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A jam submission

Poly-GoneView game page

Rid the screen of these unfriendly shapes
Submitted by KeeganWL — 12 hours, 2 minutes before the deadline
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Poly-Gone's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#14943.0723.072
Presentation#20033.1453.145
Overall#21462.9902.990
Creativity#30262.7542.754

Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
My game fits the theme by having dice blocks that give you 1-6 more rolls whenever they're broken. Also the unpredictability of the balls flying through the air touches on the saying "roll of the dice"

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 35 to 16 of 35 · Next page · Last page
Submitted

Amazing game, I loved it. Very polished, smooth and satisfying. It fits the theme in a very basic way, but it is a very enjoyable and cool game.

Submitted

Very fun!

Submitted

Interesting twist on a familiar formula, definitely nailing that "one more time" vibe

Submitted

First off, love the name of your game, very big brain. Also, I thought your overall graphics and color scheme was very pleasant. The levels were also fun as well.

A few minor improvements: I maybe got stuck on the second level? I cleared all the enemies including the blobs and squares, yet the level didn't end. Also, your use of dice somewhat felt more thrown in, rather than being incorporated in to a theme. Perhaps orienting the whole game around the idea of dice or making the enemies even dice themed would have really tied it all in better.

Besides those super small suggestions, I really thought you did well with your game! The gameplay was clean and the simple menus and ui was easy to navigate! Great job!

Nice game, I think the scope of this is perfect for a game jam, though would have liked to see just a little more polish, I found sound effects loud compared to background track and having white writing on-top of a light background makes it hard to read.

really good base game and would like to see where this can be taken.   

Rage quotient is low, fun quotient is high! Easy game to learn yet a bit tricky to aim. I would like to see what you could do with more time and more graphics. 

Submitted

This is a simple yet fun game! Easy to understand. It did feel a bit inconsistent and tricky to aim at times. Maybe if there should be some line or other indicator to help the player? I like the little eye movements!

Submitted

Why can I not get past the title screen?

There is no button to play.

Developer

The start button is right under the title and the part that says "by wally games". The text is definitely a little hard to see, I should've made it darker haha

Submitted

EDIT: Oh, there it is. Thanks, KeeganWL! Now that I played it, our games seem quite similar! Only one thing: I broke everything in Level 2, why can I not progress?

Developer

Theres a bug where if you dont go full screen you cant see these three squares all the way in the top left area of level 2. My brother tested it on his Macbook and he was barley able to see them, even in full screen. I'm thinking that on some computers they're completely hidden, I think they're still breakable but you'd have to get lucky

Submitted

I really liked the art style although the ui was a little hard to see on the menu and level select. The concept great and the execution was even better. My one complaint would be that the shots don't go exactly to where my mouse is (may be a browser error?) and so it would be nice to see a dotted kind of showing where the shot is going to go.

Submitted

Very fun to play, I'd like to have a little bit more feedback when I hit a block for example, and a little more sound would have been nice, too.

Submitted

A solid and cute entry :) the blocks had a lot of charm to them. It was quite refreshing to play, because it was a creative take on the theme in terms of gameplay :)

Aim was off past the center of the arc, cute though!

Submitted

Fun Peggle-like game. Love the little eyes on the blocks. Can't progress past level 2 broke all blocks and nothing happened. Great implementation of physics. Game felt smooth. Good job.

Submitted

This game looks really good. Loved the peggle like gameplay.

Submitted

A neat idea with lovely presentation!

Simple design and simple gameplay idea. The design can be a bit improve with a better contrast for the type.

Submitted

I tried a level where I go through it slowly and thoughtfully... I lost. I tried it again where I spam in a direction for most of the level and then slowly go through it until I kill everything... I won. The game was cool but quite easy. Also, is it possible to beat level 2?

Submitted

Yes, you can beat every level in the game.

Submitted

Simple but interesting game to play.

Submitted

Feels really clean to play. The game is really easy to understand, so you can just hop right in. The blocks clearly indicate what they do, and that's great. I'd say adding some more juicy particles would make this so much better. Also, it would've been nice if there's a visual indicator of how much health the block has left. (maybe add some cracks)

The art and sound in this game create a peaceful and welcoming atmosphere, this makes me want to keep playing. The random number of shots you get back when you break a die and the safe goals at the bottom are great game mechanics when the player is given a lesser amount of balls to shoot. Great Job!

Viewing comments 35 to 16 of 35 · Next page · Last page