Good job, thanks for playing!
paulstraw
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I tried removing that conditional, but it didn't seem to have any effect. Quads don't seem to render in builds either for my main project (iOS build), or test project (Mac build).
Definitely understand 2021 is hot off the presses and there might not be much you can do at this point. I'd been holding out for point light shadows, but now that they're in, URP perf gains are just too much to pass up. Worst case, I can just rework things to avoid using quads until you're unblocked. Thanks for looking into it!
Hi there, I've been using quads successfully with the built-in render pipeline, but am currently in the process of upgrading my project to URP to take advantage of some significant mobile performance boosts. I'm hitting an issue with quads in UI, however. All of my testing has been in 2021.1.0f1.
Quads show up fine in world space STM instances, but not within UI. I set up an example scene in a fresh project with two STM instances to demonstrate this:
Is this a known issue, or am I possibly missing some sort of setup process? I tried searching here and in the docs with no luck.