Ok lemme expand on why I like the "game polish". The tutorial being tied to pomello is amazing. The visual feedback on everything is perfect. Hitbox being generous is brilliant game design. Game is well balanced. Throwing mechanic is very clean. Need I say more?
Blue Peanuts
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Completed in 30 seconds! I really like how easy it was for me to understand. Went in without reading the desc and still understood what to do in 5 seconds. My only nitpick is that I wish the oxygen timer was a bit more lenient in the beginning, since we don't know where the tanks are until we see at the corner of the screen with 1 second left on the tank, haha. When I came out of the water to see the win screen, I was so relieved XD.
My character doesn't seem too happy to be on the moon, lol. Does he have a way to get back? XD
Joke aside, that was so charming. At first,I thought it was just gonna be like one of those rocket building flash games in my childhood. Adding the "claw machine" mechanic made this more unique. I can see a more polished version with special parts needing to be in specific positions for the physics to work.
The lonely atmosphere is very well done. The background images are so good, especially for what was done in 4 days. Unfortunately, I couldn't finish the game properly, since the call button stopped working after the first time. If it works for others and I'm doing something wrong, I'm willing to retry it!
I don't even know where to start with this one.
It's amazing how polished this feels! The tutorial was great. Most actions have some form of visual/audio feedback. Gameplay gets very satisfying. No idea how you managed to implement a minimap with the time you had XD.I did find a visual glitch after TAB to pause which zoomed in my camera. Apart from that, amazing....












