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KamikaziDev

258
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4
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A member registered Jul 08, 2022 · View creator page →

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Amazingly polished little rage game.

Your game was amazing! I had a lot of fun battling a friend! (btw triangle on top)

Your game was amazing! I had a lot of fun battling a friend! (btw triangle on top)


https://itch.io/jam/icojam-2023/rate/2197273

Wait, adaptive music? That's pretty spectacular for a jam period!

Upon replaying the game, I realized that the "annoying music" was in-fact the goblins grunting, I was just killing them rhythmically. Oops.

Very fun! Reminds me of celeste! I kind of wish that jump was W/Up Arrow rather than space though.

Amazing artstle.

Ah! Thank you!

Great fun! The level design was spectacular, just missing that little hint of polish!

Upon restarting, the game breaks.

All in all a fun experience!  I couldn't figure out how I earned upgrades, and my actual stats weren't shown so tuning wasn't a thing, but good game! (The music got a bit annoying after a while, nice job balancing movement speed).

Fun, although feels a bit unpolished (the mechanic probably took the entire jam, rewinding a game is HARD), and seems to have no connection to the theme whatsoever.

My ears! The music and death sounds were super crunchy (not a bad thing), but waaaay too loud. The artstyle is REALLY good (just a dew camera/aspect rotation settings, couldn't see the end goal in some levels or the entirety of the menus), but the theme connection (while there!) feels more like a level design construct than an actual mechanic. The player movement was on point, although maybe make it so you don't have to keep holding jump to get the max height?

Self-concious game! I love it!

Very fun, though the theme is lacking. I just wish there was a bigger beat indicator or the indicator didn't get off-timing with the song.

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https://itch.io/jam/icojam-2023/rate/2197273 , I would love to play your game but I can't run it because :apple:

This has now been fixed! I added alternate controls to scale the objects, just Z and X.

This has now been fixed! I added alternate controls to scale the objects, just Z and X.

This has now been fixed! I added alternate controls to scale the objects, just Z and X.

This has now been fixed! I added alternate controls to scale the objects, just Z and X.

This has now been fixed! I added alternate controls to scale the objects, just Z and X.

Dang. I couldn't pull off that flyjump strat myself, mad props.

On another note, the scaling has now been fixed! I added alternate controls to scale the objects, just Z and X.

This has now been fixed! I added alternate controls to scale the objects, just Z and X.

I would have loved to like this game, but the floatiness... 

I had a lot of trouble just moving around!

Good graphics style, nice music. That being said, the soft light was maybe a bit too forgiving, and the change of the camera zoom and perspective caused all of my level memorization to go out the window. Maybe a single-screen approach could be better?

Theme implementation feels a bit off, but the rest is spectacular.

Fun! The theme feels a bit jury-rigged but is overall well made!

Yeah ... known issue. Hoping Icoso lets me fix it during the rating period.

Thank you!

So apparantly Shift-Scrolling does not work on many people's devices.

a) does anyone know why this is happening, it works fine for me

b) am I allowed to hotfix (as in upload a new build) new keybinds to the mechanic in order to facilitate those people playing?

Darn. One of my friends had the same issue, and I can't find a workaround. Oh, well.

Amazing concept and level design, plays smoothly, and is overall a wonderfully puzzling experience. Great game, no critiques.

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Hmm. Holding shift and LMB while scrolling at the same time I assume?  

Hmm. What mouse are you using? Are you holding the object in the air with left click while trying to scale it/can you rotate the number?

Wait- that actually makes sense physics-wise. Dang that's a cool bug.

Oof. RIP.

Yeahh, I lost half the jam to indecisiveness XD

...It had comments from 4 months ago. 

This means you made the game before the submission period. Which is against the rules.

It's insane lol

Really fun though, not your typical "Jam Theme"

Nope! It's "3, 2, 1" as said by Icoso himself!

Spectacular. My only complaint is that I was in a room with the creature when the warning triggered so it was stuck walking on my face (a bit of an immersion breaker) and for the creature having a health-bar I couldn't seem to shoot it.

Spectacular entry! Maybe a bit of environmental storytelling/context for each ammo stash? (like a broken cabinet or a corpse)

Honestly I'd recommend a pixel-art filter for this kind of game, as it makes it a lot simpler to create dynamic but simple art. Also, just having a few asset variations to decorate the empty space, or even just a parallax background or two/some flickering lights. Just something to help it feel more alive.