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A jam submission

Discontrolled (Jam Version!)View game page

Remember what you've picked up to make your way through this puzzle-platformer. PlayJam 5 Winner!
Submitted by Franchovy, Buh, Marvin Mofeed, Scott Hsu, calvin (@calvinmorooney) — 17 seconds before the deadline
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Discontrolled (Jam Version!)'s itch.io page

Results

CriteriaRankScore*Raw Score
fun#14.2144.214
creativity#14.5004.500
Overall#14.2144.214
use of console#33.9293.929

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Explanation (Optional)
Our fellow robot seems to forget how to move due to [RAM ERROR], you can help him forget some other non-important code to make some space! Just make sure you don't forget what he's already picked up..

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Comments

(+3)

This is all kinds of clever. Really nice puzzle mechanic - reminded me a little of chew chew mimic which is another great game based on restricted movement choices. This is already so polished its really astounding. Really nice twist on the theme too.

Submitted(+3)

I think this has potential for so many more fun puzzles! The use of the theme is also brilliant by making the act of forgetting a voluntary action and a constant risk during puzzles. Many levels of goodness :D

Developer(+1)

thank u!
Love your game's polish, def wins best use of system by far

Submitted(+3)

Wow, I'm shocked! This is such a complete game for a game jam. You guys knocked it out the park with this one- it's fun, a really creative use of the theme and honestly feels like a much bigger game than the scope of the jam. I hope you guys take it further.

As remco suggested, my only want would be a rewind feature. Other than that, it's awesome!

Developer(+2)

Thank you for the nice comment! We're gonna consider the rewind feature... not sure if that would take the equivalent of 2 jams to implement :D 
My question is... if the ladders were fixed, would there still be a need for rewind? (I'll take the blame for the ladders... spent a good 10 hours on them and only fixed them by 50%...)

Submitted (1 edit) (+4)

I like this puzzle format, it feels very extendable. If you wanted to, you could even have levels where the buttons mean different things eventually.

The level select is appreciated… I’ve had a busy mid-week, so I had to play these in the train to/from work, and today I could just continue where I left off.

The only things bothering me a bit about this are:

  • when climbing up the stairs, you fall back a bit at the end, making it annoying sometimes to actually get off of the ladder
  • restarting when you’re just a pixel too much to the left/right feels like an unearned failure mode (the best would be to have a ‘rewind’ feature … but that can be a tall order for a jam!)
  • on a more conceptual level; I feel the crank is now just used as another button – although the ‘dropping the button’ animation makes up for that ;-)

Otherwise, this is something that feels polished (like most of the things I played this time around are … maybe just a fluke, since I’ve played about 1/3rd of the games now, but otherwise surprised by the quality of all games), and while I’ve seen similar things, I’d not encountered this exact design before.

Music is also good, which is always a plus.

Hm, and the interpretation of the theme is also on point. (Also like a lot of the other entries, very good jam so far!)

P.S. I made a build with windows, so you should be able to play it in the sim. I’ll post a link to the 2 of you that where asking as soon as I’m done with at least a few more of these review writeups.

Developer (2 edits) (+2)

Great Review! I will definitely consider this feedback

For the thing where buttons mean different things, thats one of the ideas I had early on when we started the project, with being able to apply modifiers to the buttons such as a acting as a jetpack or a drill (which is where the character design comes from haha, the older character design is my pfp) unfortunately the idea was too ambitious for a 72 hour jam so we left it as an idea if we decide to do a full release

Ladders are a big challenge in game dev apparently, I did not touch the code for this and I have not tried to make ladders in gamedev before, but yeah the devs spent like a whole day trying to make them work well lmao, we had to settle on ladders that you may get stuck on.

As for the crank being another button, it kind of is haha, but it works in the sense of the game as the crank motion is like taking a button off the playdate and since it is pretty much the non-button input it just made sense that it would work like that, I wanted it to have the feel of cranking a slot machine and I believe the game accomplished it pretty well!

For someone who obsesses over game design all the time, I am very proud about how this turned out! by making the theme of forgetting something into an actual mechanic of the game it is like turning expectations upside down.

As for the windows port, I'll make sure to try it when I am less busy, I thought your game concept seemed pretty cool :).

Submitted(+2)

Thanks for the big reply! I definitely recognize those struggles. – And yes, I’d definitely would be pleased to have made something like your game if I did it in that timespan as well.

As for the win-build, one of your team has been trying it out, but can’t get it to work, even after I thought I knew what was wrong and posted a second (and then third) version. – So maybe it’ll work for you, but don’t expect too much!

Developer(+3)

hey btw! If you liked the music, check the link on the main game page, you can hear ost versions of the tracks as lord Hsu intended.

Submitted(+4)

Love this entry ! Cool interpretation of the jam theme with a platformer, great ambiant and nice puzzle ! could be nice with a bigger version :)

Developer

wdym with ambiant?

Submitted(+2)

game feel + overall (sound music graphisme)

Developer (1 edit) (+2)

If anyone didn't make it all the way to level 10, I heard fish oil is a very helpful supplement for memory. 

Developer

self promo!

Submitted(+4)

man i already want this one on the catalog and it was made in jam time?? i really love the idea of the robot 'forgetting' its movements as they get pushed off the memory stack, it's a super unique take on a logic puzzle that i don't think i've ever seen before and i remain FLOORED y'all did this in only a weekend. the concept is super unique, the graphics and everything is great, please do more with this idea. i would pay good money for a "discontrolled DX"

Developer (1 edit) (+2)

Our secret plan (which I won't reveal here) is that we're taking donations to give to you so that you can make some storyboard artwork for the catalog release. 

Also love the "Discontrolled DX" name! (WHAT DOES IT MEAN)

Thank you for the positive feedback!! 

Developer(+2)

DX is short for "Deluxe" ^^

I was thinking something more along the lines of "Super Discontrolled" or "Wildly Discontrolled"

Developer(+1)

Dixcontrolled

Submitted(+4)

Really clever idea, feels like it has legs for more than just a little jam game! and cute lil robot :) Impressive level count and polish too

Developer

thank youuu! :)

Developer(+2)

btw sorry to inform you but drillbot has no legs, he is a drill, wouldnt recommend having him as a house pet.

Developer

😂😂😂

Submitted(+1)

noooo not my hardwood floors 😭

Submitted(+1)

Very cool! Feels super polished :)

Developer

Thank you Divin!! Thanks for playing!!

Submitted(+2)

Oh man, I love this idea! Really hope that you come out with a version with more levels. If that does happen, I’d love to be able to keep the current commands on screen. Fun for the jam, but if there were more levels I’d get frustrated by it 😅

Developer(+1)

I agree lol, but when my team decided to remove that were already running out of time :/

Submitted(+1)

Haha, nice, yeah I stripped out over half of my original idea to make it in time, so not having time to adjust a small feature isn’t bad at all 😂

Developer (1 edit) (+1)

For context, this was the conversation that happened inside TeamNameHere:

Creative Director: It's worse!
Content Director: It fits the theme
Creative Director: Let's do something else with the B button!
Content Director: We don't have time
Creative Director: Then let's just remove it!
Content Director: No sorry
Creative Director: Everyone who plays agrees that it's worse!
Content Director: Yeah but the theme

Developer(+1)

Totally agree with removing it for after the jam. And thank you for the excitement for more levels! I'm definitely excited to make more :D

Submitted(+2)

Very creative idea, really nice tile design!

Developer

Thanks! Too bad I don't remember where the tiles came from... 🤔

Submitted(+4)

Great entry! Extremely polished for a 72 hour jam. Good music, fun puzzles, multiple world tilesets?!

Developer

Thank you!!