zombies sometimes stuck if they're crowded and I don't really understand the dice's cooldown mechanics, but aside from that, it is a super solid and super fun game. The leaderboard is genius as it makes the game much more engaging and even I attempted to get a good score as well. Overall nice work!

Props to you for making a local multiplayer game in a jam! It certainly has its own potential, but in the context of a jam it definitely cannot shine. Gameplay is fast and fun, with many different weapons and maps to keep the game fresh. Tutorial took me like 5 seconds to read, super simple. Visuals are nice, music feels well-made. I tried to put myself into a multiplayer-perspective, and personally I think it's really good. Overall nice work! 

Very interesting! The concept is pretty neat and incorporates the dice theme really well. SFXs are clean and responsive and the splash art of the game is beautiful. But I want to mention a few possible improvements. The first thing I noticed is that the score scaled too fast, after a few seconds I stopped paying attention to it completely. Another thing I would like to change is my health: it is way too generous so I didn't focus on dodging attacks at all. And the dice mechanics is fun but complex, so you might want to spend some resources building a proper tutorial (if time permits of course). Overall for a jam entry, this is pretty neat! Good work!

Love the game, especially the camera angle. Everything feels so smooth and relaxed, beautiful work!

Interesting! Rating count is surprisingly low for a fantastic game like this, you should leave comments on other people's game and advertise your game on discord. That being said, I love the concept: the obstacles, the enemies, many different abilities to use,... all combined into one amazing experience! You could really make this into a full-fledge mobile game and I'll happily buy it. Overall great work!

Fun game, kept me on the edge the whole time! I think you should start small like $1 as the money counter overflow pretty quick. Nice art and I love the jazz. Overall good work!

Very interesting! I'm not sure if anyone has suggested this, but please add more guns! Shotguns or miniguns will transform this game into an amazing chaos in my opinion. Overall the most creative one so far for me, great  work!

Nice art choice! Wished that there would be more powerups but this is still impressive for a 48h submission. Overall good work!

Not very dice-related take on the theme, but I must say that the game is quite fun and the visuals looks really good. Controls are snappy and feel good to use. I know that everyone has their own vision for the theme, but this game just need a little bit of randomization or something even more dice-related to be golden. Overall good work!

This is so beautiful! The 3D die-shaped stage is genius and  opens so much more possibilities. Really well-designed puzzles combined with an atmospheric environment makes me want more and more of this game. One of the best games I've played so far. Awesome work!

The fact that you made this without any game engine is super impressive! The periodic pausing mechanic combined with the uncontrollable randomness of the dice really complimented each other. Further expansion of the game should include new enemies and some projectiles in my opinion. Art is nice and clean, SFX is just right. Overall awesome work!

Really interesting! I love the little story the game offers, while also not compromising the dice-rolling theme. The artwork looks super nice and the sound effects are done right. Overall I love it!

Control is a bit confusing as I can't wrap my brain around the 3D space and I jumped off the die so many times. I think giving the little caterpillar a shadow would be a good improvement. Aside from that, quite an interesting idea with decent execution. Good work!

Really striking visuals! Snappy controls allow you to rotate the die with ease. The SFX and the visual effects clearly telegraphs everything so you don't have to worry about randomly running out of time. Overall clever design!

Polished and really fun to play. It feels super satisfying when your plans go the right way and when the other side rolls higher dice, it surprisingly doesn't feel unfair for me. Overall a very well-designed game and I absolutely love it!

Super calming, healed my soul from the brain-melting puzzles I've played. Very unique!

Absolutely enjoyed it! The only issue I encounter is the framerate drop when a lot of explosion happen and the weird inconsistency of the visuals, but the rest of the game is fantastic! One of the best game I've played so far, great work!

Oh right, that must be it then. Briefly before submission I did noticed something strange with the score or the penalty system, but I couldn't figure out what or why, so at the last minutes I wrote a vague warning on the game's page that there would be bugs. You put so much thought into the game and even helped me find the bug and I really appreciate that!

The animation when showing the dice is pretty clever. The difference dice combos look pretty fun as well. Sadly this is not very finished but I'm looking forward to play the post-jam version if you decide to make it.

Gosh, I don't even think that the score can go below -100. The box is meant for 2 digits, or 2 digits with a negative sign for the funny people out there. You actually broke the game, congrats! (And thanks for playing as well!)

I've read your comment on the submission's page, and I want to say thank you again. You and many other people really make me want to remake this game into a proper one and maybe release it on mobile or something.  That being said, I will now hang your most glamourous and exquisite masterpiece on my page for all to see 🎨.

(4 edits)

You're right, you only need to remove the duplicates and the die will stop giving you penalty. For example, I have the board as below and the 6 is giving me penalty. I will need to remove one of the 9s in order to stop the penalty. My tutorial is a mess so I hope I have cleared any confusion now. Hope you had fun!


That's super impressive! For your feat, your very fine painting will also be featured on my page along with the previous high score. Thank you for playing!

Out of all of the rolling dice games, this one is definitely the best one, visual-wise. Animation is really good and does a great job assisting you with the puzzle. Overall nice work!

Nice puzzle game! Very responsive and not too unforgiving with your mistakes. The puzzles are well thought with good complexity, and the clean arts really help when solving them. Great work!

Nice concept! The overlay hints did a good job explaining everything so I had no trouble rolling into the actions. The healthy amount of different type of dice kept me interested for quite long. Arts are simple and look good. Overall I love it!