Really cool game! Very fun to play and get lost in!
Play game
Die Already!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #270 | 3.795 | 3.795 |
Presentation | #809 | 3.773 | 3.773 |
Overall | #855 | 3.508 | 3.508 |
Creativity | #2500 | 2.955 | 2.955 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Everytime the enemy dies it rolls for a buff. You also roll for a new weapon everytime you run out of energy.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Really juicy and fun! However, I really don't understand how pickups work. First few pickups were quite straight-forward - a die rolls a result, you pick up it to get a powerup. But then pickups started spawning enemies, and it took me a bit to come to a conclusion that some sides of a die spawn enemies instead of powerups, and I liked the idea. But then I started paying attention and saw that it didn't really matter - every single pickup spawned a boss, even if it rolled a healing icon, for example. To me it looked like a bug, but I'd love to hear from you. Again, great presentation, I still played a full session of it and enjoyed it!
I had feared the icons would look like pickups. So when you run out of ammo you reroll a new weapon and the icon over your character is the reroll animation selecting a new powerup. When an enemy dies it rolls a buff as well so it also shows an icon over where they died. The boss icon is a permanent buff (if you max out all his buffs and kill him you win) while the grunt enemies get a temporary buff for that life and basically exist to annoy you. The boss icons definitely look like powerups though since they're buff icons for the boss itself (+boss hp, + boss speed, + boss shoot pattern, + enemy spawn). I'm glad you still enjoyed the game though!
Awesome game this is so fun love it. The boss gets so hectic later on. Only thing I would say is it would've been great to add a score at the end so that I can show off how good I am at it XD
This was a pretty fun game! I also enjoyed the overall Geometry Wars aesthetic and music. It would have been nice to have maybe a couple more weapons and map variations to add variety to the game but the core gameplay loop was engaging enough on its own!
I really enjoyed the game, I think my biggest complaint would be that enemy projectiles are a little too hard to see since they're small, maybe adding a small trail to them would help me visually; but I would definitely play this game if there was more polish, maybe more weapon types, more enemies? Very good, please keep going with this!
that's pure fun! Different weapons completely change the gameplay! I love it)
I think, it would be a good idea to put some obstacles on the map.
Really nice game. Maybe the only complaint I really didn't like the laser weapon. It's just too slow.
Very fun game, addicting to play, and I loved how the weapons were different enough to force you to change your strategy depending on the one you got. Very fun jam game, and I'd love to see more stages and more powerups!
Love the game feel, very satisfying! Maybe tune down the bloom glowy effect just a bit. Other than that, very good stuff.
Hell yeah, I'm always up for some neon lights and lasers!
Love the game feel and the core loop. Sure, some weapons are more fun to play with (yellow and green of course, the other don't compare) (funnily enough, it's like warm and bright colors are more satisfying than dark cold ones), but the adrenaline of switching from one to another is great. I was also pleasantly intrigued by what the enemy dice could do, but was a bit disappointed when I found out. It indicates in which bar we score, correct? Eventually, I figured I would fill them all at some point, so stopped bothering. I wish those dices would mean more in the short term game.
It was still a banger to play! I was this close to win, but so far the game had better luck than me. I kinda want to try again though. One last advice though: it would be nice if the game could be played on full-screen in the browser version. It's easy to get the mouse out of the frame, which is frustrating in the middle of the action! ^^'
A basic arena shooter at it's core, but with a killer presentation. I especially liked how bassy hit sounds and explosions are.
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