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Dungeon Roller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3059 | 2.668 | 2.769 |
Overall | #3756 | 2.372 | 2.462 |
Creativity | #3775 | 2.446 | 2.538 |
Enjoyment | #4280 | 2.001 | 2.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player roll for different stats in order to generate the dungeon (level).
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The concept where you roll before your game is intriguing and smart. The art was good but I was quite confused while playing and the movement was pretty buggy. Other than that, good job!
Really great presentation and enjoyability! The concept is also good. Great game!
For a tile-based collision system, I would suggest you made the graphics of the obstacles (especially the trees in this case) more boxy. It would make it feel more natural. Overall a slightly confusing experience, but nice presentation.
I was not very pleased and I was confused as hell most of the time. Enemies took a while until they registered - something?. There is creativity with the idea creating a level based on some dice rolls. I bumped into thing's I thought I could walk through/behind and in went through stuff that I thought I would bump into it.
Presentation was very nice and pleasant! There is skill and a rework is probably will make the game surely more enjoyable.
1/3/4.
Stay crunchy.
Thank you for your encouraging review! This is our first attempt at making a game and we absolutely didn't tick all the boxes we wanted to.
The idea is very interesting, but the enemies very often spawn inside od the box that you can't enter.
Thank you for your review. You should be able to access all enemies. You can go through some element of decor (and some not) although that doesn't always make sense (because you know... we lacked time.) :D