Thank you very much for your time and attention!
I’m truly happy that you used the engine and that you’d like to use it again. Tiny RPG Studio is still under active development. We’re constantly exploring new ideas, making improvements, and fixing bugs. Every piece of feedback is extremely welcome and genuinely helps us move forward.
Let me go through each point you mentioned:
**1.** That is indeed an excellent idea, and I fully agree with you. It hasn’t been implemented yet purely due to time constraints. Allowing creators to reuse the same NPC across different leves would add powerful storytelling possibilities. I just need to design a proper limitation model, similar to what already exists for enemies per scene.
**2.** This point requires deeper consideration. Adding more variables is technically simple, but I need to ensure usability does not suffer. Managing too many ON/OFF states can quickly become confusing. I believe there are better ways to improve clarity and make variable handling more intuitive.
**3.** The level system was initially included because it is a classic RPG convention. However, your observation is absolutely valid. Narrative-driven games may not need leveling at all. Making this a configuration option makes a lot of sense, with appropriate design constraints.
**4.** Agreed. Reordering skills based on creator preference is definitely feasible. Completely removing skills is more complex and would require structural adjustments. The skill system was one of the most challenging features to implement. It adds depth, but also complexity and potential bugs.
**5.** Completely agree. The game jam clearly showed how much creators value narrative depth. Many games focused on complex and creative storytelling. Your suggestion about dialogue choices is fantastic. Allowing players to respond differently would introduce meaningful decisions without unnecessary complexity.
**6.** That is very true. Tiles are currently our most limited area. Pixel art remains a bottleneck for us. Even the existing assets have room for improvement. Visually, the engine still has significant growth potential.
**7.** That is a great insight. A one-way passage toggle would be very interesting. The main challenge would be integrating it cleanly into the UI/UX, but it is absolutely worth exploring.
I cannot properly express how valuable your feedback is. It truly contributes to the evolution of the engine. You will absolutely be credited among those who helped shape Tiny RPG Studio.
Thank you again, and please feel free to share any further thoughts or suggestions. They are always welcome!





