The unexpected outcomes were a bit by design since I was more using this as a way to express an idea rather than to make a game about skill. But the hope was that it'd be short enough to not be too frustrating either way:) Thanks for the feedback and the kind comments! I've definitely considered doing some randomized events and hopefully can implement something like that for part 2!
randomdooodle
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Ha, yes I've got quite a lot of feedback about the movie one in particular. It was actually a very last minute change having to do with trying to make sure you couldn't just say yes or no to everything to "win" but not having the time to go through and change all the dialogue:) I also didn't necessarily want the results to always be as expected because sometimes...people, their reactions, an our own mental health...don't? And I hoped the game was short enough to not cause too many issues. Thanks a lot for taking the time to play and leave so much feedback though! I don't know how I missed that you could still say "yes" to everything but the last one to get the "good" ending but that's also probably because the original intention was to have multiple endings besides just the two!
Haha, you must be quite the outstanding bestie. As for the second part plans, I want to include a little more of my original ideas I had to cut and see if they could still fit in. A few "SMALL THINGS" you could say. Some more visual changes based on your choices, kind of like the earring or dyed hair bits. I'm hesitant to add any more "gameplay" mechanics besides the YES/NO but I've considered a tiny minigame during the weekend days just for fun. Plus, I want to really give some variety to the endings based on the choices as well. But we'll see what happens! Thanks for playing and taking the time to leave a comment!
Overall everything worked smoothly and the art style really drew me in. I especially liked the bit before you started each minigame. I think, as some mentioned below, that a few of those could benefit from your character moving faster or the amount needed to collect slightly adjusted. I also ran into a problem with the moles where the hitbox for them seemed odd and sometimes I could click on them, and other times it seemed not to register. Nice job though all around and you all did great work!
I tried it the other day by myself but I jumped on again also when Mimiki was streaming. It was amusing and definitely an accomplishment that it all works smoothly! And I agree with the other comment below about possible additions and look forward to whatever else you'll try to put together for the next part of the jam:)
Really felt the stress trying to click those text boxes as they bounced around! But battling toxic masculinity is always a plus. Oh, and good work with the art and music/sfx too! Also wanted to note that I also wasn't sure if the game was supposed to end with that last line to your wife, but judging by the other comments it seems intentional.
The music and art were a total vibe, loved it. And the puzzle element itself also is easy to grasp and fun. I unfortunately also had the same problem as the comment below though and can confirm it still cut off the top and bottom even after pressing F for fullscreen. So I look forward to playing it again and putting more time into it after thats been worked out and whatever else you both add in the next part of the jam!
The game felt so stylish. The art and color choices popped and the sound effects felt nostalgic. Truly adorable little idea, and maybe a few more animation options for the pocket pets or interactivity like sounds or something when pressing the pocket buttons would be fun to see in the second part of the jam. Very charming!
Haha, I didn't even think of the size difference until I read your bit about the theme. But congrats on putting together this as a solo dev! It's always fun to realize how much you learn along the way. I played until around Day 12 and never really had them get past the first 3 flowers and all I bought were the anti-wilt fertilizer every turn:) I like your art and the whole UI is very easy to understand.
Oh wow, thanks for playing enough to still get both endings! I really wanted to spend more time making them more satisfying BUT I was short on time. I also agree that I could've done a better job explaining how stats were affected IN GAME...soooo that's going on the list of things to add/fix during the next part of the jam! Thanks for the feedback!
Cute! This was a neat idea and you implemented it well. I wanted to do some stickers in mine but didn't have time. I think having a way to resize the stickers or rotate them would add a lot of variety! I also really liked the art overall of the stickers annnnd I appreciate having a "beep" button, nice work.





















