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André N. Darcie

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A member registered May 20, 2019 · View creator page →

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Thank you very much for your time and attention!

I’m truly happy that you used the engine and that you’d like to use it again. Tiny RPG Studio is still under active development. We’re constantly exploring new ideas, making improvements, and fixing bugs. Every piece of feedback is extremely welcome and genuinely helps us move forward.

Let me go through each point you mentioned:

**1.** That is indeed an excellent idea, and I fully agree with you. It hasn’t been implemented yet purely due to time constraints. Allowing creators to reuse the same NPC across different leves would add powerful storytelling possibilities. I just need to design a proper limitation model, similar to what already exists for enemies per scene.

**2.** This point requires deeper consideration. Adding more variables is technically simple, but I need to ensure usability does not suffer. Managing too many ON/OFF states can quickly become confusing. I believe there are better ways to improve clarity and make variable handling more intuitive.

**3.** The level system was initially included because it is a classic RPG convention. However, your observation is absolutely valid. Narrative-driven games may not need leveling at all. Making this a configuration option makes a lot of sense, with appropriate design constraints.

**4.** Agreed. Reordering skills based on creator preference is definitely feasible. Completely removing skills is more complex and would require structural adjustments. The skill system was one of the most challenging features to implement. It adds depth, but also complexity and potential bugs.

**5.** Completely agree. The game jam clearly showed how much creators value narrative depth. Many games focused on complex and creative storytelling. Your suggestion about dialogue choices is fantastic. Allowing players to respond differently would introduce meaningful decisions without unnecessary complexity.

**6.** That is very true. Tiles are currently our most limited area. Pixel art remains a bottleneck for us. Even the existing assets have room for improvement. Visually, the engine still has significant growth potential.

**7.** That is a great insight. A one-way passage toggle would be very interesting. The main challenge would be integrating it cleanly into the UI/UX, but it is absolutely worth exploring.

I cannot properly express how valuable your feedback is. It truly contributes to the evolution of the engine. You will absolutely be credited among those who helped shape Tiny RPG Studio.

Thank you again, and please feel free to share any further thoughts or suggestions. They are always welcome! 

Thank you so much for participating in the game jam and for using the engine!
Your game was the most unique of the entire jam: incredibly creative, funny, and delightfully sharp, with a wonderfully critical and acidic tone.

Thank you very much! We are the ones who have to thank you for the incredible game you created with it! It’s already among the great classics of the engine!

Hello! Tiny RPG Studio engine creator here.

First of all, thank you so much for your time and dedication in building a game with it, and for taking part in our very first game jam!

It’s honestly an indescribable feeling to create an engine, even a small one. We set out to design just a minimal set of tools to help people build RPG experiences at their most essential level, but what creators choose to do with those tools is completely beyond our control, and that’s the most amazing part. What you did truly impressed us.

You practically introduced a new mechanic to the engine, a whole new style of gameplay. The way you used variables to structure an investigation-driven experience was incredibly smart. You revealed a creative potential in Tiny RPG Studio that even we, as its creators, did not anticipate.

Thank you for that. I found your game extremely creative and genuinely “outside the box.” Congratulations on your fantastic work!

I would be very grateful if you’re willing to share any feedback about the tool. We’re fully committed to improving Tiny RPG Studio, and since you’ve been a heavy user, your insights would be especially valuable.

I found the use of the infinite loop absolutely brilliant. Being trapped inside it was such a clever design choice. At first, I honestly thought it would be impossible to reach the second ending, the true one, especially since the old man at the beginning even says it’s not worth trying, that it won’t work. It reminded me of Groundhog Day (1993), where the character is stuck in a time loop reliving the same day over and over.

I think both endings are excellent. The first one feels meant for those who give up and accept the loop, believing there is no possible escape, which was exactly my initial experience. But when playing again and finally breaking free from the loop, the core idea became clear: you have to see things from a different perspective, or change the order of your actions.

Amazing game. The way it plays with time, the loop, and its eventual break, plus the intelligent use of variables, was incredibly well done. Seriously, incredible, man!

And thank you so much for organizing this game jam and doing the livestreams. The jam turned out to be the greatest showcase and promotional move for the engine ever.

This game engine is a personal project. It is open source, free, and built together with the community.

We would love to hear any kind of feedback. It can be something small or something big. An idea, a new feature, or a major improvement.

If you found bugs or ran into issues that made development harder, please let us know.

We are truly open to feedback. We will read everything, think carefully about it, and everyone who contributes will be credited. It is going to be really cool! 😊

The combat system is simple and resolved in a single action. There are 8 possible enemies, each with a different appearance and damage value, ranging from 1 (weakest) to  8 (strongest). Combat works like a chess move: when you walk onto an enemy’s tile, the fight happens automatically and is immediately decided.

When you collide with an enemy, you defeat it instantly, but it strikes back before disappearing, dealing damage to you. You gain experience (XP) from every fight and can level up. Swords act like shields, absorbing damage before it affects your health, while potions restore your life.

You move around the map using the arrow keys. Enemies will chase you if you are within two tiles; otherwise, they wander randomly. Some enemies can miss their attack, with a 5% to 25% chance to fail, depending on the enemy type.

If you need help with anything else, just let me know!

Thank you so much for joining the game jam, it will be a pleasure to have you with us!

Just one quick note: Tiny RPG Studio is a minimalist engine designed to create small RPGs. Because of that, it doesn’t support sound effects or music yet. It’s something we may add in the future, but for now, unfortunately, it’s not available yet.

Thank you again for being part of this amazing event. If you need any help at all, we’re here for you.

Your video turned out amazing. It’s clear, straight to the point, and extremely easy to follow. It does a great job explaining everything and will help a lot of people create their games and publish them on itch.io.
This video is absolutely essential for the new single-HTML game export feature. Thank you so much for this!

We’re heading into the engine’s very first game jam, and the response has been overwhelming. We have far more participants than we ever expected, and it really feels like the engine is now fully ready for this moment.

Wow!! And here we have the very first game created with the engine!!

See how easy it is? You created it, generated the URL, shared it here and that’s it! Now we can play your game.

Thank you so much for your contribution!!

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I’m happy to announce my newest project!

It’s still in early access and under active development, so feel free to share any feedback you have all feedback is welcome, and I’ll be glad to make the necessary improvements.

This is a small, closed-scope, minimalist project, designed to encourage creativity. The goal is to let people create short stories and small RPGs without needing to know pixel art or programming. You don’t even need a computer or laptop just a phone and your imagination.

The engine uses no tools, libraries, or frameworks, it’s built with simple HTML, CSS, and JavaScript. It’s completely free and open source.

I’m truly excited to share this with you.
Thank you very much in advance!

Create a game now and share the URL in the comments.

Create your own small story

Man, what a nostalgic trip! The game truly captured that bittersweet feeling of holding onto childhood while navigating adulthood. I loved how it brought back those innocent, imaginative moments—like watching a tiny guy do parkour outside the window. It’s a simple yet profound experience, and it really resonated with me. Thanks for creating such a heartfelt reminder that we're all just old kids at the end of the day!

This is the kind of game I would have loved to create. It does everything so well; it's artistic, a true expression of emotion. It reminds me of walking simulators and experimental games, like Gone Home. Even though it's a short experience, just a few minutes, it conveys a deep message, a feeling, and you can really sense someone expressing themselves through it.

My interpretation is that, as a child, you're looking at that small screen of a portable video game, discovering a world of fun, and it becomes a way to escape reality. Later, you start seeing the game in everything, like seeing the beauty in the world despite everything. Those transitions are genius, and they really surprised me. I got that 'Wow, this is genius!' feeling when the transparent character starts to appear on screen. It brought a smile to my face, especially seeing 'Dude,' a familiar character of yours.

Technically, the mix of 2D and 3D created a really beautiful and interesting visual style. It's such a creative concept, and the soundtrack fits perfectly, making the environment comfortable and pleasant to experience.

There’s a famous and emotional trailer I saw once called 'Rediscover your sense of adventure with The Legend of Zelda: Tears of the Kingdom' by Nintendo. It shows an older man on the subway, looking out the window, taking a deep breath, not finding much joy in things anymore. Then he starts playing Tears of the Kingdom at home, tries to cross a lake and drowns, but laughs at it. Eventually, he gets the idea to build a raft and has so much fun that night that he decides to take the console with him. During a dull and monotonous subway ride, he has fun playing Zelda, building his inventions. It all started at home, and now he sees the world differently—just like in this game.

As a child, it's like you planted a seed with that little portable console, similar to a Game Boy, playing as the little character, Dude. You look out the window and see him everywhere, like an imaginary friend. But when you grow up, writing code and staring at a kanban full of tasks, that stress and distance from the routine hits. Then you look out the window, the music kicks in, and you start seeing Dude again. Everything becomes interesting and fun again. You finally reconnect with that inner child, the one that I think everyone—or at least most people—has inside them. It's such a magical feeling.

I think as you grow older, with more responsibilities and a more serious life, it’s still important to keep that vision of the 'Dude' walking around. I believe it says a lot about hope.

This experience was perfect, from start to finish. Its style, size, and emotion—it can touch people in different ways. Simply an amazing game. Thank you for creating this experience! It was a pleasure to play!

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Moo is a whimsical and addictive game where survival depends on balancing your "fat level." With its unique concept, strategic gameplay, multiple endings, and charming visuals, Moo offers an entertaining and laughter-filled journey that will keep you engaged and wanting more.

Amazing game!! 10/10 masterpiece

Amazing update!!

Thank you! :D

I had a lot of fun playing it! Very well executed in this short period of game jam. Congrats for the submission!

I liked the simple visuals. I had a lot of fun! Congrats for the submission!

I like games with visuals like this! The idea is very good and well executed. Congrats for the submission!

The idea is very different from the games I'm playing! I really liked it! Well done! Congrats for the submission!

Very interesting idea! I had a lot of fun! Congrats for the submission!

I like the mechanics and concept. Very interesting idea! Congrats for the submission!

The idea is very good and well executed. Well done! Congrats for the submission!

I had a lot of fun playing it! Congrats for the submission

I like the mechanics and concept. Congrats for the submission!

Well done! The amount of content and visuals are amazing! Congrats for the submission!

The visuals are incredible! I had a lot of fun! Congrats for the submission!

I really liked! The visuals is really quite impressive! Congrats for the submission!

I found the idea very creative. I had a lot of fun. Congrats for the submission!

It surprised me a lot! I really like the idea and the visuals are beautiful! Congrats for the submission!

I found it very fun, very satisfying! Congrats for the submission!

Game with a great level of polish and amazing visuals! Congrats for the submission!

Excellent work! It's one of the best games I've played in this game jam. Congrats for the submission!

I really liked the colors and the minimalist look. Very good job! Congrats for the submission!

I really liked the idea! Congrats for the submission!

The visuals are very good congratulations! I found the mechanics very interesting too. Congrats for the submission!