Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

rae

42
Posts
114
Followers
49
Following
A member registered Mar 08, 2022 · View creator page →

Creator of

Recent community posts

found this bug! entirely just a case of me being silly, and not updating a reference to the saved high score for the new easy and hard mode. instead it tried to reference the single high score variable from before, which at best would be your hard mode score from v1.0, and at worst would be non-existent (causing the crash). now it should be just fine for the next update!

(1 edit)

D-pad up/down does make sense! personally i'd probably prefer that. but every playdate game's gotta use the crank /s 😆 maybe a "crank-to-scan at the checkout" as you're tallying off what you picked up at the end of the round?

not gonna lie, i definitely started firing at the other boats as soon as i got a shooter. chaotic evil lighthouse keeper >:3

needed to take some extra steps to sideload this over the web, but this is a dang nice memory match game; you really can't go wrong here. some sound FX or chill music a la sparrow solitaire would be a very nice vibe, and i really like the multiple difficulty selections

this one is super nice! i always love image puzzles, picross has like a direct line into my heart. the little win screens for each drawing are super cute, i'm surprised how much you managed to include while running on jam time here

the potential here is great, i do agree with the comments below that there should be some sort of indicator to tell you when you picked up an item. what if there were multiple aisles you had to check (using the crank to scrub through), or if the store was closing in like 30 seconds so you had to do your shopping FAST, otherwise the wife would be angry at you? 😆

oh joy, "food" — accurate school cafeteria experience, let's be real

the control scheme is super unique here, i really like the use of momentum with the crank, feels super satisfying to just go ham and see how far i can absolutely LAUNCH a line. i think it would be really funny to have some kinda power ups, like a one-time trampoline or launch ramp 😆the score saving is also super appreciated considering the jam time. gotta get better but right now 1432 is my best 

YOOOOOUUUUU

you know me, i love accidentally shredding unpaid important tax documents. i dig the "process of elimination" concept on display here, trying to find the most important thing to Not shred amongst all the mess. i will say i wish the cursor was just a tooouch faster? the "auto crank" feature is also a nice touch but i honestly want a chill "crank Only" endless mode, for the lulz 😆

man i already want this one on the catalog and it was made in jam time?? i really love the idea of the robot 'forgetting' its movements as they get pushed off the memory stack, it's a super unique take on a logic puzzle that i don't think i've ever seen before and i remain FLOORED y'all did this in only a weekend. the concept is super unique, the graphics and everything is great, please do more with this idea. i would pay good money for a "discontrolled DX"

i am not great in this one, but i was also never great in school so who am i to judge 💤

the vibe of this one is super great, brings me back to that time of school, eyeing the big clock hanging over the door every few seconds; with the big difference that this game makes me feel much less compelled to try and fake a bathroom trip to get out of it. the doodles are a super awesome community aspect (who doesn't draw in the margins of their paper honestly?), and i'm definitely gonna try to brush up on my studies more...i'll just remember to use a pencil next time; jammed the whole damn scantron

much like this guy, i too just have a hamster inside my brain doing its best

a really fun little game, i can see huge potential in showing this to someone as a demo for what the playdate's crank can do. i did wonder if there was some kind of win condition depending on what the guy is holding? i went in thinking i had to find the words that best matched up with the object in his hand. it seems more like a chill "have fun with it" scenario 😎 fun to try and find the funniest combo or just pick at random and see where it takes you 

super good arcade game here!! even in its current state i can see myself coming back to this one often,  it's a relatively simple idea but it's executed super well in a way that makes it really satisfying to play, especially when you can send a rocket flying rogue and hit one of the enemies perfectly. and the crank salute is just the cherry on top 🫡❤️ can't wait to see where this one goes

i really love the concept behind this one, reminds me of that classic trope of "guy is in such a rush to leave for work that he forgets his pants or something otherwise super important" 😆 i agree with the other comments that it'd be nice to see your final score tallied up at the end. plus, some kind of additional suspense or increasing difficulty to the game would be vewy nice (e.g. you get less and less time to see what you need, or there's a time limit to find the right missing thing too? increasingly more things to find?) but the hook has very strong potential here

this one's really good, i love the use of the crank in this one; lerping is always a great way to add some panic to an otherwise standard crank control. it would be waaay too easy with 1:1 crank rotation i feel. i definitely gotta up my skills at this one though, i haven't been able to see the good ending yet (stop going in the middle arg!!!), but based on my findings i think the bad ending is better 😆🦞

i LOVE the vibe of this one, kinda reminds me of "spellcorked" in season one but the whole cauldron brewing aspect might be biasing me haha. the art is great and i really really love the use of the playdate's features in this game: i'm honestly surprised how well that cursor controls with the gyro. though, i'm definitely appreciative of the spoiler guide (as well as the controls screen on the side), the goal did not click with me till then hahah

amazing work all around, folks!!

whoops, thanks for catching that!! i'll see if i can't repro, and put up a new build after voting is over

if i get the opportunity to push one last update before the jam ends, i'll see if i can't punch up the speed to make things move along faster over time. thanks for the feedback!

(1 edit)

new patch hopefully coming in tomorrow with more! <3

edit: just posted v1.1.0!

currently i've been trying out six lives, because i just HATE winning i guess LOL. i've been playing pretty much solely with the crank controls up to now but i'll be sure to give the others a shot — if the tilt controls are as good as in skew, then i'm on board haha

i picked this one up disastrously late for it having released a year ago, but i've gotta say that this is pretty much one of the must-buy titles on playdate. i'm only up to level 7-ish so far, but i know that this game's gonna keep me entertained for a while — the difficulty curve has already got me struggling, and i've already been coming back to the other levels in a pre-emptive attempt to grab all the achievements haha.

the controls are wicked precise and very fun to dial in; i die a lot but it's definitely more accurately-attributed to my own skill level as opposed to the game being unfair or poor to control. absolutely worth picking up if you're up to the challenge!

Just picked it up over there, congrats on the launch!!

it should be coming out tomorrow! under the hood panic marks the games as available for purchase a couple days before the actual release date just to make sure nothing goes wrong on the day. for games like under the castle that are publicly listed as "Coming Soon" beforehand, the pages have to come down when they do this so nobody can buy it before its intended release date. it should be back up tomorrow at 10am PT alongside the other new games

Happy to hear you got the hang of it! If you're keen on using the "feedback" link on this page, I'd love to hear any thoughts you have on the gameplay as a whole — tweaking it to make it easier for the final release is something I really wanna nail down. 

omg, this game looks RAD!!! please tell me you've got a catalog slot lined up

oh my god

i'll take a look at it when i can start workin' again!

this seems like it can be an easy implementation, just changing display scale and adding a camera pan control...if i went with non-integer scaling we could probably map crank to zoom though, and that'd be really funny - i'll get around to hammering with it after the next stable OS version comes out

w00t!! no problem 👉😎👉

thank you!! <3 

good news!! we just pushed an update that shoould make it work with rev B playdates! hopefully. let us know if it still doesn't 🥴

rad little puzzler!! <3 any shot at a list view icon for the launcher?

happy to hear the good words! <3 i'll be workin' on it when i can

i'm hoping sometime in the next year! perhaps the first half or so? life's been busy atm, you know how it is lol

fifth-ing this, would love a mac copy!

i'll try!! 💖

betcha it plays better than it looks :fire emoji:

so glad you enjoyed it!! i'm def lookin forward to it too lol

oh my cod this game is good