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Zelveri

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A member registered Nov 20, 2020 · View creator page →

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Sure, it was whether I could push a dot off the edge... sometimes it would go through the brown tile, and sometimes not. Meanwhile it seemed fine if it was open space. I got the impression you could never push through a blue tile but the brown tiles seemed to vary. I might have just gotten confused somewhere along the line.

SO very charming, you could even say its noteworthy. I would have liked if there was more noticeable changes in pitch and note for the player depending on what weapon and modifier was currently active, it would add just that bit more of musical immersion! The visuals are especially wonderfully composed.

(Fails the quota due to being too busy dressing people up)

"Wait, if you don't get them all in time they just blow up the Earth!? Oh geez, I better try again and save everyone!"

(Reaches the quota)

(It still gets blown up)

"...How DARE-"

In all seriousness though, the art is super cute and I loved playing it.

Astoundingly good art, packed with juice. You really cooked up a fine dish of a game!

This is cursed but somehow kind of glorious... the dialogue was truly something special. These demons sure have some strange fixations. The wackiness of the art is fun, I love how trippy it is.

The night going all dark makes for some good spookiness! Silly me used up much of the flashlight when I started during the day wondering if it was meant to reveal anything only for darkness to descend upon me ahahah. I love the title screen art, its so beautifully drawn.

The characters look so cute! I love Clover especially... its really challenging though, I have trouble figuring out how to get far enough from the enemies to survive much less pick up the exp properly when they are swarming so close... but the upgrades are pretty neat, and the visuals & music are on point.

The game about aesthetic paintings itself has a nice aesthetic. Appealing clean design, if you decide to expand on it I do believe providing a dark mode option would make it a nicer experience for many. I could see this being good as a mobile app to pass the time!

Short but sweet. Love it.  Have you even lived if you haven't done a sick backflip on a relative's coffin?

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Slick visuals! The animations look great too and love the format of different challenges presented on each side! The randomness aspect is used well here with the difficulty, my only suggestion would be to give the boss more telegraph time on the red whip attack, it felt like I barely had time to get in a single attack before I had to rush  back out and have it hit me. Once it started the red whips before the previous attack even ended! I feel like that one is disproportionately more difficult than the other attacks. Otherwise this was quite enjoyable!

Sooo cute! I love the art so much, Kimty is my favorite for sure but unfortunately I had the worst luck with her despite trying a few times... all the responses I got sounded like insults, I'm sorry Kimty... I did manage to score it with the pretty ghost lady though! A truly charming game you've got here. ♥

321... Its just clicking, and yet... why is it so mesmerizing...?

Artwork is very nice! The way the victims get sucked in by the alien make me wonder if the alien is really sucking them in or if the player is just... chucking them at it like they are just meat shields XD

The rotating title screen looks amazing! The art style in general is lovely, it felt like something I would find in a nostalgic childhood toybox. I can't help but feel bad for those poor grannies. XD

Pretty fun! I liked having to deal with the extra dice and having to find the right sequence of rolls for deactivating turrets was a nice dilemma (as a side note the Pekora reference caught me by surprise aha).

Cute art! I think more sounds and animations to add some juice to this game of fruit would help elevate the arcade-y feeling.

Enjoyed the challenge of  gathering things up with the stick, though it can get pretty wacky sometimes. XD

What a neat spin on using die, the inversions, barrels & bombs were good twists that combined well. I had a lot fun with all the levels, the difficulty scaling felt pretty natural. You did an awesome job at making it feel like a carnival game (without any of the fury from feeling unfair, too)!

Managed to get a score of 10600... but I'm tempted to go for higher. Really fun game, the switching between ground and air is a pretty interesting mechanic and the dodge rolls are thrilling to pull off. It feels like one of those really addicting flash games I would play over and over as a kid haha.

Good point for the coyote time. Thank you, happy you had fun!

What a fun concept! I found it funny that one of my contestants started out as hating absolutely everyone, he did NOT want to be there. It would have been wonderful if there was more plot progression that occurred as relationships furthered. Maybe love rivalries could play into the silly drama that occurred. Though perhaps I got unlucky and missed some of the possible outcomes.

If people who were placed somewhere alone had a chance to move somewhere else and cause some three-person encounter chaos which affected multiple relationships at once, that could really spice things up, though that would be more challenging to do. XD

Fun experience, the controls are a battle to learn yet an entertaining battle nonetheless. I do wish it was more clear where you were able to drive through, it would help encourage one to try driving faster. I liked the gear switching!

Such good art, the chickens are viciously cute. I appreciate the gameplay being focused on the movement of the die both for avoidance and for targeting the chickens through methods like getting them to hit each other or trying to push them off yourself. Its a heck lot of fun!

This was cool! The challenge of figuring out how to go far enough to unlock sections of the map was done in a fun way and the reroll system helped reduce any frustration. Unfortunately at one point it bugged and I wasn't able to select anyone anymore so I got stuck, that's about the only issue I found though. Nice work!

Wonderful pixel art and engaging  rouge-like gameplay. More kinds of enemies and effects to encounter would have been cool but you did such an awesome job with what is present!

I think the idea is really cool, grading exams but with a twist of luck makes for a fun premise! I think this could be a smoother experience if 1) There were less questions on each test 2) More variety of subjects for the tests, while being more specific. For example as someone who has studied art I still couldn't manage the art history test here because I don't know the specific dates someone painted something off the top of my head, but I was able to identify the paintings. So a more fun version of it might have been if it focused on simply identifying them. Then you could have similar tests on different kinds of literature, or science, etc that are specialized in their own ways. Those are just my personal thoughts though, overall it could be communicated more clearly but the concept is good.

This is absolutely dripping with style, from the colored lights to the classy decor. Its honestly kind of crazy! Sooo much fun too. The way the chairs get knocked over makes me wish we could made even more of a mess to the furniture hehe. The slot machines dropping items is such a nice touch as well.

Goodness this is fun! The level of visual flair is just delicious here and the gameplay is so fun! I love the way the dice is tossed before coming alive, the little limbs and weaponry on them is cute. My favorite bit of art though is the hands around the table and how they occasionally move, it makes it all feel much more immersive and vaguely threatening, they really are just gambling on your death...

Gameplay also feels pretty balanced in terms of upgrading stats, I actually had no idea the numbers on the table were relevant until I went back to read the description XD

Amazing game it feels super polished so well done!

It was a lovely time seeing you play, so thank you very much for doing so. The UI could for sure be improved to be more streamlined, I only wish I had time to make assets for each part of it during this. For your color suggestion perhaps the colors could be flipped on the button to make most of it white and the pattern red? That or a border might work, I'd have to see. I do think that mixing art styles is a lot of fun so I still enjoy the 3d and 2d aspect of it personally but more work to unify it such as adding textures to make it more cohesive can be a good way of addressing that. I appreciate the feedback :D

Once I got the gist of it, I loved how strategic this felt with your moves! There is a nice dose of luck with the moves you get and dice positions, but rearranging them gives you a degree of control which is so clever with the way you used rows. The fact that even the enemy you attack is decided by a die adds yet another layer to keep track of and the poison attack was a pretty clever hazard to deal with. Cool art too! Its a great game all around. :D

We interpreted the theme less literally, Dice = Luck = What if we defy luck itself? = Tamper with the machine! So, you could say we rolled with that concept instead. Glad you enjoyed it!

The concept is nice, it certainly does seem like most of the events are disasters haha. I would say that it felt as though my actions didn't have a significant enough impact on what was happening for it to feel like it mattered where I placed the tiles? But I think with a larger variety of tiles, and perhaps tiles that can also interact with one another in equally varied ways, there could be more strategy you could explore out of it. I like the art though, the tiles do a good job communicating what they represent!

I'm happy you found a way to still play it, thank you so much for giving it a try!

This is such a creative way of displaying dice, and the musical gameplay is accomplished so effectively! You could totally jam out and make your own tunes in here and I love that. I haven't played a lot of games that focus specifically on hearing ability to this extent so this was a fun change of pace that absorbed my attention! Well done!

Sometimes it was unclear to me when a dot could be pushed through a wall or not, but it was a pretty cool experience!

Cute idea, the bus changing size makes for extra fun chaos to the already precarious driving XD

Cute artwork! I got lucky with the ingredients I picked it seems, at first I assumed you had to match the numbers instead of finding the mean. Pretty neat game!

I love the attention to detail in the animations, from the player appearing and their death animation to the idle animation having a version for facing any side, to the crushing of the enemies. It all looks so good! The sound design is also great, it really reminds me of those old arcade games and the sound of the enemies screeching as they charge towards you if you mess up is wonderfully horrifying. Super cool entry!

The concept you had was interesting, its too bad you ran out of time but this could be a good foundation! I do like how the jump has some real distance to it.

This was fun, the boss was neat too! I liked the screenshake and the speed of the player, it helped the pace feel quick and energetic.