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Real_Human_1000

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A member registered Jun 29, 2022 · View creator page →

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Obviously your AI is limited, but it's just good enough to maintain the illusion that I'm actually talking to a cohesive character. Reminds me of ELIZA or other really early chatbots.

I like the art direction and music. Very intuitive and simple to play, although I wish it got harder faster.

I like the minigame format. The art looks very nice and I like the visual style. I never really understood what the different particles on the plants meant. Kept me entertained for all 10 nights (final score 22). I think the farmer got desynced with which plant they were visiting when there were a lot of plants in the field.

Took a little while, but I figured out the secret. I like the background art -- interesting use of dithering for the sky but not for the grass. Engaging distraction for a few minutes.

Fun concept! The art style works really well. It's funny to imagine a fish going through so many hurdles with the objective of being caught so the player can have fun. Great game!

Visuals and audio are fantastic! Very, very impressive. I love the concept and it was a lot of fun to play. I found that you could get by just fine by filling every space with wooden pegs, so maybe some rebalancing is in order.

Turning NPCs despawning into a game mechanic is very funny and creative! The white visual style works well, although the pop-in with shadows is very distracting. You could probably stand to crank up the difficulty earlier on, or make earlier waves go by faster.

I love the level transitions and the visual style! Top-notch.

Visuals and audio are very nice. I found that you could change what type a block was by switching block types and then erasing it by dropping it onto level terrain. Not sure if that's intentional or not, but now you know!

Thanks for checking out my game! It was somewhat of an ambitious idea (especially having been made with p5.js), but I did what I could.

Achievement guide:

1. Timber! - Decay a branch so that it and its children branches fall to the ground while the lumberjack is underneath.

2. One in a million - Grow your branches so that one goes above the screen, then wait for it to start raining.

3. Not the bees! - Decay a branch more than halfway, but NOT so much that it falls down. Then simply wait and bees will eventually arrive. Entirely cosmetic.

4. Rooting for the other side - Unfortunately, because of the time constraints of the jam, the lumberjack's AI was cut and he is no longer able to build his house, making this unobtainable. Sorry!

5. I'm cracking up - Grow your roots so that the end of a root intersects with the lumberjack's house, then unselect it and wait. You should see the house start to get shorter.

Feels very well polished! I like the variety in art, animation, and sound effects. I especially like the over-the-top lose animation. Simple but well-executed, and a fun little arcade game!

Very nice! Looks and sounds great, and I love all the different hanged man drawings. The die doesn't change basic hangman gameplay too much, but for a casual game it's handy to clear out a bunch of letters while maintaining some uncertainty

Such a simple concept, but so well done! At first I was wishing for slightly more instructions on the game's itch page, but through time (and this game gives you plenty of time) I figured out what everything meant. I love the visual style, art, and music. Not the game for everyone, I think, but I enjoyed the slow paced storytelling and worldbuilding.

Great prototype with lots of content! I love the voice lines and the cube abilities are interesting and fun to use. The tutorial was nicely integrated into the game and I knew everything I needed to know in under a minute. There are some issues that I've noticed, like the sound volumes being all over the place and the rockets being very difficult to dodge. It's clear it was made under a very strict time limit, but for what it's worth this is still one of the best!

This is so cool! Excellent mix of luck and skill, and tons of fun. I love the enemy designs, they're so funny. Art and audio is also great.

I like the concept and the design of all the little buildings. Very simple and relaxing. My city ended up having an industrial/commercial core surrounded by a ring of homes and agricultural areas. Fun little toy!

The pixel art, music, and sound effects are all great! Very intuitive and simple to get into. Feels very polished. I feel like there's a bit too much randomness in combat, but I might only feel that way because I kept rolling low numbers 😅

It's weird how long you tricked me into clicking on that thing. Cover image is top-notch.

I love the visual style! The limited palette, low resolution, and simple (but catchy) music are all fantastic. The skeleton is spooky, too.

Cute art and I like the sound effects! It took a second for me to understand what was going on, but I think I got it in the end. Pretty much random how far you get. I like the funny text on the game's itch page.

The game looks and sounds great! I wasn't totally sure how to control the path of the laser until I read the game's actual itch page, but after reading those instructions everything made sense. The puzzles weren't too difficult, but I felt like that contributed to a calm atmosphere.

Wow, thanks for the comprehensive reply!

This game's awesome! All the levels are extremely cleverly designed -- I'm not great at these block-rolling puzzles, but the way the trap tiles are set up naturally lead you to the solution without making it feel frustrating. The sound effects are super satisfying and the graphics are nice. I really love the dice net feature, which made it so much clearer as to how all the faces were related and which would come next. If you don't mind me asking, how did you calculate the rolling of the die? I wanted to use something similar in my game, but between all the different faces and rotations I couldn't figure it out.

P.S. I appreciated the executable version. There have been some other pygame games that were a pain to get running, but the exe file made it trivial. What library/program did you use to compile it?

Oh, I know about that bug! There's another one where it'll just hang and never load because it can't "solve" the generation. Honestly I'm shocked that more people haven't encountered these issues. I couldn't really fix either bug because of the time limit, but if you refresh the page it is unlikely to happen again. Thanks for playing!

It took a little while for me to get used to the controls and to switching pieces for different abilities, but once I got accustomed it was very fun! The chess theme is cool and I like the variety in enemies. Using the knight to jump over gaps is very clever. There's an annoying boom noise that plays every few seconds, but otherwise the art and audio are great!

I really like the random rolling mechanic and the Halloween theme (also the music, but then it stopped ☹️). I wish the enemies came in larger numbers, as right now everything gets killed instantaneously after a few rounds and it gets boring. The upgraded cannon towers didn't seem to be aiming correctly, but other than that I didn't experience any crashing or glitches!

I like the different types of weapons and the controls feel good. I wish the room's rotations were more gradual or didn't break up the gameplay as much. I also wish there were some way to configure controls, as I'm so used to using space for jump that I didn't end up using all the platforms and ladders very much.

Cool idea, but the random direction and long cooldown/recharge time makes it feel like my skill doesn't really matter, and that whether I win or lose is purely up to chance. With some adjustments, this could be a great game!

This is a cool idea and a fun little arcade-style game. It's challenging to keep an eye on everyone at once and to react quickly. I like the art, music, and sound effects. My casino stayed open for 72 seconds.

Cool idea! It's surprisingly challenging to get close to the target number, but the time limit seems about right. I only realized that you could leave two dice together without an operator to combine their digits by reading comments on this page, so you should add that to the instructions. I think there's an issue with determining the winner, though. Check out this result I got:

PLAYER 2 IS THE WINNER

348 , Player2: 52464, Player1: 347

Bombs aiming seems unintuitive for whatever reason and I found it hard to hit keys correctly fast enough. Would be better if you could configure the controls. I did appreciate the tutorial level, which made things very easy to understand.

This is actually pretty fun! I like all the turret upgrades and the randomness makes it interesting, but never detracts from the gameplay. You should add a health indicator and sound effects.

Cool to see something made with pygame! Unfortunately it's a pain to install. I like the visuals and there are lots of levels, but I'm not very familiar with this style of puzzle so it is very challenging. Good concept, but you should integrate the instructions into the first level and add some sound effects.

There are certainly dice, and there is indeed a way to win.

The game looks awesome and I love the idea of your piece not only changing how far it can move, but also just how it can move. The tutorial/first level was helpful, but I still didn't feel like I understood everything and in later levels I felt like I lost for reasons unknown. Add some sound effects and some text boxes and this would be amazing!

Cool game! Visuals and music are great. I like the dice sheep and I like throwing them together to make more. The randomness makes it very challenging to keep up with customers. Which new sheep pop out is definitely up to the Roll Of The Dice.

The pool physics feel pretty good. I like the design of the balls -- black dots on colors vs colored dots on black. That's pretty clever. The random effects add an interesting touch and don't detract too much from normal pool. Visuals and audio are nice!

The coin tile worked fine. I got to one of the triangles and the screen turned black -- maybe I missed something or I wasn't patient enough but it didn't seem right. I think the game also crashed when I tried to click on some tiles during the first few text boxes in the beginning, but I honestly don't remember. Hope that helps at all! You should update with bug fixes once the jam's over.
Also, what did you use to make the game? It doesn't look like the standard Unity fare. Just curious.

Insanely high-quality! Great art, music, gameplay, and so much content! Both inviting and, at times, challenging. Really fun to play