I quite enjoyed this one. I thought I understood the rules a bit better than I actually did, but I could see myself coming back to this one for some interesting meditative puzzle solving. Fascinating mechanic, great presentation, and good execution. Nice job.
Play aesthetic experience
Paint Me Something, Will You?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #129 | 4.148 | 4.148 |
Overall | #393 | 3.769 | 3.769 |
Presentation | #557 | 3.944 | 3.944 |
Enjoyment | #1188 | 3.213 | 3.213 |
Ranked from 108 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, you paint a painting using random colored dice. The shapes formed by the dots on the dice will decide the "aesthetic score" of the final painting.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
The game about aesthetic paintings itself has a nice aesthetic. Appealing clean design, if you decide to expand on it I do believe providing a dark mode option would make it a nicer experience for many. I could see this being good as a mobile app to pass the time!
Incredible game, requires a lot of thought which I liked. Relaxing but stimulating. A really unique experience in this jam.
Can be quite challenging if you draw the same number a few times in a row! I wonder if you could have a save box like in tetris to buffer a number for later.
This is surprisingly challenging?
Especially since the given dice are random and there are limited space.
The game have given me the 9-pip dice, 5 times in a row :P
It's a pretty interesting idea, but my monkey brain cannot come up with a strategy.
I do enjoy trying, will still try to get a high score, congrats on finishing the jam !
It took some time to wrap my head around the rules, but it was a nice experience. Liked the relaxing jazz music, also chose that genre for my game, seems to be really fitting for the dice theme 😅
Took me several tries to understand the rules, but very creative! Very clean presentation too. Great job!
Lovely concept! Although It took me a while to really understand it. I didn't get immediately that the colors were strictly associated with numbers. And being colorblind, I was confused that a grey dice was counting as the same "color" as an orange one, or that two shades of blue were actually the same, or two purples were different… (also I just can't see the "yellow on the left" mentioned in the tutorial) Once I understood that I just had to focus on the numbers, it became way easier! I think the tutorial could be more direct: talking about "making the prettiest art", "colors that goes badly together", while setting a tone, also creates confusion. In the end the rules can be explained in a more straightforward way: two identical numbers must not share the same zone. Plus, I find a bit odd that a game about creating art is so judgmental about what's beautiful or not right at the beginning. :P
However once I understood the rules, I had a lot of fun playing the game! It's a very interesting puzzle, that demands to schedule and adapt constantly. And it's very relaxing on top of that. Maybe the randomness of the pieces could be better balanced though: I had several games with almost nothing but dices above 6 (very hard to place without losing points), and even one where I never saw the color of a 7 and felt like I had the same numbers pop up for the 6 last rounds. :P I don't know if the selection is completely random, but maybe it can use a pool, or make some numbers less likely to appear.
Anyway, it was still a very pleasant game. With really great visuals I must say! While the tutorial is confusing, the UI of the game is really sweet! Being able to see the dices zones by hovering them is a great decisions, and helps a lot understanding what's on the screen. Despite my difficulties I really liked playing several games just to see how I could optimize my score, and enjoy the end result. Congratulation for this neat work!
Sorry about not having a colorblind mode! During the jam I did think about making the game more accessible to colorblind people, but I don't really understand colorblind and I didn't think I had enough time to implement that feature. I'm going to educate myself to better support colorblind people and if any of my stuff targets a wider range of audience, I will surely put a colorblind mode in it. Thank you so much for playing and for sharing your thoughts!
Well, the good news is: the game has already everything to be playable by colorblind people! :) The main accessibility solution to support colorblindness is to rely on symbols rather than colors only. And dices in the game already has symbols! So really all what's needed is to better explain their purposes, maybe use plain dots and hollow dots to differentiate some states, and the game should be fully accessible.
This was a super creative implementation of the theme! Had a bit of trouble understanding how the erase worked at first, but that was on me. A very unique experience all around, though I kinda wish there was some form of free play mode- I wanted to see what I could do with the entire space haha.
That was a relaxing experience. (Despite the audio… a lot of it is that it doesn’t loop properly though – in multiple places in the track somehow.) Best my groggy morning brain could do was +24 though, so far. I’ve saved the screenshot, but it’s nothing special.
The idea itself is very original! I just wish that there where less 9/8/7 and even 6 dice … they seem to be evenly distributed, so I ended up with things like two nines and a seven or something very frequently. That felt a bit limiting and even frustrating.
Also placing a bad die without even a preview or single level undo – I know there is an erase function, but it still feels like such a loss over one stupid mistake. I understand why you wouldn’t want to do that, but to me at least preview or single level undo would feel more like quality of life things and I don’t think it would destroy the challenge too much (especially since it bills itself as an aesthetic experience ;-) … )
At first I thought the muted colors where going to be too similar (not necessarily for me, since I’m decent at distinguishing shades – but if I think they’re close, other people are definitely going to have problems) … this is not a problem in practice however, as each pattern has its own color.
You (seemed to) set out to make a unique, art-like experience, and I think you succeeded in that at the very least.
Very beautiful game! I wish I was a better artist tho haha. Played at https://twitch.tv/hedgein <3
Enjoyment: Very confusing at the start, but as I played more it started to understand it a bit more but it was still very confusing. I dont know why buy it never felt like I was actually making a strategy I was mostly just me placing random blocks but that might just be because I'm bad. One thing I wish you could do is retry the game cause I had points where knew I wasnt doing well and wished I could restart. Also tbh it was actually more enjoyable to get lower numbers which I got -160 lol.
Creativity: Nice, it feels like a unique game with the vibe sudoku.
Presentation: Everything looked good but the music hurt my ears.
Unique puzzle game. I can totally see this as a mobile game with different board setup to introduce some variation. Really cool!
This drew my eye with the nice art! The presentation is cool and I think the puzzle mechanic is really neat. It's super creative and very well done.
Maybe, if I was critical, the roll of the dice theme is a little weak in my taste. I know there are dice, but the faces that go over the classic 6 just caused me think of them as special tiles instead of dice. Overall I think the fact that I enjoyed playing this game counts much more heavily though :)
Interesting twist on a classic, a very chill game with the music and art. Excellent work
I like the unique sudoku style puzzle. I could spend hours playing this.
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