The night going all dark makes for some good spookiness! Silly me used up much of the flashlight when I started during the day wondering if it was meant to reveal anything only for darkness to descend upon me ahahah. I love the title screen art, its so beautifully drawn.
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I Saw Them in the Woods's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3248 | 2.591 | 2.591 |
Creativity | #3557 | 2.545 | 2.545 |
Overall | #3564 | 2.455 | 2.455 |
Enjoyment | #3666 | 2.227 | 2.227 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We used a unique feature that used the dice roll to scale the difficulty of the game.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This game had a pretty good survival mechanic. The music and lighting change really added to the tense feeling when night fell. I think with a little more polish this could be really great!
Really neat! I didn't expect to be jumpscared but when I turned on my flashlight and saw 3 monsters rapidly approaching it was pretty scary! Cool little game, music was also great.
I was honestly nervous when my flashlight went out in the dark, it was great. The music is great. My only complaint would be that the monsters don't go away when it's daytime, and there's not enough traps to kill all of them. At that point the game turns into just endlessly avoiding them. Other than that I enjoyed playing it. Good work.
This game is very different from the others I've played so far. I didn't imagine a survivor horror in this theme hahaha
Really creepy atmosphere, good concept, love it how you can go outside the map :)
Finally, someone made a game without the word "dice" in the title.
I didn't play the game for long; I'd say I played it for about ten minutes before quitting. By that point, I felt that I had seen everything I needed to see. I'm assuming all you're doing is collecting materials and surviving the night from just one enemy type.
I think my main problem with the game is that it is just severely unpolished. It's neat that you have a story and the art for the title screen looks very nice. Seriously, I wish I had a title screen like that for my game. The music is decent for a horror game like this too. The thing though is that everything else is lacking. The die mechanic which changes the difficulty did not strike me as impressive; I was assuming all it did was change the number of enemies that spawned.
I am not really sure in which direction you can take this game. All what you're doing is surviving the night from some magnet AI. (Then again, my game has some magnet AI too so I probably shouldn't complain too much.) I would say add more enemies, more creepy sound effects, more hazards, and fix the jagged edges of the map.
Hello! I completely get your points, we already "committed" to the idea of survival horror a day before the jam, when the theme was released I chose the easiest way to implement it, I wish I thought about it a little bit more to make it more interesting for the gameplay. Thank you for your feedback, this was a good wake up call to really make sure we focus on fundamentals next time!
-Peterson
The a atmosphere you create is really imersive, but you coud show what key turns the flashlight on/of (Really nice Icon and Art)
Title and promo art looks incredible! I like the lighting effects and creepy atmosphere. The top of the map might have some issues and the text on screen seemed a little bit jumbled.
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