Amazingly polished little rage game.
KamikaziDev
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My ears! The music and death sounds were super crunchy (not a bad thing), but waaaay too loud. The artstyle is REALLY good (just a dew camera/aspect rotation settings, couldn't see the end goal in some levels or the entirety of the menus), but the theme connection (while there!) feels more like a level design construct than an actual mechanic. The player movement was on point, although maybe make it so you don't have to keep holding jump to get the max height?
https://itch.io/jam/icojam-2023/rate/2197273 , I would love to play your game but I can't run it because :apple:
Spectacular. My only complaint is that I was in a room with the creature when the warning triggered so it was stuck walking on my face (a bit of an immersion breaker) and for the creature having a health-bar I couldn't seem to shoot it.
Spectacular entry! Maybe a bit of environmental storytelling/context for each ammo stash? (like a broken cabinet or a corpse)
Honestly I'd recommend a pixel-art filter for this kind of game, as it makes it a lot simpler to create dynamic but simple art. Also, just having a few asset variations to decorate the empty space, or even just a parallax background or two/some flickering lights. Just something to help it feel more alive.