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Fruit Frenzy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #50 | 3.667 | 3.667 |
Graphics | #62 | 3.500 | 3.500 |
Audio | #67 | 3.222 | 3.222 |
Overall | #91 | 3.156 | 3.156 |
Fun & Game Design | #118 | 3.000 | 3.000 |
Originality & Innovation | #214 | 2.389 | 2.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game, with nice mechanic
A fun mechanic made well!
If I were remaking it I'd start with two buckets before moving on to 3 to make learning easier!
Were you thinking of expanding the game?
Check out my entry for something more keyboard than mouse! :P
I liked the game. The graphics were cool and one of the major issues in all the games i played so far was no clear instructions. However, this game tackled the issue very well, with simple mechanics and a proper instruction screen.
There are a few things I would like to point out. Starting with the stack of fruits all overlaying on top of each other creates a mess. The actual challenge in this kinda game should be putting them in the correct basket, but the challenge I faced was picking out each fruit carefully and slowly. Maybe decrease the number of fruits on the screen.
Secondly, are you using collision to detect the correct basket? because the game needs me to drop every fruit at a specific point, which slows down the experience. But it seems this game is actually supposed to be fast-paced. Maybe use the distance between two objects instead.
I saw a lots of this kinda separation-based game so for sure not the very original concept. But i personally loved the overall gameplay. It was fun and simple. I liked the art as well.
Do check our game Separated Shadows as well. Let me know your thoughts. Thanks in advance.
Thanks for providing very brief feedback π and pointing out the issues you have faced.
Talking about the first issue, I also noticed it but couldn't fix it. However, I will try reducing number of fruits on screen. So that player can pick the fruits easily.
Coming to the second issue, Yes, I used a collision with a specific point in the basket. As I wanted the player to drop the fruit into the basket and not just at the edge of the basket. But I will definitely try to use distance between to points.
Also, I am not really use to this game engine and don't have the knowledge to use the full potential of this amazing game engine. I used it very first time and developed this game by following the very first tutorial provided in the game engine.
At the end, I again want to thank you for the feedback and will definitely going play your game and let you know π .
Simple but amazing game. Love the sound. Good Job!
Thanks for your valuable feedback π
Nice, simple and quick game. The music is nice too. Great job on the game.
Thanks for your valuable feedback π
So i looked at the screenshots and thought it was gonna be fruit ninja clone π but i played it and i absolutely loved it, will definitely replaying ππΏππΏ
Thanks for your valuable feedback π
Pretty solid game! Loved the sound fx and music, and the art pretty cool too :D
One problem i had was the text being... weird.... like it wasn't perfectly centered.
But yeah honestly not much to say here lol.
Overall, pretty cool game :)
Thanks for your valuable feedback π
Can you provide me more details regarding the problem like, Is this happing in every scene of the game or specifically somewhere.
Here:
Just happening in the main menu :/
I am assuming it's windows version because I haven't tested it.
Anyway, I will try to figure it out.
Thanks again π
Cool game with neat sound design. You really did a great job with the UI design and the leaderboard!
Thanks for your valuable feedback π
Nice relaxing sound design and a clean casual look. The rules were also easy to understand and you put this together quite well for 2 days!
Thanks for your valuable feedback π