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A jam submission

Pachinko SuitesView game page

You don't want to be too lucky
Submitted by Itooh — 46 minutes, 35 seconds before the deadline
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Pachinko Suites's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#774.2504.250
Overall#3313.8333.833
Enjoyment#4963.5833.583
Presentation#9693.6673.667

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main mechanic is throwing dices, and enjoy watching them "roll" (well, bounce around in this case)

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Bruhh this is so underrated. Really cool idea and amazing execution. The style was nice and clean, and extremely satisfying. I can see it becoming something really fun to just watch when there's a lot of dice. I think that there could be a little more control given to the player--the initial aiming is a little fast and feels quite random. Other than that, I had a great time playing and will definitely be coming back to play some more when the jam is over.  Great job^^

Developer

Really happy you like it! I agree that the game becomes fun once you have a lot of dices and platform to play with, but this point is a bit too hard to reach. My favorite strategy for that is to aim for zero point as long as possible, until I have a lot of elements to score big. ^^

Submitted

Wow this game is really cool! Great take on the theme and very original. Absolutely love the presentation and the sound effects were especially nice. Very impressive to have done this in 48 hours :)

I did have a few notes:

  • I would suggest iterating on the movement/launching mechanics, I think it would be so worth it to do an angry birds style launcher with a preview of the first bounce.
  • I think a bounce counter while bouncing would be a nice touch.
  • Finally, I think the game is a bit too punishing, I was not expecting to have to completely restart. Can I suggest maybe a limited retry or perhaps a rougelite approach where you restart but maybe with a starting level modifier.

Can't wait to see how this evolves!

Developer(+1)

Thank you for your constructive feedback! Your suggestions are very valuable.

  • I'd like to improve the throwing indeed. I knew at the start of the jam that there was going to be a lot of systems to implement and balance, so I had to made some compromises on this part: a launcher that is a minimum fun to use (it's the main action of the game), but wouldn't take too long to code. With more time I think I'd like more a manual aim, and maybe a funnier way to charge (maybe pull & release?).
  • I couldn't figure out how to display a number on the dice without it being too small. I like the pacing on the second phase, counting the sum of the dices build a nice suspense. But I need to find a way during the game to indicates how much a singular dice hit targets.
  • You're right, it is more punitive than intended. Long term game is fun, so I think a basic life system could do some improvement. Just two lives would already make a difference: you're allowed to do one mistake, no more!

If I find time I might build a "clean" version of the game, then an "improved" one. Not guaranteed, since I have already several projects in the work. But there's some enthusiasm for this one, so I guess it deserves to be built upon a bit!

Submitted

Such a creative take on the theme! I loved the satisfying sound effects and the ability to place your items wherever you want, great game!

Developer

I felt the "roll" wouldn't be satisfying if it wasn't making some sounds. I'm happy to learn that it works well!

Submitted

Really good idea,
This game want you to play it more and more to see what's next,

SFX are a bit classical but work really well with the game,

Had a lot of fun with it ty !

Developer

Thank you! I'm glad to learn that this has a good replay value.

Submitted

The game is truly unique and very fun but not easy at all :D

It is easy to start(restart) and try again and again - nice job!

Developer

Yes, I wasn't expecting the game to be this hard, but well, it's a pachinko I guess. Making it short and easy to replay was probably a good decision. Thank you for your feed-back!

Submitted

This game is very hard but it was a lot of fun! It was simple but a really cool concept.

Developer

Thank you! The first rounds are indeed more punitive than I expected. I'm happy you enjoyed it anyway!

Submitted

Very innovative concept. The score mecanics is clever and pleasant. I like the sounds too.

One of my dices went out of the bounds^^.

Maybe you should make more visual which face of the plateforms can collide.

I really enjoyed. Bravo !

Developer

Thanks! I'm glad you liked the sound-design. It was done in a very short time, but I'm happy with the result. Also yeah, there are still collisions issues in the game… ^^' Glad you liked it!

Submitted

Very addictive!

At first I thougth it was very random but there are strategies to make a lot of points!

I like this game, the presentation is great, it feels great to launch the dices and restarting a new game is very easy (which is effective to make me play again xD)! Also, the sound effects are really satisfying when you make a good move!

My best score: 34 (I still want to improve it, but I have to play other jam games haha)

Well done :)

Submitted

I replayed one game and got 62 points! Now I think I am satisfied haha!

Developer(+1)

Woah, 62 is a huge score! Well done!

I'm really happy that you enjoyed the game that much. Thank you for your comment!

Submitted

Very cool concept, but difficult to balance (I raged after doing a 7 by pure dumb luck at my 3rd round).

I love the clean visuals and sounds.

Very well done overall.

Developer

Thank you! Yes, the game can be very punishing at the very start. In theory the idea was "You can't score too high on the first rounds, so they should be easier to pass.". But I soon discovered that having low score meant that if you get lucky enough to score 2 at the first or second round, well, you're likely to lose at the next. :P 

Submitted

This is super interesting.  Using the dice to determine the upgrades is so elegant.  I really like the clean aesthetic.  Great work.

Developer

Thank you! I'm also quite satisfied with the dice design (is that the reason I put a zoom on them? maybe…).

Submitted

Cleaver concept, hard to get at first but once we get the grasp of it, it's pretty enjoyable! Seems like there was some collision issues (during my first run, I think that my first dice went outside the map, shooting from the top left in direction of the bottom right, and the game just froze at this point). 

But after a reload, I managed to test the game for real and it was a fun time, great job!

Developer(+1)

Yeah, lots of collisions issues! I think I went a little too high on some forces values… x) (also the fact that nearly every object has a size below 1.0 might not help, it's just tiny objects colliding with each other)

Thank you for your feed-back. I'm glad you had fun!

Submitted

Cool concept, pretty unique.

Developer

Thank you, glad you liked it!

Submitted

The zoomed it camera made it a little hard to follow the trajectory of a single die which made it a little hard to adjust my aim for the next throw.  I liked how you weren't necessarily looking to score as many points as possible since it could screw you over for the next round if you scored too high.

There was a bug where I got all my dice eliminated via timeout and the game soft-locked but I wouldn't have won that round anyways so it's not a huge deal.

Developer

Darn it, I thought I covered this scenario! Oh, well, another bug I suppose… ^^

Thank you for your feed-back! Yeah, the camera could use less dramatic zoom. I wanted it to have some movements to put more focus on the action, but it would need more balancing.