Just saw your video, I'm new to the channel. I'd love to see a web build, that would be awesome.
Recent community posts
First a question: Is Aiby a neural network?
Now what I think: This is a cool idea, although the AI is more annoying than it actually helps.
Now that I think about it, it's like Squid. Funny
Very cool how you made this in Scratch! Just as a tip, when packaging you could maybe activate the "start automatically" option so that it doesn't show the green flag before the game starts.
Thanks for your feedback! This actually was my first game jam, and I'm very surprised by how well everything went. I think the polish was possible because we implemented it from the beginning, for example, we created the enemy hit animation right when we implemented enemy hitting itself. Also, about the dice: Maybe that's kinda the point, I mean our main mechanic is bad luck.
Thanks for your post! I'm glad you liked the game. You're right, it's more timing-based than it's about luck. About the weird thing, we didn't really have time to get better music right there, since that was added about 10 minutes before the deadline.
That's right, the battle system is pretty bugged. And yes, we originally planned to create some kind of tutorial, but due to time constrains, we were not able to implement it in the end. Thanks for your post!
Very impressive how you were able to create a platformer game in Scratch in just 48 hours! I love the idea to use dices as a way to attack.
Also, it's really cool that the game has controller support!
Very fun game, I love the minigames, my only problem is that the rooms are very repetitive. They all look the same. Also, you sometimes see an enemy in a room, then the battle starts and you fight against another one.
Wow, that is nice to hear! Thank you for your post, I can recommend Super Paper Mario for the N64. You may want to play it through an Emulator, since N64s are really hard to find. But that game also has a combat system like this game, and it is a lot longer.
This game is so fun, and it looks gorgeous, too! The only problem I have is that due to all of the objects on screen, I sometimes can't really tell, why I got hit. And the lack of a fullscreen-mode also bothers me. But besides that, it's a really fun and polished game.
The tutorial is cool, but my character sometimes changes their z position and I can't interact with objects anymore. Also, I'm not sure about the use of images of Mario, Sonic and the NES. I don't think Nintendo or Sega are okay with that.
Really fun to play, but I feel like the turrets and the mines are pretty unnecessary. Also, I don't want to memorize all of the different rolls and what they do, maybe write that somewhere. The game also looks like and asset-flip, the graphics aren't really appealing to me.
Very cool looking game, but I don't really understand, how the cars move, sometimes, both players are at the same position and roll a 1, but player one moves 1m and player two 3km, so that is pretty scuffed. Also, I feel like the randomness system is weird, I either roll a 1, or a 4. But never anything else. And the ?-Box looks weird too, it doesn't really fit in. But the rest of the visuals look really good, everything fits and I have no idea how you managed to create all of these assets in 48 hours and program a game around them. I also like the shader that outlines the objects, that looks really cool and fits the art style very well. And the UI design is awesome too, those drivers just look cool.