Man, what a nostalgic trip! The game truly captured that bittersweet feeling of holding onto childhood while navigating adulthood. I loved how it brought back those innocent, imaginative moments—like watching a tiny guy do parkour outside the window. It’s a simple yet profound experience, and it really resonated with me. Thanks for creating such a heartfelt reminder that we're all just old kids at the end of the day!
André N. Darcie
Creator of
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This is the kind of game I would have loved to create. It does everything so well; it's artistic, a true expression of emotion. It reminds me of walking simulators and experimental games, like Gone Home. Even though it's a short experience, just a few minutes, it conveys a deep message, a feeling, and you can really sense someone expressing themselves through it.
My interpretation is that, as a child, you're looking at that small screen of a portable video game, discovering a world of fun, and it becomes a way to escape reality. Later, you start seeing the game in everything, like seeing the beauty in the world despite everything. Those transitions are genius, and they really surprised me. I got that 'Wow, this is genius!' feeling when the transparent character starts to appear on screen. It brought a smile to my face, especially seeing 'Dude,' a familiar character of yours.
Technically, the mix of 2D and 3D created a really beautiful and interesting visual style. It's such a creative concept, and the soundtrack fits perfectly, making the environment comfortable and pleasant to experience.
There’s a famous and emotional trailer I saw once called 'Rediscover your sense of adventure with The Legend of Zelda: Tears of the Kingdom' by Nintendo. It shows an older man on the subway, looking out the window, taking a deep breath, not finding much joy in things anymore. Then he starts playing Tears of the Kingdom at home, tries to cross a lake and drowns, but laughs at it. Eventually, he gets the idea to build a raft and has so much fun that night that he decides to take the console with him. During a dull and monotonous subway ride, he has fun playing Zelda, building his inventions. It all started at home, and now he sees the world differently—just like in this game.
As a child, it's like you planted a seed with that little portable console, similar to a Game Boy, playing as the little character, Dude. You look out the window and see him everywhere, like an imaginary friend. But when you grow up, writing code and staring at a kanban full of tasks, that stress and distance from the routine hits. Then you look out the window, the music kicks in, and you start seeing Dude again. Everything becomes interesting and fun again. You finally reconnect with that inner child, the one that I think everyone—or at least most people—has inside them. It's such a magical feeling.
I think as you grow older, with more responsibilities and a more serious life, it’s still important to keep that vision of the 'Dude' walking around. I believe it says a lot about hope.
This experience was perfect, from start to finish. Its style, size, and emotion—it can touch people in different ways. Simply an amazing game. Thank you for creating this experience! It was a pleasure to play!
Moo is a whimsical and addictive game where survival depends on balancing your "fat level." With its unique concept, strategic gameplay, multiple endings, and charming visuals, Moo offers an entertaining and laughter-filled journey that will keep you engaged and wanting more.
Amazing game!! 10/10 masterpiece
The game was supposed to have an extra mechanic where you get more points to add to the dices, but I didn't have time to implement it and I forgot to adjust the difficulties. With the end of the game jam I will publish a new version fixing this.
Dice as a resource is really a good idea, I'll think about it but future versions. Thank you very much for the feedback. I really appreciate it.
The game was supposed to have an extra mechanic where you get more points to add to the dices, but I didn't have time to implement it and I forgot to adjust the difficulties. With the end of the game jam I will publish a new version fixing this. Thank you very much for the feedback. I really appreciate it.