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Snake Eyes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1176 | 3.549 | 3.833 |
Enjoyment | #1469 | 3.086 | 3.333 |
Overall | #1535 | 3.215 | 3.472 |
Creativity | #2353 | 3.009 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In “Snake Eyes” you play as a shopkeeper crafting special dice for a town of unlucky adventures. Each order needs stone, maybe a hint of magic but most importantly you HAVE to match the customer’s lucky number. You send your sentient dice workers out to gather resources (cards) for these orders with the value of the resources gathered being random. From there you stack your resources and forge them to finish the dice. Make as much money as you can before the shop closes for the day!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
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Comments
Cool take on the theme, I love the idea of making orders of dice! I like the look and feel of the game, though I did find it a little overwhelming (especially as you get more cards on the screen). More visual feedback and some options to organize things a little better would be great.
One suggestion for the UI would be to make it easier to handle what to forge. Since the cards stick together, separating them out to get the right number is tricky.
Overall really great effort and good luck!
Nice game. Like how you have to strategically produce cards and swap between producing magic, red or blue. Just the auto-stacking was annoying as cards get added onto a stack you're trying to make a dice out of. That's my only complaint. The art looked great and i liked that the playfield was some kind of map. The board game syle was great and what made it better is that this kind of game is just possible as video game so it isn't a port of a board game. The music even though it wasn't made for this jam was fitting to the game.
Good Job.
Oh this is such a nice game!
Probably my favorite from the whole jam so far, I had a blast playing it! The idea is brilliant, trying to balance your dicey dungeon-esque workers to get what you need and not overwhelm your table with useless resources is very neat and not as simple as it may seem. I love it!
One thing though is that sometimes when a card or a stack you want to get a hold of overlaps another card, when clicking on a overlapping area it drags not the stack but an amalgamation of latter and then some. I feel like when trying to grab a stack it shouldn't consider dragging other cards. But other than that it's great!
Thanks for commenting, I'm glad you enjoyed the game!
The overlapping card logic could definitely be improved. If I have time to tidy the game up after the jam it'll be one of the things I fix.
I had a lot of fun playing it! Very well executed in this short period of game jam. Congrats for the submission!
What an interesting idea! I enjoyed my time within the game and as soon the mechanic clicked i enjoyed it. The art style is also very nice and I can see this game, with more developement, being a very interesting and good one. 3/4/5
Stay crunchy.
Hey, thanks fo checking the game out! It sounds like you figured out how to play on your own, but in case you're still interested I've updated the itch page with a how to play section :)
The idea seemed very cool but i couldnt craft any dices or understand how.
Hi, thanks for commenting!
I've just updated the itch page with a How to Play section. Hope that helps.
Hey that helped so much. Great work!