I did make it back for part 2! My comments from the first part still stand. I'd actually like to see this theme explored even more and hope you make more stuff in the future!
randomdooodle
Creator of
Recent community posts
The evidence CAN be damning but it's important to consider why we'd want or pursue particular besties in the first place:) I truly appreciate you taking the time to play and also to leave a comment. I would say that it is an absolute miracle that most of the movement and effects work without everything completely falling apart or imploding.
Thanks again for the kind words and feedback!
Wow, so glad i didn't miss this one this time around. You absolutely had me at "A deck-building roguelike with beads". Throwing this together for the gamejam is pretty impressive and it feels well thought-out. It took me a bit to get around the complexity of it all but I do find the whole mechanic satisfying and interesting!
I hadn't realize this was connected to any of your other works until I read the developer notes, but nothing actually felt too out of place since there was always the assumption things were also happening "off-screen". I truly enjoyed the whole vibe, with the art/music/story all complimenting each other so nicely. You felt curious and connected to the characters/world you introduced and kept wanting to see more. Great stuff!
Cramming everything I could into a few days of "polish" while hoping it wouldn't all fall apart did introduce a fair number of headaches:) I took everyone's feedback seriously but tried to hold myself back from overstepping where I felt I might be creating more problems than solutions! Thanks for all the kind comments and I hope you were able to excel beyond a mier mid tier bestie wage slave!!!
I'd never played a kinetic visual novel before so this was definitely new for me. The art, both the backgrounds and characters were beautifully illustrated. The color palette really sold that Y2k vibe and I just loved the way all of it popped. The UI was also well done and story kept me engaged till the end! Great work.
Haha, your comment and others on the first part of the jam really challenged me to figure out what I could reasonably add within the timeframe without veering too far from the original idea or over scoping. Sooooo I decided to triple down on the FEEL of clicking and adding more writing/context to vary things up:) Thanks for coming back to play again and also for leaving a comment!
(Shhhhhh...The super SECRET totally necessary leaderboard appears when you click the Bestie during the BESTIE REVIEW)
Glad you were able to get a web build working! While I still had a tiny bit of problems with the resolution, I was able to work around it and kind of zoom out on my browser and play. But truly, all the work and polish on this is so impressive! The entries about the viruses, the art, and just everything about the presentation is so good! Great work again!
The torch mechanic to limit how you can manipulate things with the mouse was a smart call. It felt scaled really well for a jam game so that people could actually complete it without feeling frustrated and also see all the work you put into it. I hope you'll come back to this idea and develop it even more because I think there's some neat stuff you'd be able to do!
Glad you appreciated the endings! I was actually stumped for a while on how to present them or encourage people to replay at least once or twice.
Ah, yes! Good feedback! The double negatives were intentional because it became to easy when the scenarios were written too straight forward . And in terms of WHY an action changed a specific bar being vague, that was ALSO a bit teasing/trolling I wanted the player to feel with the game AND the overall idea of performing for a bestie. I was betting that the short nature of the game wouldn't discourage them too much annnnd did at least show WHICH bars would be changed....just not whether for better or worse:)
Fun take on the whole design/customization genre. I feel like the music and little writing sfx when giving the request added a lot to the overall atmosphere. I'm sure trying to scope for the jam wasn't easy since there were probably a zillion ideas you all had but I think what you settled on definitely fits those online girl game vibes!
This still has one of the most oddly satisfying minigames. I think it works so smoothly and because you're trying to grind for more money you feel compelled to keep doing it. But I love it? And being able to delete and easily arrange your furniture feels good as well. I will definitely come check this back out again after the jam!


















