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Snake Eyes (Try Your Luck)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #674 | 3.599 | 3.599 |
Enjoyment | #718 | 3.442 | 3.442 |
Creativity | #812 | 3.619 | 3.619 |
Presentation | #871 | 3.735 | 3.735 |
Ranked from 113 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll and acquire dice to navigate the dungeon, and the player looks like one too! Enemy movements are based on a 4-sided die, and the level design is influenced by the probability of movements.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Comments
I love that you aren't locked out of using your higher rolls if there is an obstacle in the way. Many other dice rollers felt a lot worse because you would need to roll the exact number to get to a specific spot, whereas this system has a bit of built in leniency that makes it a lot more fun.
It was also a good idea to make the pickups give the player more rolls to pick from.
Submitted
The Dour Dice Tower (Jam Version)I spent a while on the penultimate level, and then breezed through the last one. Got lucky I guess :D I really like this game, has a Wonderfull "I'll just give it one more try" feel.
As mentioned by others it would be nice to be able to see enemy intent. I'd also be interested to see how adding the option to not move and just re-roll on the spot would effect the game.
The ability to pick up more dice along the way makes for some excellent decision making. It's a great feature. Overall a solid entry. Great job!
Submitted
Snake EyesI really like this game! The concept is very fun, even though it's mostly luck based. I really like the art and the music, fits the games aesthetic and vibe a lot. Nice game!
Submitted
Dielivery serviceI know it's pre existing but that music's a bop! I like your execution of the roll to move idea! I like the addition of an enemy to avoid, adds some good tension to it, and I appreciate the ability to get extra dice to roll with, which helps mitigate bad rolls.
Submitted
Phantom RollsReally fun entry! i feel like it was way too hard to figure out where the enemies were supposed to go, but other than that very solid!
Submitted
REROLL (GMTK2022 JAM)Phew, that last level was tough to beat!^^
The concept is neatly presented and executed. I was afraid it would rely too much on luck, but surprisingly the movement seemed to work well most of the time. And even when they don't, it provided interesting situations to solve. The limit of throw is high enough to not be frustrating, I think there was only one time I ran out of movements because I got stuck. But to be fair, it might be because of a risky decision I took, so it felt rewarding when I decided on the next try to use walls better.
The only big obstacle I had was the enemies. Unless I missed something, their movements are not predictable, and thus it is easy to get ambushed by them. Most of the time I was praying they wouldn't run in my direction.
But overall it was fun to complete. The game has compelling visuals, music and SFX, making its mechanics even more enjoyable. Great job!
Submitted
Pachinko SuitesNice game! I liked the idea, and being able to roll more than one dice at once was a really nice addition! Would have appreciated if the music was not reset every time you die/complete the level, and the enemy AI was a little weird sometimes, but overall this is a great game!
Submitted
Dice N' ZombiesReally solid game, I like the cute pixel art style and fitting music. I also like the little rainbow texts. The core concept of the game is also very nice and really intuitive, play it once and immediately understand, good job on the movement previews, nice touch. The levels were pretty nice and short, nothing extremely difficult, but still have to think my way through it.
However, I don't fully understand the enemy movement, sometimes I'm right beside them and they move away, sometimes I'm just passing by and they cut me off mid move. If they are random, I would prefer it they were established before you move, and a little preview was also given.
That's really the only criticism I can give. Obviously different types of enemies and level elements would be nice, but for a 2 day game, this was already very well-made. Good job!
Submitted
Adventures of Sr. DiceCool game! Nice presentation overall. I felt like it was a little difficult to predict what the enemies would do sometimes and it felt a bit too random for a game that was relying on some puzzle mechanics. I appreciated the quality of life features such as highlighting where the current dice would take you. Nice work!
Submitted
Critter CasinoReally cool movement mechanic, but the enemy randomness is a bit unfair.
Other than that, it really is an enjoyable game, simple but with enough depth.
Paired with the good music, sound effects and cute pixel art, this is a pretty well polished game.
Congrats on finishing the jam !
Submitted
Simple Ogre LuckI like the visual cues showing you exactly where you’ll land! There’s a lot of randomness between your own movements and the enemy’s movements, so it doesn’t feel like I have much control over the solution and might juste need to rely on going back and forth, which gets tiring after a while. But the concept is fun and congratulations on delivering the game in such a short time!
Submitted
No Time to Dice 🎲Very nice looking game, and it plays pretty well. The mechanic of picking up additional dice for more movement options is very nice. The RNG is a little frustrating, but you are generally given enough rolls for it to not be too bad. Certainly the enemies are my biggest complaint. Not knowing where they're moving is one thing, but the way that the considers them as attacking you is really annoying. They kind of move at the same time as you, but not quite. They seem to be able to get you when "passing by" based on the timing, making it more annoying and harder to plan around. Maybe change it so the enemies move just after you might work better?
Edit: Also, is there a reason to require both keyboard and mouse for controls? I think either putting both actions on the mouse or both on the keyboard would work better.
Submitted
Dice ShotThanks so much for playing and I'm glad you enjoyed it. Did you make it to the end?
Yeah the enemies I totally underestimated how punishing their behavior was. Definitely want to adjust the behavior and maybe add a few variants on future levels.
Definitely no real serious logic behind the control scheme. I think it can definitely be better, thank you for that feedback!
It's a interesting game and heavily luck based. Mechanic is interesting and related to the theme. Fun to play when you have good luck. I like the smooth pixel animation of the dice character. The background music is a little bit of distracting and I don't think it fit the context well. One suggestion would be you can show the moving direction of the enemy. Sometimes it's hard to make correct decisions because I don't now where would they move toward. Nice game!
Solid idea and I think there's potential here. With it's current length, the game felt more like a tutorial for a game instead of a full game. I never ran into any situation like this, but I was a bit worried with the random movement that I would get into situations where I couldn't win no matter what. Multiple dice is a great way to limit that bad rng but with more difficult levels, it may be an issue. Great game!
Submitted
Dice-orz
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