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(+2)

the potential here is great, i do agree with the comments below that there should be some sort of indicator to tell you when you picked up an item. what if there were multiple aisles you had to check (using the crank to scrub through), or if the store was closing in like 30 seconds so you had to do your shopping FAST, otherwise the wife would be angry at you? 😆

(+1)

I really like the idea for the game's lore! I had some ideas for it, but I think you offered the best one.

I have added sound/visual indicators since the game jam, as well as a timer, and I did plan on adding multiple aisles! I was thinking about using the up and down buttons on the D-pad for scrolling through the aisles, but do you think the crank would be a better approach?

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D-pad up/down does make sense! personally i'd probably prefer that. but every playdate game's gotta use the crank /s 😆 maybe a "crank-to-scan at the checkout" as you're tallying off what you picked up at the end of the round?

(+1)

Ooh maybe! Could be a fun little end to each trip to the store!