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randomdooodle

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A member registered Jul 21, 2017 · View creator page →

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I did make it back for part 2! My comments from the first part still stand. I'd actually like to see this theme explored even more and hope you make more stuff in the future!

I should be asleep right now but instead I ended up getting all the endings and being pleasantly amused along the way? Having it only take place in the cave with just these two characters was a great choice. The ending scenes were also drawn so nicely and framed well. Great stuff! Glad I played.

The SFX, writing, and music were super unsettling in the best of ways! It just FELT like a nightmare. Got all 4 endings, incredibly juiced up as well:) 

The evidence CAN be damning but it's important to consider why we'd want or pursue particular besties in the first place:) I truly appreciate you taking the time to play and also to leave a comment. I would say that it is an absolute miracle that most of the movement and effects work without everything completely falling apart or imploding.

Thanks again for the kind words and feedback! 

Wow, this was done so well! The title screen is so beautiful too. I played through two of the endings before leaving this review, but I'm absolutely going to go back to get the others. Great writing as well!

The intriguing premise got me! The art with the melancholy soundtrack definitely hit the right vibe. It really still pulled me in, even while being quite short. I'm definitely going to check out more of your work now! 

Wow, so glad i didn't miss this one this time around. You absolutely had me at "A deck-building roguelike with beads".  Throwing this together for the gamejam is pretty impressive and it feels well thought-out. It took me a bit to get around the complexity of it all but I do find the whole mechanic satisfying and interesting!

Aw, thank you! I tried to make it easy and accessible to play while still hopefully entertaining!  Appreciate the love!

Thanks for coming by to play it and give me feedback on the the things I've added for part 2 of the jam! I did try to take all the comments from the last part into consideration and made adjustments where possible:) 

I wish more people understood that COWORKERS ARE NOT YOUR FRIENDS:) Before? Sure. After you leave? Possibly. While you're there????? DANGER. 

Thank you so much for stopping by to play and leave a comment! 

Thanks for playing and taking the time to leave a comment! I did, in fact, know that some people would feel specifically called out by that line:) 

Glad you enjoyed it! And yes, as someone who has both worked in retail and in the bland lifeless office setting, I know all too well that balancing those things is impossible. Some might say it's designed that way:) Oh and thank you for all the feedback as well, I truly appreciate it. 

as someone who might have been around when everyone was using LiveJournal and Xanga I'm very familiar with those kinds of 2k personality tests online as well:)  Thanks for playing and for appreciating all the little elements I tried to throw in! 

An accurate representation of the current job market. Beautiful advertisements. I played till I got a few endings. Definitely amusing, nice work! 

The music was definitely a vibe and I like the retro stylized look of the whole game. I was a little confused first on what I could/couldn't interact with, but after a bit I understood the gameplay loop. Nice work and quite an interesting prototype. 

Haha, thank you so much for playing and letting me know! 

The art was great and I also really liked the way the game opened and how it ended. There was just the right amount of content to make me curious about where things could go and I'm definitely looking forward to seeing where Love After Life takes things! 

This was somehow not what I was expecting but still kept me...playing? Some parts were genuinely funny and I laughed out loud. Making a VN about Ancient Fish Men is apparently an underappreciated genre and you did it justice. Thanks for putting this out into the world.

The UI is great, the art all around is quite charming, and I felt so engaged that I actually clicked the garlic button a few times INSISTING to myself that surely it'd magically double/triple the amount:) I do wish someone would offer me more eggs in these trying times as well. 

My curiosity was immediately piqued by both the title and the aesthetic choice. 

I was not disappointed. 

 Clever use of Ren'py. Amusing writing that kept me amused. 

I also now long to mine.  

I hadn't played many VN with this style before but it was quite adorable. The art for the sprites and their hand drawn styles were cute and fun to see. Nice little story as well! 

I hadn't realize this was connected to any of your other works until I read the developer notes, but nothing actually felt too out of place since there was always the assumption things were also happening "off-screen". I truly enjoyed the whole vibe, with the art/music/story all complimenting each other so nicely. You felt curious and connected to the characters/world you introduced and kept wanting to see more. Great stuff!

Easily going broke felt canonically accurate to the current timeline we all exist in:) Thanks for playing and for appreciating all the work I put into everything! Glad you liked it!

Cramming everything I could into a few days of "polish" while hoping it wouldn't all fall apart did introduce a fair number of headaches:)  I took everyone's feedback seriously but tried to hold myself back from overstepping where I felt I might be creating more problems than solutions! Thanks for all the kind comments and I hope you were able to excel beyond a mier mid tier bestie wage slave!!!

Appreciate all the kind words! Trying to write in a way that kept up with the frantic pacing of the game without dragging things down definitely wasn't easy:)  Glad you enjoyed it enough to give it a few playthroughs and leave a comment! 

Intriguing concept that immediately pulls you in twice as fast with the visuals and eerie atmospheric music. Will definitely be keeping an eye out for where this goes after more updates! 

The orange phone brought back memories of a old sony ericsson I used to have:) I really like the way the DS and phones are illustrated, I miss that see-thru plastic aesthetic! Very nostalgic little game!

I'd never played a kinetic visual novel before so this was definitely new for me. The art, both the backgrounds and characters were beautifully illustrated. The color palette really sold that Y2k vibe and I just loved the way all of it popped. The UI was also well done and story kept me engaged till the end! Great work.

Haha, your comment and others on the first part of the jam really challenged me to figure out what I could reasonably add within the timeframe without veering too far from the original idea or over scoping. Sooooo I decided to triple down on the FEEL of clicking and adding more writing/context to vary things up:) Thanks for coming back to play again and also for leaving a comment!

(Shhhhhh...The super SECRET totally necessary leaderboard appears when you click the Bestie during the BESTIE REVIEW)

Aw, thanks for saying that! I'm glad you enjoyed i! And fyi, the art from the game you all made is absolutely adorable!

Doing my best to work within my limits and scope appropriately:) Thanks for playing and I hope you know I am currently "climbing the corporate ladder" in your other wonderful game. All your art is SO. GOOD.

Glad you were able to get a web build working! While I still had a tiny bit of problems with the resolution, I was able to work around it and kind of zoom out on my browser and play. But truly, all the work and polish on this is so impressive! The entries about the viruses, the art, and just everything about the presentation is so good! Great work again! 

I'm glad me tossing everything together and praying it didn't fall apart came off as extremely polished:) Thanks for the kind words about the writing, I tried my best to keep the sentences short to match the pace of the game! 

Adorably off-putting but very fitting aesthetic choices:)  The writing was fun and wrapping all these minigames into one little package like this works incredibly well for the jam. Nice work!

Haha, glad it was able to entertain you enough for a few plays! I tried my best to keep the sentences short and punchy enough to not drag things down:)  Thanks for all the kind words. 

The torch mechanic to limit how you can manipulate things with the mouse was a smart call. It felt scaled really well for a jam game so that people could actually complete it without feeling frustrated and also see all the work you put into it. I hope you'll come back to this idea and develop it even more because I think there's some neat stuff you'd be able to do!

That put me in wonderful flow state for a good bit. I' m not sure if I've played something like that before but it's definitely a mechanic I feel like is very neat to mess around with.  I also didn't play the previous version but the art now really does look nice! 

Glad you appreciated the endings! I was actually stumped for a while on how to present them or encourage people to replay at least once or twice. 

Ah, yes! Good feedback! The double negatives were  intentional because it became to easy when the scenarios were written too straight forward . And in terms of  WHY an action changed a specific bar being vague, that was ALSO a bit teasing/trolling  I wanted the player to feel with the game AND the overall idea of performing for a bestie.  I was betting that the short nature of the game wouldn't discourage them too much annnnd did at least show WHICH bars would be changed....just not whether for better or worse:)

Fun take on the whole design/customization genre. I feel like the music and little writing sfx when giving the request added a lot to the overall atmosphere. I'm sure trying to scope for the jam wasn't easy since there were probably a zillion ideas you all had but I think what you settled on definitely fits those online girl game vibes! 

This still has one of the most oddly satisfying minigames. I think it works so smoothly and because you're trying to grind for more money you feel compelled to keep doing it. But I love it? And being able to delete and easily arrange your furniture feels good as well. I will definitely come check this back out again after the jam!