found this bug! entirely just a case of me being silly, and not updating a reference to the saved high score for the new easy and hard mode. instead it tried to reference the single high score variable from before, which at best would be your hard mode score from v1.0, and at worst would be non-existent (causing the crash). now it should be just fine for the next update!
rae
Creator of
Recent community posts
the potential here is great, i do agree with the comments below that there should be some sort of indicator to tell you when you picked up an item. what if there were multiple aisles you had to check (using the crank to scrub through), or if the store was closing in like 30 seconds so you had to do your shopping FAST, otherwise the wife would be angry at you? 😆
the control scheme is super unique here, i really like the use of momentum with the crank, feels super satisfying to just go ham and see how far i can absolutely LAUNCH a line. i think it would be really funny to have some kinda power ups, like a one-time trampoline or launch ramp 😆the score saving is also super appreciated considering the jam time. gotta get better but right now 1432 is my best
you know me, i love accidentally shredding unpaid important tax documents. i dig the "process of elimination" concept on display here, trying to find the most important thing to Not shred amongst all the mess. i will say i wish the cursor was just a tooouch faster? the "auto crank" feature is also a nice touch but i honestly want a chill "crank Only" endless mode, for the lulz 😆
man i already want this one on the catalog and it was made in jam time?? i really love the idea of the robot 'forgetting' its movements as they get pushed off the memory stack, it's a super unique take on a logic puzzle that i don't think i've ever seen before and i remain FLOORED y'all did this in only a weekend. the concept is super unique, the graphics and everything is great, please do more with this idea. i would pay good money for a "discontrolled DX"
i am not great in this one, but i was also never great in school so who am i to judge 💤
the vibe of this one is super great, brings me back to that time of school, eyeing the big clock hanging over the door every few seconds; with the big difference that this game makes me feel much less compelled to try and fake a bathroom trip to get out of it. the doodles are a super awesome community aspect (who doesn't draw in the margins of their paper honestly?), and i'm definitely gonna try to brush up on my studies more...i'll just remember to use a pencil next time; jammed the whole damn scantron
much like this guy, i too just have a hamster inside my brain doing its best
a really fun little game, i can see huge potential in showing this to someone as a demo for what the playdate's crank can do. i did wonder if there was some kind of win condition depending on what the guy is holding? i went in thinking i had to find the words that best matched up with the object in his hand. it seems more like a chill "have fun with it" scenario 😎 fun to try and find the funniest combo or just pick at random and see where it takes you
super good arcade game here!! even in its current state i can see myself coming back to this one often, it's a relatively simple idea but it's executed super well in a way that makes it really satisfying to play, especially when you can send a rocket flying rogue and hit one of the enemies perfectly. and the crank salute is just the cherry on top 🫡❤️ can't wait to see where this one goes
i really love the concept behind this one, reminds me of that classic trope of "guy is in such a rush to leave for work that he forgets his pants or something otherwise super important" 😆 i agree with the other comments that it'd be nice to see your final score tallied up at the end. plus, some kind of additional suspense or increasing difficulty to the game would be vewy nice (e.g. you get less and less time to see what you need, or there's a time limit to find the right missing thing too? increasingly more things to find?) but the hook has very strong potential here
this one's really good, i love the use of the crank in this one; lerping is always a great way to add some panic to an otherwise standard crank control. it would be waaay too easy with 1:1 crank rotation i feel. i definitely gotta up my skills at this one though, i haven't been able to see the good ending yet (stop going in the middle arg!!!), but based on my findings i think the bad ending is better 😆🦞
i LOVE the vibe of this one, kinda reminds me of "spellcorked" in season one but the whole cauldron brewing aspect might be biasing me haha. the art is great and i really really love the use of the playdate's features in this game: i'm honestly surprised how well that cursor controls with the gyro. though, i'm definitely appreciative of the spoiler guide (as well as the controls screen on the side), the goal did not click with me till then hahah
amazing work all around, folks!!
i picked this one up disastrously late for it having released a year ago, but i've gotta say that this is pretty much one of the must-buy titles on playdate. i'm only up to level 7-ish so far, but i know that this game's gonna keep me entertained for a while — the difficulty curve has already got me struggling, and i've already been coming back to the other levels in a pre-emptive attempt to grab all the achievements haha.
the controls are wicked precise and very fun to dial in; i die a lot but it's definitely more accurately-attributed to my own skill level as opposed to the game being unfair or poor to control. absolutely worth picking up if you're up to the challenge!
it should be coming out tomorrow! under the hood panic marks the games as available for purchase a couple days before the actual release date just to make sure nothing goes wrong on the day. for games like under the castle that are publicly listed as "Coming Soon" beforehand, the pages have to come down when they do this so nobody can buy it before its intended release date. it should be back up tomorrow at 10am PT alongside the other new games