Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Sandwaffle

12
Posts
4
Followers
8
Following
A member registered Jun 06, 2021 · View creator page →

Creator of

Recent community posts

Pretty cool puzzle game! I enjoyed the iteration on the theme using the dice as lasers. Unfortunately, much like many of the other commenters, I was also plagued with a low framerate that could probably be fixed with some better optimization. Outside of that though, if you give it a couple more passes and polish things up, this could definitely shape up to be a very fun game! 

Pretty intriguing iteration on the theme of the jam! I liked that some of the dice had special capabilities that helped to add a sense of strategy to their use. The witch, unfortunately, feels a bit sluggish in her movements and I found that if enemies clumped around me, I would be unable to force my way through. I also noticed that the enemies could phase through the buildings while you couldn't, which I found to be a tad bit unfair. But outside of that, with some more polish, I'm sure that this could be very promising!

This was a pretty fun game! I liked the hand-drawn aesthetic and the crisp sound effects. I also enjoyed how you allowed the player to make strategic decisions between two dice rather than railroading them via one dice so that they could have some measure of agency over RNGesus. 

Oh wow, you're right; sorry I didn't notice before! Maybe once you reach this point, you can transition the playing field into 3D and then send in D120s via all diagonal directions and the Z axis as well for that extra bit of challenge :P But seriously, you guys have a great product on your hands. I look forward to seeing what you guys have in store for us and wish your team the best of luck in your future endeavors! 

Ahh just did it right now! Apologies about that; looks like I went off a bit half-cocked. The new mechanic does add that extra zest that I had in mind. Maybe now you could make things even more challenging later on by adding in diagonals

This was a pretty fun game! I also enjoyed the overall Geometry Wars aesthetic and music. It would have been nice to have maybe a couple more weapons and map variations to add variety to the game but the core gameplay loop was engaging enough on its own!

This was pretty fun! The artwork and music were great and the core mechanic was an interesting play on the theme. It did take some getting used to but once that was done, it was smooth sailing from there. For more challenge, I think it'd be cool to add in dice moving along the vertical axis as well.

Thank you for giving our game a shot! We initially had many more plans for interesting gameplay mechanics to mix things up but we didn't have enough time to implement them properly. Hopefully, once we get the chance, we'll be able to add in the missing pieces and bring it closer to our original vision! 

Thanks for trying out our game! We plan to implement plenty of additional tweaks and changes to improve upon our current product once we have the chance!

Thank you for playing our game! Unfortunately, we had a lot more planned but we had to pare it down quite a bit, including additional characters, levels, and mechanics. The numbers at the start were meant to be part of a dice roll that would ensue when you activated an ability to teleport to safety but we were only able to implement the "lucky numbers" selection page and not the in-game mechanic. Hopefully, once we get the chance to do so, we can refine it into a more polished product! Also, apologies about the controls mishap; some final changes in the game were not correctly updated in the game's UI before we submitted

The gameplay was pretty fun! I encountered a glitch during my first run-through where one of the characters got stuck off-screen so it took me a bit to figure out what exactly was happening. After that bump though, it was smooth sailing. Art style was pretty good too!

Really great job! I really enjoyed the streamlined gameplay