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osuika

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315
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A member registered Mar 09, 2022 · View creator page →

Creator of

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This is awesome!

- Floating mechanic is really solid. A innovative take on the flappy bird concept

- Great chill music and sound effects

- Art is visually interesting and the reflection is so cool.

- Really polished visuals throughout from menus to UI.

5/5

thank you!

Ty! quack quack 🦆

Thank you so much <3 That is too kind, I'm really glad you enjoyed them

Thanks for the honest review! Can I ask what put you off about the card art? I couldn't preview the card animation because I don't have a playdate, so I probably missed something. Is the animation too fast?

Wow, I'm shocked! This is such a complete game for a game jam. You guys knocked it out the park with this one- it's fun, a really creative use of the theme and honestly feels like a much bigger game than the scope of the jam. I hope you guys take it further.

As remco suggested, my only want would be a rewind feature. Other than that, it's awesome!

Fun game! Simple but effective. It would be nice to have some sprites for the aisles and checkout, but there's something really charming about just raw rectangles.

If I had to throw a suggestion into the pot for the next versions, maybe consider using the crank for controlling the character left and right. I made a game for a previous jam which also just used the d-pad for movement, and someone suggested I use the crank and it made a big difference. This is all I added, maybe you can do something similar?

```lua

function playdate.cranked(change, acceleratedChange)

        if change > 0 then

            player:move(1, people)

        elseif change < 0 then

            player:move(-1, people)

        else

            player:stop()

end

```

Overall though, really neat little game. Nicely done :)

She does yes, there's an ending cutscene if you can make it to 12:00 where she elopes with the pool boy lol. Thanks for the review!

A really polished and fun version of bop it (or is it simon says? I can't remember how that game works lol). The animations, the art, the graphics and especially the crunchy, satisfying sound effects all come together to make a really impressive little game. I found myself really sweating to remember once I hit 10 moves (in easy mode, mind you- I couldn't get far in hard mode lol). It's a high score chaser, so it just loops back around to a new sequence once you finish a scene. Love it!

I love this game so much. Partly because I'm a sucker for randomly generated games, and partly because it's just fun and interesting and refined. I saw someone mention Brain Training below, and it feels spot on- this really does feel like a first party Nintendo title. Not only in terms of polish- but also because it focuses on one thing, executes it so well, and combined with the textbook graffiti just oozes personality. Thanks for making it.

Thank you! And you summed up exactly how I feel about Alien isolation- I love it but it gives me unbearable anxiety haha.

Thank you for the review! Yes I noticed a lot of the random dialog repeats, I'm not sure why to be honest 😅 I have random dialog in all my games and it's always been a problem so I definitely need to figure it out. Maybe I'll ask on the discord.

I did think about using elevator music but in the end went with something more epic to suit the occasion 😜 Glad you enjoyed it! And good shout on getting a loop. I wish I knew more about audio engineering because I wanted it to fade in at the beginning but having that and a loop becomes kinda tricky, at least for me.

Thanks again for the feedback!

Haha thank you! But don't say that- if you have to self reflect on it, imagine the amount of introspection I should be doing for making the damn thing lol 😂


Thanks for the review!

One of my favorite ever games is an escape room (999 for the DS), so I was excited to try this. Unfortunately, I suck at them! 😭 

Just like every other escape room I've ever played, I got stuck (in this case, at the phone number). From what I played though, I enjoyed. The writing is particularly well done and the graphics are simple and clean which makes the easy to navigate. As far as audio goes, there is a ticking time bomb sound (at least... I think it's the bomb? it kinda sounds like an explosion lol) but no music.

My only real suggestion (other than looking at some of the bugs) would be a walkthrough for idiots like me. Nice job!

Thanks for the comprehensive feedback- I really appreciate it. Those are great suggestions. I'll bump up the timing and add controls for the ending comic to the next non-jam release.

In regards to the minigames, I totally agree. I did want to add something like that but it pushed the scope of the project too high for the jam- I initially thought of the player having to do something on their phone (playing flappy bird, doom scrolling, swiping on tinder etc) while in the line, and having to manage that and shuffling up at the same time. I think it would have made it more "game"-y as it actually would've added some sort of competitive element. I like your idea of playing with a ball even more, and the complexity would probably be less for that. Definitely something to consider as a future upgrade.

I also dig the idea of the player tapping their foot in line lol. I'll see if I can find the time to animate that and add it to the next release too.

Thanks again for your review, and I'm glad you found it interesting!

Really fun horde game, with an interesting twist to keep you on your toes. Sound design is great, that audio system you used worked a charm, although some background music would've been nice also. Also, I noticed in the later waves the humans stack on top of each other which means you kill them too easily- although I was playing in the sim so it's likely I had an unfair advantage haha.

Art is also great, and I love to see people use Noble Engine. Congrats on the first game, it's a banger!

That was it! I was on an older version  😅 My bad, sorry. Gonna give it a try now

Hey there,
Just wondering if you've seen this issue before? I don't have a PD so was hoping to play on the sim but I get this error.

ah yeah, lemme do that- thanks for the heads up. I thought it was just for asset packs

I love cat and mouse games, in survival mode I found a way to keep death at bay permanently by moving side to side on the bottom right hand building, if only it was so easy in real life ;)

Great stuff!

No worries, that's fair enough. Thanks for the review!

Thanks for the kind words! I'm really glad you liked it. I'm going to try to add crank movement to the non-jam version today for future players. Appreciate it :)

Thank you! Yes I worried about exactly that happening haha, thats why I added the "I should get it in line" speech bubble but I guess it ended up with the opposite intended effect 😅

Maybe I should just start the player at the end of the line instead lol. Thanks for the review!

I really like that idea. Movement is only on one axis so the crank could definitely be used, and it would be quite a simple change. I'll see if I can add it for the non-jam version.


Thanks for the review!

Thanks!

Ah, theres no crank functionality, I forgot to add something in. Maybe i shouldve made him dance when you crank it, or start a conga line. Thanks for the review :)

'preciate it! Will use it to line up in a queue to get a coffee ;)

Thanks! :)

Will add it in next release :)

hey! Oops sorry I wrote that description before I uploaded the game- I forgot to add German. I am trying to fix the startup bug but I will add German to the next upload along with that fix. Apologies

Ah, thanks for the heads up. I'll ask on the testing discord to see if someone can send me a stack trace

Oops, thanks for letting me know. I accidently put the pdxinfo outside my main source  😅

I have uploaded a fixed version, please let me know if it works

Thanks! :)

(1 edit)

Thanks- that's a good point, I will share it here too. Your ideas around and for a story mode were exactly what inspired me to make a second game- so thank you for all the feedback (and all the kind words :)! There's also some technical challenges (such as the updated A/B mode) that I plan to tackle in 2. If you have any other ideas please let me know

Thanks for testing. I wish I had better news for you, but I'm still unable to find the bug.
I am going to rewrite the game as part of the upcoming 2.0 update, I am hoping that will fix it. Apologies.

Damn, hmm. I can't recreate the issue on the sim.. would you mind giving me some more details?

  • Does this only happen in A/B mode?
  • Does it happen periodically or every time?
  • Do you have a case on your PD?
(1 edit)

Hey! I did- but to be honest I'm still not sure why. I have updated the build code again, could you try the new version (1.3) and let me know if it works?

(there is now also a version code on the menu screen)

Thanks! Really appreciate it :)

Thank you! <3

thank you!