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Blue Peanuts

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A member registered Mar 22, 2018 · View creator page →

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Ok lemme expand on why I like the "game polish". The tutorial being tied to pomello is amazing. The visual feedback on everything is perfect. Hitbox being generous is brilliant game design. Game is well balanced. Throwing mechanic is very clean. Need I say more?

TY!!!! I'm so glad you mention the vocals! Not many ppl get to the end XD

Thank you! It was actually 3 ppl haha

LOVE THE MONKEY LOVE THE POLISH LOVE THE GAMEPLAY LOVE FROOTSHOOT
hype aside. My only suggestion would be to let us pick 1 out of 2 upgrades. This was so good Xilurus needs to play this

Completed in 30 seconds! I really like how easy it was for me to understand. Went in without reading the desc and still understood what to do in 5 seconds. My only nitpick is that I wish the oxygen timer was a bit more lenient in the beginning, since we don't know where the tanks are until we see at the corner of the screen with 1 second left on the tank, haha. When I came out of the water to see the win screen, I was so relieved XD.

Such a complex system to be made in 4 days! My only nitpicks would be the presentation and tutorial. I had a lot of fun. Was surprised u even had an equipment mechanic haha.

My character doesn't seem too happy to be on the moon, lol. Does he have a way to get back? XD
Joke aside, that was so charming. At first,I thought it was just gonna be like one of those rocket building flash games in my childhood. Adding the "claw machine" mechanic made this more unique. I can see a more polished version with special parts needing to be in specific positions for the physics to work.

Gotta disagree with the music. Our composer did a fascinating job. Thanks for the comment tho!

Thanks for the comment. No idea what u mean by the music tho. You're like the first comment to mention it. Everybody else seem to like it 🤷

Music takes me back lol. Character controller was so good! Also KITTY

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Stop mentioning it so it goes away! JK thank you so much for bearing with it lol. Beat chrome with a stick if you have to

Will def made steam ver if placed well!

My artist is on the other side of earth from me bro 😭 I can't pay for his ticket

THANK YOU FOR GETTING PAST THE FIRST MIN OF SHADER PRELOADING!

Thank you so much! We did it in 4 days by sacrificing our soul to Mark Brown

I wish we could fix the lag 😭
Didn't have time to test web builds before last hour 

thx for the feedback!
The lag should go away after the first minute of playing, since it's mostly because of shader compilation.

No way to heal, currently. Really wanted to add it, but ran out of time haha

Thanks for the comment! If we had time we def would've added more weapon combos. Only axes have real "combos", currently.

Unique take on the game! It's great that you guys didn't go with a literal timer like most other games. Wish there was a volume button. Apart from that, solid game!

As someone who plays Go, this was such a good tutorial! Characters were super charming, I'm so impressed with how much was done

The game design is phenomenal. Everything in this game just fits nicely into this one package. No feature felt forced, but more like a natural extension to the idea itself. This is the definition of perfect execution. It's beautiful how much fun I had with such a simple idea.

HOLY PRESENTATION. Speechless.... You've got something special here

That was intense! Genius idea to add the "opponent". Perfect visuals. The only nitpick is the font in convos, but that doesn't really matter in the grand scheme of things. The pause between the turn change added a lot to the suspense.

You took a very simple premise, but cranked the polish to the max. Good job! Although there are a bunch of games this jam that do the "rogue-like with turn count" game, this is definitely the best I've played so far!

I put Xilurus into my basement and forced him to draw until the jam ended. WORTH!
#AxeGangFTW

Simple game but very well done! Interconnected rooms were well done, and makes this standout imo. So much so that I wish some puzzles required you to go back to the prev room. This deserves more ratings!

Holy moly. That was so impressive from a technical standpoint.

Hi, sorry to hear that it was too laggy for you. Most machines should have little problem running it after the initial part of the run. This was because our shader precompilation was completely broken before posting XD

Thank you so much for your kind words! After observing for a while, I completely agree with you about the gap part haha. 

That was so satisfying. The audio is so good! I like how it parodies those gigantic YT videos haha. Very smart how you do the controls, too.

sure! feel free to message on discord. the is on my itch page

The lighting is amazing! The character controller was so good I thought it was gonna be a platformer at first lol. Very satisfying to capture the pesky birds. I got stuck in a cage tho ;-;

OMG YOU GUYS MADE AN ANIMATED INTRO. The first game I see that you can actually explore! Feels very polished. The enemies look like  cute squishy gummy bears. If you keep flying to the left you could go out of bounds lol

I really like the theme of slimes polluting the environment haha. You nailed the narrative imo.
The next best thing was the tension. Had to pull out my 1.8 MC pvp skills from many years ago.

Art is super charming, and the visual feedback is great!
Character controller reminds me of megaman, in a good way.
When I press retry it kept my score so it just kept increasing XD

I think you would believe if you saw our sleep schedule
Interpretation/Discussion of Fire Punch : r/FirePunch

omg i cant believe my fav game eso far is a MOSQUITO GAME! The designs are hilarious I was laughing all the way through. Each enemy is very special and has a different optimal strategy to tackle. The comic strip in the beginning made me start to smile. What kept it was the gameplay.

The lonely atmosphere is very well done. The background images are so good, especially for what was done in 4 days. Unfortunately, I couldn't finish the game properly, since the call button stopped working after the first time. If it works for others and I'm doing something wrong, I'm willing to retry it!

LOL im glad someone likes the stick. My goal was to make it the worst weapon in the game actually XD. I am #AxeGang myself, but we can still be friends.

I don't even know where to start with this one.
It's amazing how polished this feels! The tutorial was great.  Most actions have some form of visual/audio feedback.  Gameplay gets very satisfying. No idea how you managed to implement a minimap with the time you had XD.I did find a visual glitch after TAB to pause which zoomed in my camera. Apart from that, amazing....