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It's amazing that you managed to have so much dialogue going, it really gave this game a unique impression for me. I wish there were more to "Roles Reversed" than just the story though.

The idea was sort of meant to be that the role reversed was compared to a normal adventurer who would be caught in a large number of traps or fighting skeletons, since you're the one tackling the dungeon it's more of a stealth puzzler. I feel like if we had added a bit more into it we could have hit that idea but we ran out of time for that.