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randomdooodle

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A member registered Jul 21, 2017 · View creator page →

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The unexpected outcomes were a bit by design since I was more using this as a way to express an idea rather than to make a game about skill. But the hope was that it'd be short enough to not be too frustrating either way:) Thanks for the feedback and the kind comments! I've definitely considered doing some randomized events and hopefully can implement something like that for part 2! 

Ha, yes I've got quite a lot of feedback about the movie one in particular. It was actually a very last minute change having to do with trying to make sure you couldn't just say yes or no to everything to "win" but not having the time to go through and change all the dialogue:)  I also didn't necessarily want the results to always be as expected because sometimes...people, their reactions, an our own mental health...don't? And I hoped the game was short enough to not cause too many issues. Thanks a lot for taking the time to play and leave so much feedback though! I don't know how I missed that you could still say "yes" to everything but the last one to get the "good" ending but that's also probably because the original intention was to have multiple endings besides just the two!

Haha, you must be quite the outstanding bestie. As for the second part plans, I want to include a little more of my original ideas I had to cut and see if they could still fit in. A few "SMALL THINGS" you could say. Some more visual changes based on your choices, kind of like the earring or dyed hair bits. I'm hesitant to add any more "gameplay" mechanics besides the YES/NO but I've considered a tiny minigame during the weekend days just for fun. Plus, I want to really give some variety to the endings based on the choices as well. But we'll see what happens! Thanks for playing and taking the time to leave a comment!  

10/10 for the laugh sfx. And that ending. 

Ah yes, I kind of intuited that they couldn't be hit underground but as I read in another comment I do think that a simple sound effect would clear up any confusion on that front! 

Well sometimes we can't be the bestie we want to be:) Thanks for the kind words and I appreciate you taking the time to play. I'm  grateful for every bit of feedback!

Overall everything worked smoothly and the art style really drew me in. I especially liked the bit before you started each minigame. I think, as some mentioned below, that a few of those could benefit from your character moving faster or the amount needed to collect slightly adjusted. I also ran into a problem with the moles where the hitbox for them seemed odd and sometimes I could click on them, and other times it seemed not to register. Nice job though all around and you all did great work!

Absolutely adorable. You both did a great job with this idea. The sounds, art, and the gameplay loop alllwork well and are charming.  Balancing the difficulty like that was also clever. Looking forward to seeing more! 

Thanks a lot for taking the time to play it on stream! It's been fun watching you check out the other entries too.

I tried it the other day by myself but I jumped on again also when Mimiki was streaming. It was amusing and definitely an accomplishment that it all works smoothly! And I agree with the other comment below about possible additions and look forward to whatever else you'll try to put together for the next part of the jam:) 

I don't think any of us have the kind of money OR therapist we need in 2026:) There's a lot I wanted to add but knew I'd be running short on time so I'm glad what I threw together still seemed to work! Thanks for playing and glad you made it to the end! 

Really felt the stress trying to click those text boxes as they bounced around! But battling toxic masculinity is always a plus. Oh, and good work with the art and music/sfx too! Also wanted to note that I also wasn't sure if the game was supposed to end with that last line to your wife, but judging by the other comments it seems intentional.  

So pretty! I love what you seem to have planned next and also agree with the others that some kind of undo or remove function for the furniture would be greatly appreciated. I really think this turned out great overall and was impressed how simple but fun the minigame was! 

The core mechanic works well and the palette was a nice choice, it definitely feels cozy. The whole feel and sfx for "sticking" and taping things just "felt" right too. Very satisfying and looking forward to see what you put together in your next update! 

Sad is a valid emotion soooo I'm glad it made you feel something:)  Happy to hear you're 100% bestie material. Thanks a bunch for playing and even more for sharing how you felt! 

The music and art were a total vibe, loved it. And the puzzle element itself also is easy to grasp and fun. I unfortunately  also had the same problem as the comment below though and can confirm it still cut off the top and bottom even after pressing F for fullscreen. So I look forward to playing it again and putting more time into it after thats been worked out and whatever else you both add in the next part of the jam! 

Thanks for appreciating some of the small things:)  I'M SURE THERES A BESTIE WAITING FOR YOU OUT THERE SOMEWHERE.

I can totally understand why it might feel like the responses didn't 100% match. Sometimes it can be like that, even with out besties:) Thanks for taking the time to play and leave a comment! Much appreciated! 

The music was very relaxing and easy to listen to. So for being a beginner, you really did great! And the art was stellar too. I'm sure there's a lot of simple but fun other interactions and items you could add to this so I look forward to seeing what you do in the next part of the jam!

The game felt so stylish. The art and color choices popped and the sound effects felt nostalgic. Truly adorable little idea, and maybe a  few more animation options for the pocket pets or interactivity  like sounds or something when pressing the pocket buttons would be fun to see in the second part of the jam. Very charming!

Haha, I didn't even think of the size difference until I read your bit about the theme. But congrats on putting together this as a solo dev! It's always fun to realize how much you learn along the way.  I played until around Day 12 and never really had them get past the first 3 flowers and all I bought were the anti-wilt fertilizer every turn:) I like your art and the whole UI is very easy to understand.

Art was fantastic and the whole idea overall was cute and original! I had a bit of trouble moving the glasses around, but nothing that stopped me from playing. I'd love even more interactions with the detective if you're going to touch things up in the next part of the jam! 

Oh wow,  thanks for playing enough to still get both endings! I really wanted to spend more time making them more satisfying BUT I was short on time. I also agree that I could've done a better job explaining how stats were affected IN GAME...soooo that's going on the list of things to add/fix during the next part of the jam! Thanks for the feedback! 

Whoops! I really thought I tried that! Thanks!

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Cute! This was a neat idea and you implemented it well. I wanted to do some stickers in mine but didn't have time.  I think having a way to resize the stickers or rotate them would add a lot of variety! I also really liked the art overall of the stickers annnnd I appreciate having a "beep" button, nice work.

This was pretty fun! I enjoyed this all the way through. You nailed the feel and vibe.

Ha, this was an excellent idea! I found myself to have a lot better luck if I focused exclusively on the mini-map and was able to get some pretty decent times. Neat idea and fun game, good work!

Fun, simple, and very well executed with the time constraints! Great work! 

Haunting little game. I was intrigued enough to play it through. I do also love bitsy.

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Thanks for the feedback! It actually is always a miracle when I can find music/sfx that I think work with what I'm going for.

It's fun to do the warp but very tricky to use the pushback force of the warp jump to actually knock the enemies out of bounds! Nice music as well, it definitely fits the vibe. 

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It was pretty fun actually to drive around, even if I think I would've preferred a little bit more of a zoomed out camera view! I restarted it a few times to see how many different places I could end up. I got three of them, was there more? Nice work, amusing use of the theme!

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Billionaires absolutely always have our best interests at heart:) Thanks for the feedback, I always appreciate it.

I'm always a good bit conflicted about AI use, but definitely an amusing take on the jam! And clearly a fun test use for your AI tool.  I tried the different levels and a bit of that Jeff Minter style silliness you were going for is definitely present:)

Ha, thanks for playing and the kind words! It was just one of those ridiculous ideas I just wanted to get out of my head after seeing the theme so I felt like I had to throw something together.

I like your robot art. I played it a few times to see just how fast I could escape:) 

153 was the highest I got but it disappeared too fast for me to take a screenshot! Definitely felt tense with the shifting to a random destination. Nice work!

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Nice work with you both teaming up together! Must have been a fun experience. I think the camera pulled back just a bit more might have made navigating a bit easier, but great work under the time limit!