Thanks for the feedback! Yeah, I had plans for more kinds of 'objects' and puzzles that they would be used in, but I cut them because I was running out of time.
Woahsea
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This is incredible! Only two minor issues: the health bars can be difficult to see on red ground, and it is difficult to see the projectiles and spikes at first (maybe they need a high contrast outline?). This is so much fun to play. It looks great and is very polished. One of the best games in this jam imo.
Nice idea! The combat wasn't really that fun, to be honest. That code level was a great surprise, but literally just turning some code into a level (instead of just making the ground look like code) didn't lead to the best level design. Whilst the game doesn't look the best overall, I really like that level transition!
This is a very creative take on the theme! I don't think there are any sound effects? There could also be some better visual feedback to the player about when they take damage; at the moment it is quite hard to keep track of your health when you take damage. It is quite fun and satisfying when you manage to get a high score and a large ball!
Fun game! I did get a bit confused with the health at first as the game didn't make it very clear visually if I took damage. The rolling also takes a bit too long; it kind of disrupts the pacing and can feel slightly unfair. The game looks pretty nice overall! The enemies are quite fun to fight as well!
Nice simple game! I wonder if there's anything else you could do with this. Not sure if it's intentional or not, but you seem to be able to lift the dice back up before they finish rolling? That could be interesting to explore - what if there were a ton of dice that you had to manage and prevent from getting bad rolls? The game looks simple but nice. Overall, good job!
Nice concept! I would have liked to seen it taken a little further - maybe the dice could be rolled again by something in the middle of a round?
There were also too many subtle speed changes caused by the dice - would have liked something a bit more varied and interesting. For example, what if, instead of just a simple speed increase, the enemies could get some kind of dash attack? The enemies were a bit easy - another enemy type, perhaps one that could shoot projectiles, could make things more interesting!
i enjoyed using the rocket launcher, it was pretty satisfying. The game is pretty fun and has a lot of potential!
Amazing presentation - very well polished! However, I don't think the randomness helps the game. I think it would be more interesting if there was a fixed order of tiles for each level that players could plan around. Also, the enemies were generally more annoying than interesting. Still, the game was very fun to play!
Fun game! Most of the puzzles were a bit too easy - you can kind of just fiddle around until you get something that works. Some control over the camera would have been appreciated. It also never really matters when you have two dice as you only ever need to focus on one at once. Using multiple dice at once is great idea and would have loved to seen that expanded upon!
I really like this game! The concept is great and executed well. I think there could be some minor tweaks to the physics/controls (you accelerate quickly to a bit too high of a top speed imo, the fall speed could be a bit slower). The cooldown to see your next ability is also a tad too long. Overall though, the game is very fun!
Fun game! It could be a bit frustrating with two dice - maybe it would be better if the colour of the dice didn't matter? You can also sort of half-cheese it when you have only one dice by just constantly spawning in new ones. I do really like the calm atmosphere though - definitely quite unique compared to other games in the jam!
This is great! Definitely one of my favourite games in this jam.
I do have some a few very minor issues. I think the hitboxes could do with some tweaking to make it feel more fair and the dash and shield abilities could do with some small buffs to make them feel better to use. Also, there seemed to be an issue where my actual starting health was 5 but displayed as 8? Made it a bit too difficult.
I really like how the dice work and the quick decisions you have to make with them are great. Maybe it would be better if there were multiple places to use dice to unlock the door?
Very fun game. That repel ability was also very satisfying to use.
