Definitely one of the more unique "clones of yourself" entries in the jam!
Part-time Maniac
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Really novel idea, although I think the controls were a bit rough. If you redesign the controls to make it more fluid and intuitive this could be even more fun :D. Maybe a mouse control even, because I really vibe with the web-creating mechanic. If the player can draw web and also move the spider using their mouse I think that's gonna be pretty neat.
Really cute and cozy! Other have mentioned about the readability of the shapes, may I suggest a solution?

You can draw the neurons in distinct shapes like this. The shapes would retain their cute characteristics, while you can dramatically improve their readability. Much clearer this way I think.
Overall a great entry! Had a lot of fun messing with my brain (literally).
Very decent entry! You've nailed down a fantastic core mechanic, intriguing enough to keep the player's attention, while also deep enough that you can create quite a few more levels. Since this is your first game jam game, I'm gonna point out a few things that I think you can work on your next jam:
- A core mechanic is just, well, a mechanic. Without other bells and whistles like art and music, the game feels more like a plain math problem than an actual game. Try to decorate it a bit next time: choose a theme, design the art around that theme, pick some sick music, etc.
- You obviously know a bit about level archetypes, even if you don't realize it. May I suggest you this reading material for your next puzzle game, so that you can dish out interesting levels with ease for your next jam?
- During the development of a game, there are a lot of things that seems obvious to you, but the player won't understand them at all. Sure, you know exactly where each lazer goes, its orientation, its length and blah blah. But that's because you've been programming and staring at each lazer for hours, while the player did not. After completing a feature, I suggest you sit back and think about whether the player can understand the feature immediately, and if not, then how much explanation you will need to put in. If you have friends or family members, you can give it to them and ask them to play blindly, with no instruction, to see how well they understand a game. That's what I'd usually done for each game jam.
Overall a decent entry, and your first game jam entry too! Pat yourself in the back, read all of the comments other people have written, play some more games, and prepare for the next game jam. It only gets better from here, good luck!
Really fun and polished, and feels super good to play! The only suggestion I can think of is that you might need a better story of why the character has to block all of the bullets. Maybe there's a crowd of civilians around the arena? But in the context of a game jam, I think this is already perfect!
Sorry about not having a colorblind mode! During the jam I did think about making the game more accessible to colorblind people, but I don't really understand colorblind and I didn't think I had enough time to implement that feature. I'm going to educate myself to better support colorblind people and if any of my stuff targets a wider range of audience, I will surely put a colorblind mode in it. Thank you so much for playing and for sharing your thoughts!
Looks fantastic! The visuals are definitely one of the best for me so far, with pretty advanced-looking lightings and effects. The gameplay, however, could use a little bit refining. The strokes feel way too overpowered for me, and I missed a lot of shots because of that. Camera angle is manual and while it does give you the freedom of maneuver, it is quite hard to control and does not automatically snap to the dice after a stroke. There are a few more suggestions as well, but I think you can consider those two first. Overall, nice work!
Really atmospheric! Zombies sometimes stuck if they're crowded and I don't really understand the dice's cooldown mechanics, but aside from that, it is a super solid and super fun game. The leaderboard is genius as it makes the game much more engaging and even I attempted to get a good score as well. Overall nice work!
Props to you for making a local multiplayer game in a jam! It certainly has its own potential, but in the context of a jam it definitely cannot shine. Gameplay is fast and fun, with many different weapons and maps to keep the game fresh. Tutorial took me like 5 seconds to read, super simple. Visuals are nice, music feels well-made. I tried to put myself into a multiplayer-perspective, and personally I think it's really good. Overall nice work!
Very interesting! The concept is pretty neat and incorporates the dice theme really well. SFXs are clean and responsive and the splash art of the game is beautiful. But I want to mention a few possible improvements. The first thing I noticed is that the score scaled too fast, after a few seconds I stopped paying attention to it completely. Another thing I would like to change is my health: it is way too generous so I didn't focus on dodging attacks at all. And the dice mechanics is fun but complex, so you might want to spend some resources building a proper tutorial (if time permits of course). Overall for a jam entry, this is pretty neat! Good work!
Interesting! Rating count is surprisingly low for a fantastic game like this, you should leave comments on other people's game and advertise your game on discord. That being said, I love the concept: the obstacles, the enemies, many different abilities to use,... all combined into one amazing experience! You could really make this into a full-fledge mobile game and I'll happily buy it. Overall great work!








