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KamikaziDev

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A member registered Jul 08, 2022 · View creator page →

Creator of

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Additionally, where should we submit/send them to indicate that we have added the API and would like Vedal to play them?

I got a run in 2:32! GG

What was the time?

Super fun! I loved the inventory system, it's really clever and harsh. I did end up kind of ignoring it as the combo of Neuro and the one that gets double damage when neuro's at full health just shredded absolutely everything, but with a bit of balancing this would be perfect!

What's there is mostly well polished, the art and design looks beautiful. However, the inability to find each other and the lack of communication of the signal mechanic (also that the drones don't do much) kind of hamstrings it. There's a lot of potential for a really fun game, it's just a bit unfinished.

A clever little point-and-click puzzle with some really nice art! I do wish interactable items were like highlighted, but all in all super fun!

Super fun! The pointer for where to go to trigger the next phase was brilliant and I loved the chat messages!

Pretty good!

This game feels good.

I could unironically play this for a long time, it feels like it would be great for speedrunning.

Well executed. It was a bit hard to control and click the right things, and I do wish there was music or some kind of more FX, but super polished for the time limit.

We all are. Anyone who has submitted a game to the jam can review other people's submissions. Remember to be fair and unbiased!

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Hey! Someone else who made a turn-based game with a CPU mode!

The game was super fun, the sound was well-executed. I assume the fact that you can't see where your opponent puts their items is intentional, it creates a fun game of chicken in terms of drawing from the chests. Occasionally the AI would just not finish taking its turn and softlock me, but that's probably a pretty hard bug to fix.

Edit: I'm curious how you implemented the AI. Is it just a layer on top of the base two-player mode but automatically performing actions?

Clean, simple little AFK game. Some more juicy sound/fx when you click a button would have been cool, but it's pretty polished as-is!

Such a cute story! I loved the little minigames.

I love the dash mechanic, with a bit of polishing it would be incredible in a full game!

While unfinished and I couldn't really figure out the whole ruleset, there is definitely something golden there. The card effects are *beautiful* and with a little SFX would be perfect. I also really like the dialogue box.

Pretty fun! One of the puzzles seems to have been broken by I presume a box not being rendered offscreen (I'm probably just dumb though and can't figure it out). I like the graphical style!.

I have... a soft spot for dress-up games.

The art is really well done, and props for doing this in HTML/CSS! Deffo one of my favourites from this jam.

I loved the use of the simple light level, then the memory aspect of where all the levers are in the dark mode. That said, I couldn't get past the spikes.

So. Much. Fun.

The emails were really well-written, I loved the storylines going on across them (Ben best :3). The effects for each email felt good, and it never seemed to run out of unique e-mails. Eventually I started picking up on a pattern in the writing of each e-mail as to if it was phishing, but even then it was still super fun.

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Really quite fun, I could play this for hours with a few small adjustments. The menu is clean, the art is amazing, and the gameplay loop feels good. The inclusion of lots of counter spaces and the settings menu is the cherry on top.

I wish the movement speed was a bit faster, it felt a bit frustrating to trudge along under a tight timeline. Additionally, I could not get past day 2 as the drink they asked for required a lava lamp which I just could not find.

Also the story was really good, it felt engaging and actually relevant to the gameplay.

Surprisingly fun, the recall mechanic was super cool. I do wish the controls were explained ingame or some form of teaching the mechanics happened, but the fact that a help menu exists is a huge bonus.

The mouse sensitivity was a bit high and the FOV a bit low (although I'm biased, I play on pretty high FOVs usually), and I was able to cheese almost every orb with some cheeky airstrafes, but all in all a well put-together game!

Then you should be able to basically copy it piece-by-piece to a new page.

Are you a contributor/admin/do you have access to the itch page they created?

Neuro-sama Game Jam 2 community · Created a new topic Bots?
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Upon submitting my project to the jam, I got followed by a couple of accounts who all have a similar creation date and amount of accounts they're following. I'm not sure if this means anything, but I figured I should report this somewhere so the moderators are aware.

Edit: They all have very similar naming schemes too.

^

Thank you!

Thank you!

Thank you! Very good points on the end screen and high score setup, will definitely have to do that if I end up doing a post-jam update. Also, massive props for playing all the games and doing in-depth feedback, it is much appreciated!

Thank you! And yes, that's what it was based on :)

Thank you! Good idea for the score feature, will take that into account!

Thank you! The menu was kind of a "why not" thing so I'm glad it's cool!

Thank you!

(and no problem for the help during the jam :D)

Good polish, and interesting game. Super juicy and fun. My only complaint would be that it was hard to see when I had to move to avoid the Killer Shapes spawning on me.

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Managed to get the WebGL to work with some really strange window finagling. 

Game was a bit difficult, it felt like a lot of enemies would instantly hit me upon me hitting them (which is probably just my skill issue) and the non-regenerating health was brutal. Super fun, the story is a nice touch and the graphics are really good. Very well polished, even if some of the effects are a bit too much on the eyes.

Thank you!

I'm confused on how to play. I can hover over items and get their descriptions but nothing else.

Very unique. Interesting gameplay, clever concept. I did initially struggle to figure out what exactly to do, but got it pretty quickly. The sounds were a bit harsh, although they sounded like they were stuttering so that's probably on my end. The art looks good, and I'm amazed at how in-depth your difficulty settings are.

The jam already closed, it was a 3-day jam. The 7 days is the voting period on the entries!

Thank you! You made great use of juice yourself :D