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remco

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A member registered Apr 30, 2016 · View creator page →

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Thank you! :-)

This was a jam-game (done in 2 days), so it lacks a lot of features: rotate the opposite way, roads that 'snap'/look nice, lose-condition check(s), and, yes, the highlighting. (Also smaller maps, hi-score table, save feature, undo, ...)

I'm not really working on it at the moment, though. Sorry :-( If I ever decide to upgrade/sequel one of my games however, it'll be either this one or Arcade Overflow, so who knows.

P.S. On the off-chance you (or anyone else for that matter) knows C++: The source-code (which is a terrible mess) is available, so it might be possible to hack it yourself.

(1 edit)

Hi!

I just wanted to thank the itch.io staff:
 - Specifically, for for highlighting my Ludum Dare #42 entry in the 'picks' collection. I feel honoured & privileged! :-)
 - For the way you deal with Ludum Dare games and the surrounding events in general. During a jam you get to see the site from all sides (well, maybe not all), and this site has always felt very welcoming, and is pleasant to use.

kind regards,
Remco.

Hi! So, maybe I shouldn't use itch to browse LDjam submissions... but is there a link back to the ratings page? I couldn't find your game descr. / comment section by user or game-name there.

Thank you!

Why is this tagged Ludum Dare 38? This game is not part of that competition!