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Jaden Goter (picross)

247
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A member registered Apr 19, 2019 · View creator page →

Creator of

Recent community posts

Thanks for playing!! Lol yeah we talked about implementing “ice block pushing” and decided it was out of scope because we’re using custom physics hehe. Glad you figured it out anyway!

Really cool art and sound! Loved the shaders and whatnot. It kinda made me dizzy/naseous but it was really really cool. The direction reminds me of some 2000s games like Rez. The most creative game I've played from the jam, that's for sure

Fun game I love  movement based FPS games so it's up my alley. I liked how you kept upping the ante with each lap and finding new ways to surprise me. Nice work!

Fun game I love  movement based FPS games so it's up my alley. I liked how you kept upping the ante with each lap and finding new ways to surprise me. Nice work!

Super cool and polished, very cohesive as well. Good adventure game vibes. It took me a while to encounter the dudes talking about the hidden thing under the bed. Nice work!

This game is really wild. Super cool visuals and audio design. I wish I was better at it because it's very up my alley but the timing of the jumps was really really tricky. Maybe some permissive jump buffering would help. Super cool stuff!

Nice movement and art direction! I kinda wish I had to find my train by using confusing signage or something though instead of randomly running around. Has some potential for chaos there. Nice work team!

Nice movement and art direction! I kinda wish I had to find my train by using confusing signage or something though instead of randomly running around. Has some potential for chaos there. Nice work team!

Lots of potential and polish here, really nice work! It feels like the enemies should have a little bit less health though, the start is really slow. I loved the music mechanic but it would have been so cool if the samples played a more melodic song or something. Super cool stuff!

Thanks so much for playing, that's very kind!

Super clever level design, I beat the whole thing! Nice work with this :D I think this game is ripe for a few platforming nice-to-haves, like coyote time and jump buffering - I messed up quite a few times because of some frame-precise jumping. Good stuff!

Pretty fun movement! It was tough for me to understand the looping mechanic for a while but I eventually figured it out. Really nice spritework. Good job!

Cool concept! It reminds me of Pokemon Rangers! 

I stuggled a bit with some of the level design elements, but the idea is strong

thx for playing!! 

good point, there currently is not - good idea for a post jam QoL fix :D

Incredible game, this is actually how I cook IRL

Great art and super fun game!! :D Look at those lil guys go

Oops yes, forgot to link our page! https://ldjam.com/events/ludum-dare/55/billys-band

Thank you, Ape Escape was a big inspiration!! That's super helpful to know about stream services, thanks for the tip :D We're definitely going to keep working on it

this game is so good. the animations are top notch. i love how it turned into a frantic arcade-y game. we also made a slenderman-themed game but it turned back into a horror game, lolol

great work!!

thanks so much for playing! you're right, we should have made him a little more aggressive. thanks for the feedback :)

hahaha glad you enjoyed it!! i love how the other slender game turned out so different from ours!

thanks so much for playing! i'm surprised he didn't find you until the end! hahaha

Fun little game! I could definitely see some more crazy puzzles being made out of this :D I think I cheesed a few of them but it was gratifying to solve each puzzle nonetheless! Nice work :)

really great stuff. reminds me of some of the flash games i'd play in the early 2000s with whacky brilliant puzzle designs. the aesthetic is super cool and the overall vibe is really well done. feels very cohesive. great work!

Very clever game! I liked switching between my killing/healing roles. The 2d lighting is very well done and adds a LOT to the vibe and overall aesthetic. Well done!

thanks so much for playing!! hope he didnt scare you too bad, lol! if you ever play it again, there's actually a sensitivity slider on the pause screen :D

Hilarious game! Maybe a longer cooldown on the dash would help, I was able to spam click. Very fun, nice work!

thanks!! i'm impressed you never ran into him actually :D we appreciate the feedback!

Thanks so much for playing and recording it! Loved hearing you think about what boosters to open and learn about the different strats! We appreciate the feedback :D 

Great to hear!! Thanks for playing :D 

Nice! Will have to do another playthrough

Awesome! A chapter select would be amazing

Really cool game. The environments were super pretty, I loved the color palette you chose. The characters were great too. The hotel was very Portman-esque, I especially liked that part of the game. 

The music was also great, and it may have been artist's intent but the music tended to clip in my headphones a lot. I had my volume pretty low. Also I got stuck on a few ledges while trying to explore and softlocked once but I restarted and beat it! 

Overall fantastic work. Still wrapping my head around the story....

Heyo! My apologies, I think there's a bug in the game with controllers that makes the right stick not control the camera. I'll push a patch soon. In the meantime, mouse and keyboard works well! Thanks for checking it out regardless

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Thx... wait are you the developer of Day at the Museum and WhizBlade?

Thanks for playing! Yeah the cards are very OP lol.... I might need to give them less health

I think that's a really good idea!

Cool game! Nice presentation overall. I felt like it was a little difficult to predict what the enemies would do sometimes and it felt a bit too random for a game that was relying on some puzzle mechanics. I appreciated the quality of life features such as highlighting where the current dice would take you. Nice work!

Fun little game! I played it quite a few times but could only get to 146 because I was using a trackpad, lol. Would be fun to see some extra mechanics to make it a little more interesting. Nice work!

Very clever and chaotic idea! It took me a while to get used to the controls and concept but I really started to enjoy it once I got the momentum down. Nice work!

Lol this is great. One of the most original games I've seen in the jam. I wish there was a bit more player feedback but nice work nonetheless!