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Jaden Goter (picross)

234
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1
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37
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22
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A member registered Apr 19, 2019 · View creator page →

Creator of

Recent community posts

thx for playing!! 

good point, there currently is not - good idea for a post jam QoL fix :D

Incredible game, this is actually how I cook IRL

Great art and super fun game!! :D Look at those lil guys go

Oops yes, forgot to link our page! https://ldjam.com/events/ludum-dare/55/billys-band

Thank you, Ape Escape was a big inspiration!! That's super helpful to know about stream services, thanks for the tip :D We're definitely going to keep working on it

this game is so good. the animations are top notch. i love how it turned into a frantic arcade-y game. we also made a slenderman-themed game but it turned back into a horror game, lolol

great work!!

thanks so much for playing! you're right, we should have made him a little more aggressive. thanks for the feedback :)

hahaha glad you enjoyed it!! i love how the other slender game turned out so different from ours!

thanks so much for playing! i'm surprised he didn't find you until the end! hahaha

Fun little game! I could definitely see some more crazy puzzles being made out of this :D I think I cheesed a few of them but it was gratifying to solve each puzzle nonetheless! Nice work :)

really great stuff. reminds me of some of the flash games i'd play in the early 2000s with whacky brilliant puzzle designs. the aesthetic is super cool and the overall vibe is really well done. feels very cohesive. great work!

Very clever game! I liked switching between my killing/healing roles. The 2d lighting is very well done and adds a LOT to the vibe and overall aesthetic. Well done!

thanks so much for playing!! hope he didnt scare you too bad, lol! if you ever play it again, there's actually a sensitivity slider on the pause screen :D

Hilarious game! Maybe a longer cooldown on the dash would help, I was able to spam click. Very fun, nice work!

thanks!! i'm impressed you never ran into him actually :D we appreciate the feedback!

Thanks so much for playing and recording it! Loved hearing you think about what boosters to open and learn about the different strats! We appreciate the feedback :D 

Great to hear!! Thanks for playing :D 

Nice! Will have to do another playthrough

Awesome! A chapter select would be amazing

Really cool game. The environments were super pretty, I loved the color palette you chose. The characters were great too. The hotel was very Portman-esque, I especially liked that part of the game. 

The music was also great, and it may have been artist's intent but the music tended to clip in my headphones a lot. I had my volume pretty low. Also I got stuck on a few ledges while trying to explore and softlocked once but I restarted and beat it! 

Overall fantastic work. Still wrapping my head around the story....

Heyo! My apologies, I think there's a bug in the game with controllers that makes the right stick not control the camera. I'll push a patch soon. In the meantime, mouse and keyboard works well! Thanks for checking it out regardless

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Thx... wait are you the developer of Day at the Museum and WhizBlade?

Thanks for playing! Yeah the cards are very OP lol.... I might need to give them less health

I think that's a really good idea!

Cool game! Nice presentation overall. I felt like it was a little difficult to predict what the enemies would do sometimes and it felt a bit too random for a game that was relying on some puzzle mechanics. I appreciated the quality of life features such as highlighting where the current dice would take you. Nice work!

Fun little game! I played it quite a few times but could only get to 146 because I was using a trackpad, lol. Would be fun to see some extra mechanics to make it a little more interesting. Nice work!

Very clever and chaotic idea! It took me a while to get used to the controls and concept but I really started to enjoy it once I got the momentum down. Nice work!

Lol this is great. One of the most original games I've seen in the jam. I wish there was a bit more player feedback but nice work nonetheless!

Super pretty game! I felt a little confused as to what was happening with certain weather effects occasionally, but it was a neat game nonetheless. Nice work!

Wow. This is super polished and incredibly juicy,  I am very impressed! Fun combat and interesting mechanic. I'd recommend cranking up the juice even another notch by adding screenshake. Nice work!

Thanks for playing! Yeah totally. It's a tricky one to communicate well.... probably something that would be more obvious if we threw in a tutorial or something. I appreciate the feedback!

Thanks for playing! hahaha yeah those level 6 worms are unstoppable....I'm glad you gave the game a second chance! 

Thanks for playing! Waves could be cool, but I don't want to lose out on the chaotic feel....maybe timed prep phases so you still have to act fast? Interesting idea :)

That could be cool! Yeah, 48hrs isn't much

Really cool idea! I would recommend finagling with the collisions with the rigidbody detection modes to see if you can make them more predictable. Nice work!

This was awesome! The game's presentation is sooo good. Loved the characters too. I wish the other parts of the game were as tough as the final battle! Seriously nice work

Cool game! I've never seen a lo-fi Unreal game before. I love Devil Daggers so this is right up my alley. Nice work!

Nice looking game with smooth controls. I really like the idea, kinda reminds me of the side missions in the Burnout games. I wish the die played a slightly bigger role. Good job!

I like the idea of getting random weapons in a wave shooter, but I wish it was more different than the base Lyra template. I'd recommend reconfiguring the arena with the built in tools, changing materials, changing how the weapons worked more, etc. Nice work!

Lol this was an interesting one! Very original concept compared to a lot of the other games. Gameplay could use a couple extra mechanics to keep it interesting. Nice work!

Very clever and well done. The presentation was really good. I liked the simple but effective twist on a classic game. Seriously nice work!