ALSO, gamepad vibrations seems to come back whenever i restart the level, even when i have set it to not have vibrations in settings.
Ahnaf30e
Creator of
Recent community posts
Pretty cool concept ya got there. Art's pretty cool, tho it could've been a tad bit better. Love the music btw! Cool lil story, too
Though, I think there are some stuff you could have done better.
Like for example, add more indications for when you are hit. Like maybe some sound fx would do the trick. You should also add more accurate hit boxes cause ohhhhh boi... they are not accurate lol.
Tho the concept is pretty cool! Couldn't defeat the frog guy but uhh ye, still pretty cool!
The game hits hard ngl. Like dayum guys, honestly this game feels like it could very much win the game jam. Like almost evrything about it felt great. Tho i think i found a bit of a bug? Is it a bug idk. Like when i almost entered the city, a thing just came up to me and killed me. I got the game over screen, but after 2 seconds, it showed me the end cutcene? Idk but over i loved the game! You guy might want to make it a tad bit more balanced. Tho it's already quite balanced.
Actually here :)

Hope to see more come to this game once the jam's over :D)
You know, the game feels so simple. Yet, WHY IS IT SO ADDICTIVE HOLY COW.
Honestly great game, but like instead of just giving the option to open menus. I think it should gradually open the menus permanently one by one. It would also work as a tutorial!
Though, there's not really much say, is there? Solid submission. You get 5 stars in Implementation :)
I didn't choose da color palette :)
This code did :))
function generateWarmColor(inputNumber) {
var seed = inputNumber * 97;
var rand = function() {
seed = (seed * 9301 + 49297) % 233280;
return seed / 233280;
};
var red = Math.round(rand() * 200 + 55);
var green = Math.round(rand() * 170 + 85);
var blue = Math.round(rand() * 150 + 105);
return `${red};${green};${blue}`;
}
























