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Quest Giver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #639 | 3.643 | 3.643 |
Creativity | #857 | 3.821 | 3.821 |
Overall | #956 | 3.643 | 3.643 |
Presentation | #1737 | 3.464 | 3.464 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are given the role of the NPC giving out quests, instead of the adventurer
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I liked this game more than I even thought I would! The art drew me in, but the music and gameplay kept me there. I definitely played this longer than I thought I was going to haha. Great game overall, and please check out mine when you can :)
the resource management aspect was fun!
Thank u!
Who knew giving guest is this stressful
How do npcs do it so easily in rpgs
Good idea, a bit hard to understand at the beginin
its not a reversed roles type game but good otherwise
Simple and fun! Loved the cute little monsters too!
Cool game, well done. I liked the urgency of it all - needing to be fast to not loose precious workers.
Amazing execution. I love the resource management aspect of the game. Got really hard at the end when 3 dragons were attacking my lumberjacks though. Overall a very creative idea executed really well.
I really like the concept! Well done!
We had a similar approach to the theme, but ended up with quite different games. I really like the resource management aspect, but there comes a point where dealing with so many monsters can become quite challenging. In general, it's a great game and it feels like a well-rounded experience.
Holly hell, yet another person with the same name and concept, didn't expect that :D Thanks for playing!
Great polish on this game, the systems feel fair and there's definitely potential to expand on the idea more! There wasn't much challenge at the start but the game did get gradually harder.
Thanks! I am always worried that the start of the game is too hard for a game jam audience, but i guess the difficulty ramp up could be a little steeper, thanks for playing :)
Very cool game, good job. :)
Thank you, fellow Quest Giver dev :)
Pretty good management sim! I think the gameplay is very well paced. Its frustrating when you have monsters attacking you all at once, because you just aren't clicking them fast enough to create quests.
I think the "Sword" minigame is interesting, and definitely something that could be explored further. More interesting quest creation would go a long ways. As-is, I didn't feel much of a reason to ever offer much more gold than the default.
Interesting game, the gameplay is a bit slow at first, but this game has potential.