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A jam submission

Tiles Memory (Playjam 5)View game page

Pulp game of drawing by memory
Submitted by Samplay — 20 hours, 26 minutes before the deadline
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Tiles Memory (Playjam 5)'s itch.io page

Results

CriteriaRankScore*Raw Score
fun#73.0193.077
creativity#93.1703.231
use of console#112.5662.615
Overall#112.9192.974

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord username (Optional)
samplay1

Explanation (Optional)
You forget the drawing ?

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Comments

Submitted(+1)

Nice one! I found it at a good spot where it's just a little hard to remember the image. fits the theme well :)

Good extra care with the UI and tools. I especially loved the win animations. 💜

Submitted(+1)

Very fun game here!! A very well-executed concept. Personally felt more adept to this game as a visual-memory game rather than all the words/number based ones.... hahah. I also appreciated the extra tools available like invert/fill. Would have loved to see them in a bouncy/flashy UI but having them there in the menus was already a great help in certain cases.

(+2)

This is impressive for a jam submission! It has everything. Really nice to see pulp being used to create different types of games. Win animations and the toolset and stuff gave it a really well developed feel. Lots of fun! 

Developer(+2)

Thx for the appreciation of this work ! 
I have a lot of fun with pulpscript and i love to get further with it then pulp rpg default proposition.

If you like that my itch catalogue is some game proposition that use pulp for making other type of game and i started a game devlog on the play.date pulp forum : 

https://devforum.play.date/t/samplay-pulp-game-devlog-journey/16865/9


Cool, thanks! I will definitely check that out. 

Submitted(+1)

Nicely done! Good interpretation of the theme.

The playfield is just about big enough that you can memorize it properly, even for slightly more complicated shapes.

The use of the joker is a nice touch, game-design-wise.

For polish there are things like invert, erase, etc. – It still feels a little bit clunky (what else is new for game-jame games…) as I feel those could have been elements in the interface next to the playfield, but everything you’d want is there already, which is nice.

(Also the background slowly going more black/white to indicate how close you are to the timer is a good subtle hint.)

Developer(+2)

Thanks a lot !  Good feedback and interesting relevant suggestion about UI and UX  !

Submitted(+2)

Ah, image puzzles! Now this is my kinda memory game. Nicely done 😎

Submitted(+2)

this one is super nice! i always love image puzzles, picross has like a direct line into my heart. the little win screens for each drawing are super cute, i'm surprised how much you managed to include while running on jam time here

Developer(+2)

Great you love this  one as a picross adopter :)
I choose early my scope and find the idea really soon was quite and the first day of proto like for the first image as did'nt got to much implementing problem, thought i had to rework the system as i had different size of drawing the second day^^
I always learn a lot in those playjam !

Submitted(+2)

I luv the little animations, so cute!!❤️❤️

Submitted (1 edit) (+2)

Cool idea, I definitely forgot the drawing on many occasions. There is a lot going on with the sub menu stuff, but over all very solid. You sure managed to cram a lot in here in such a tight timeframe. Nicely done! The win animations were great too!

Submitted(+2)

Very cool idea, the controls feel a bit clumsy imo but I’m also not sure how to do it any better :D

Submitted(+2)

I liked the custom win animation for each level! Good job making a complete package, including the multiplayer mode.