Thank you!
KamikaziDev
Creator of
Recent community posts
Managed to get the WebGL to work with some really strange window finagling.
Game was a bit difficult, it felt like a lot of enemies would instantly hit me upon me hitting them (which is probably just my skill issue) and the non-regenerating health was brutal. Super fun, the story is a nice touch and the graphics are really good. Very well polished, even if some of the effects are a bit too much on the eyes.
Very unique. Interesting gameplay, clever concept. I did initially struggle to figure out what exactly to do, but got it pretty quickly. The sounds were a bit harsh, although they sounded like they were stuttering so that's probably on my end. The art looks good, and I'm amazed at how in-depth your difficulty settings are.
Very fun! The focus required was intense in a good way, and the characters moving around was a nice touch. The artstyle looks good, and the adaptive music really adds to the flowstate. My only suggestion would be to make the instructions for each category more central.
Reminds me of an old minigame from New Super Mario Bros on the DS!
It is in fact beatable! Amazingly polished, felt super good to play. My only complaint would be the balancing, the game was very difficult round one even using the towers but by round five the player got strong enough to clear the enemies unaided. However that's very minor (and if anything is fun in its own way), the game feels wonderful.
Also, the faces are a nice touch.
Super fun. The graphics are very pretty, the gameplay loop is satisfying, the story was a nice touch. My only critiques would be to add a function to skip dialogue (when retrying a level) and to probably add a pity system to the dice rng (I lost 50 health to ten very unlucky rolls in a row).
On the polish side of things, looks good! Adding a bit more punchiness/juice would be good but the game feels really good as-is!