You're likely the first person to tell me it was too easy. I've had a lot of people thinking the challenge was either too much or just right for this! LOL I did lean to the easier side for the Jam tho and plan on releasing some more levels in the near future
Smoresies
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I definitely tried to ease players in. After about level 5 is where it really starts to pick up in my opinion. I didn't want to tutorialize too much too quickly and thus split it up a bit. I'll look at shrinking it down when I go to make more levels!
The control scheme is the #1 complaint I've seen! I've actually already fixed the spawning UX bit. I've heard a couple others mention right click to rotate as well and so I'm going to look into changing that and then adding a new way to delete as well! And then swapping has been added on the back-end as well!
I appreciate your feedback! Every bit helps to make it even better than it is!
I think the color might help. Right now it makes me think of "the square hole" if you know what I mean. Additionally maybe having the fruits store the last "position" they were at on the stand, so that if they're dragged somewhere off of the stand they just snap back there (I ended up with that logic for my game and I felt it worked nicely to prevent stupid players unintended issues)



