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iralmeida

55
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A member registered Jun 13, 2020 · View creator page →

Creator of

Recent community posts

Thank you so much for the appreciation! 🐸💚

Nicely done, the gameplay it’s quite fun and well tailored for the playdate. Brings up the nostalgia, and now it’s always available in my pocket, ty!
shame for going meta on the theme :P

Yes! So satisfying 🤓
Good fit with the theme and use of the crank. I hadn’t realized there’s a potential order to the notes before reading the other comments.

It looks hm… (how to say this!)… like a near naked lady jumping at an uncomfortable rhythm :|
Now that you say it, it would indeed be very different with a slower timing 😅

I love the art! I find it so pleasing and it fits the console ^^ Overall very nice execution! 💜

Very nice art! And an interesting play on the theme too 🐹🍎

Thank you for your comment and for putting in the effort to figure out the controls. I’m glad it feels right ^^
We hope the gameplay would be discoverable with some more polish. We had some ideas that didn’t make it such as “when selecting the cocktail from the menu, we transition to gameplay with a smooth animation where the cocktail image tucks to the left”, so that would be more discoverable that it’s at the left arrow. The frog dialog logic also could be much improved so he says more helpful things at the right moment. We wanted to add heart/skull/leaf symbols to the frog dialog, etc… lots of polish that would just connect the different aspects together.

We’re looking into an updated jam version that is a little less confusing/frustrating, but makes the frog no less demanding! 🐸💜

Thank you!!!!
The simulator will pic up the laptop’s microphone or the headset… depending on your computer setup :)  The accelerometer is a bit challenging to use in the simulator, tho.

I love the idea and take on the team, but have to say that launch card art&animation put me off from the beginning. Later during the game itself I took it more as a parody of itself and found it good humour. Got to both endings and loved it! 🦞

Thank you so much!! 💜 🐸

Thankyouu very much!  🙏 🐸

The one and clear winner for typography! and doodles :)

A pretty unique take on the theme and very nice polish. There was a bit of struggle with the controls, but eventually an exam was passed :P 💜

Nice one! I found it at a good spot where it's just a little hard to remember the image. fits the theme well :)

Good extra care with the UI and tools. I especially loved the win animations. 💜

Fun one! Took just a bit to figure out, and then I enjoy quickly spot checking what did the guy forget... as it makes no sense with the events! xD

I found the voice a good contribution to the tone of the game as it matches the graphics, but shame that things don't make more sounds! Doggo should make a sound 💜
As others said, some progression (score/difficulty) would be nice, but what I missed the most was being able to use the crank to scroll the list.

You forgot the name! Fits the theme and I like the atmosphere, nice entry! 💜

This is such a good mechanic and very creative fit of the theme!
I did miss a bit of a goal/reward (a puzzle, obstacles or pretty levels), but the sandbox stick controls are quite promising 😀

Nice implementation and a fit with the theme  🧠 💜

YUU!! 💜

I also needed to do the rename to .zip then unzip trick to get it to install (nearly missed this one, good I double counted the entries!)

This one was fun, I got to see nothing but @julienkaspart shooting everything but the mermaids as soon as he realized he could 😑 I personally have a few more objections to violence against 🧜 💜
Nice to see a story and some progression!

Nice idea! I find interest that the player has to remember what is on the list, but I needed to read the other comments to realize that I was adding things to my cart, with the lack of feedback, I thought maybe I hadn't figured the controls. Also +1 for adding crank controls 😊

Thank you for playing! 🐸

Ty soo much! 💜 🐸

Thankyuu! Appreciate the feedback.
It took two smart programmers to "recalibrate gravity" for the gyro so that it adapts over time to the way people hold their playdate. Without it, we kept having the cursor going into the bottom corner unless we held the playdate perfectly flat which becomes annoying. With this trick, people can play with the playdate horizontal or vertical, or laying down belly up in the sofa if they feel like :))

Really? Thank you so much, that's nice encouragement 🙏🐸

aww, ty! 🐸💜
Indeed, in the simulator you'll need to master a vulkan grip of holding 'S' and the accelerometer widget at the same time, which isn't great.
Gotta say that developing this game looked like a room of crazy people making diverse sounds and holding the playdate upside down to debug various things 😅
We added instructions to this page, btw!

That seems to be the common experience 😝
We added instructions to this page! does that help?

🔥🤩
We just added detailed instructions to this page to help figuring out the game, if you'd like to give it another go!

We just added extra instructions to the submission page. Do those help?
Thank you for playing!

That's a good point, I'll add some!

Some creative writing! Cool, cool.
I tried to do some creative things like feeding the bone to the king, but it didn't work. 😿 It took me a second try to get the apple too, I think I got a glitch before where it didn't trigger that text (or I messed up because I was going fast to try the branching narrative). Would be nice to be able to skip through text in the replays and walk faster or have a more interactive world.

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Very well thought out concept, one of the best imho

I quite liked to play, but had trouble changing where I want to jump to... I kept being clumsy. I think that a bit more experimental polish like having a visual indicator of the crank-warp position instead of the number, or have a constant mapping of physical crank angle to time would help me with not fumbling with it and focusing on managing the flux capacity and my running away in circles.  I also had trouble knowing how close I can get to Frik, I keep expecting the collision radius to be smaller. But super well done!

This one gets theme pun award for me 😝🏆
I found the mechanics very interesting and the dialog and visuals engaging. Really cool what you put together, congrats!

woof.. nearly missed this one as sideloading it onto the playdate didn't work until I renamed the downloaded file to be a zip and unzipped it first like one of the comments said.

I really liked the animations and art style!

Such nicely put together game! I think the gameplay has a lot of potential, but I got to admit I got stuck (like a ...). I got very frustrated actually :( I wish I could undo a single stone or some more leeway to make mistakes and correct. I got into a loop where I figured out the path I want, but it's easy to put a stone a little too high or in the way and - especially is it happens at the beginning - that leads me to instantly restart and keep on building tension and frustration with failing to drop the stone at the right place a little more ahead.
I did like the mechanic very much and it's obviously well put together, so I think with more time to tweak the level design, it'd be a game worth buying.


I found 2 little niggles: 1 where I restarting so furiously that the new level starts with a stone just out the pipe and 2: I think the crank was supposed to show the whole level, but it wasn't working. Nice idea, for discrete crank use, though!

Very nice look & feel!
I wonder if everyone struggles with clock math like I do 🫣

This is a great concept! I loved the quick crank to scythe xDD

Cool concept! It took me a few replays to realize there’s different modes and what to do. It would be lovely to get a menu to choose the mode and a satisfying difference between loosing and try again 😃

I only had one small niggle with it being hard to distinguish the different pieces to collect.

I see only a remote connection to the theme, but nice to see a simple thing working!

Loose connection to the theme, but good use of the crank! Would be nice to see the highscore before restarting to play.

I really, really like the concept and how it fits with the theme!

That said, I had difficulty understanding how to play. I had to read the instructions on the page and I’m not quite sure when would I use the different cogs or how to make both bell hammers in the correct direction, so I actually didn’t figure it out 😅

I wish there was a small tutorial level, and a nicer input scheme to make it enjoyable to iterate the puzzle. I’d play a version done in more (eh) time!