Thanks for the detailed write-up, all three of your points are now live.
The dialogue font scales with the screen, so it matches the LVL 1 system font everywhere instead of being oversized on mobile and shrinking to nothing in fullscreen.
The box now shows at most four lines and is only as tall as the message actually needs, so a short greeting no longer reserves half the screen and long text pages properly instead of dumping everything at once.
You can also type a backslash / anywhere in a dialogue to force a page break when you want to control the pacing yourself. While testing this we also caught a related bug where a trailing blank line produced an empty box you had to click through at the end, that's gone too.
The one thing we left out for now is the character limit: it would truncate dialogue in games that are already published, and we'd rather not break anyone's work.







