I'm solo traveling through Scotland right now and decided to try this out while passing some time in a local cafe. I wrote for quite a while and was surprised how much time had passed! I've only played a handful of solo ttrpgs but this one definitely provided a fun and entertaining experience. Loved the color palette and layout of everything as well!
randomdooodle
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I'm not sure if this counts as a bug/oversight but is it intentional for units like Fire Mage to sometimes be referred to as firemage? I'm referring to inconsistent capitalization and spacing. It only struck me as aesthetically a little off when I caught it after battling or when I went to talk with the units at the hut.
I'm only a little ways in (around the Forest Maze) but I've really enjoyed it so far! It gave me a lot of early GBA Fire Emblem vibes with the character interactions and when I had the option to talk with the units in the hut I felt a wave of nostalgia. Also when exploring it reminded me of when I first played Etrian Odyssey on the DS, and brought back a lot of good memories. I've played a fair share of VNs and some of those hero collecting games, and I honestly think you've done an amazing job pulling out some of the best parts of both with this. The art, sound effects, and music also all fit together really well and its impressive how much work you've put into this!
I came across your page while looking for some inspiration in trying out Ren'Py on Youtube, and found your videos to be not only well thought out and educational but also honest about the pros/cons of solo development. Just wanted to say thanks for putting all your content out on Youtube (I know that also takes quite a bit of work!) and with your games themselves here! I look forward checking out more of your games and hope you'll continue making things you enjoy!
Ah, the glowing body actually gives you 4x the amount of data (points) for your score so it shouldn't be avoided! The only reason it doesn't move towards the void like the others is because of some weird balancing tweaks about when it spawns. But thank you for the feedback and thank you much for playing!
I actually have been wanting to mess around with making a clicker/incremental game so I'm always eager to see people's attempts at the genre. I liked your idea, and definitely enjoyed the color choices. I was a little confused as to what was the best choices for the upgrades, but overall it's an interesting little experiment. I hope you'll keep tweaking and messing around with the formula in the future!
Impossibly difficult but at least you're rewarded with the cutest game over screen when you fail. Like the comment below stated, it would be very helpful if you could get a warning about the obstacles or given a longer window to avoid them. Congrats on finishing under the time limit though to enter the jam!
Congrats to all of you for finishing your first game making experience, it can be quite a rush and a challenge! Fun concept, the controls work smoothly and I definitely agree with the feedback below that indicators for the health and when the bag is almost full would be incredibly helpful. I almost put eyes on my game's vacuum too and now I wish I had!
It's always pleasing to see the little trail when you clean, thats something I wish I would've been able to implement in my game! But I also have to agree with those comments below, the high pitched noise was a bit too much sometimes. I did enjoy the game though and your robot art and the controls were fantastic!
This mechanic, while simple, is honestly one of the more interesting ones I've played during the jam. I hadn't heard of Xonix but now that I've watched some videos that also looks pretty fun! The minimalist aesthetic overall works well for this and gives me those nostalgic vibes for all the hours I used to waste on simple phone games back then. Great job annnnd thanks for introducing me to another good retro game to check out!
Interesting idea and the background music kept me in the pleasant trance. I think it'd be nice to have a little more "how to play" instructions written under the game because I've played it a few times and I still don't 100% know if I'm doing it right. Hope you'll keep updating it, definitely a neat gameplay idea!