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Retro Buff

137
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A member registered Nov 19, 2019 · View creator page →

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Same problem here, you could fix it by added the PSX version to your upload of to the PC version

Oh cool, thanks

(1 edit)

nice, is the browser version also the demo?

Can I buy the ROM of the full game somewhere

Thanks, how did you like the boss fight?

Not exactly :p

is there some way to challenge this?

(1 edit)

um no, that's not true. We had one account, this account and it's the only we used. What do you even mean by that? We worked out asses off on this game and we haven't done anything other than rate and comment on other games with our one account

Fun little idle game, nice art as well

A fun little arcade style game, great pixel art and animation. A creative interpretation of the theme but maybe add a dodge roll to help with combat

A fun little platformer, really well polished

An interesting twist on a familiar mechanic with a really polished presentation

I like this game, the Roll to roll your gun is a very creative twist on a familiar mechanic

That was a fun game with a cute story and great art, and as a DM i' a sucker for Dnd references in games. Great entry!

I absolutely love the prince's design, great model. The game is fun if a little slow paced, it seems to take awhile for the die to switch back to the prince

The game works as intended and the art direction is nice, the dice aspect does seem a little tacked on but as far as I can tell the maps are random so it still fits the theme. Overall I had fun with it 

I like the models and love the colour palette, the voice work was excellent as well. Gameplay wise it was was fun but i'd think about making the enemy hitboxes bigger and throw in a boss fight (unless there was one and I just didn't get to it :P). I did also notice that sometime an enemy will go under one of the large hands and you won't be able to target it well with the smaller hitboxes

Very creative use of the theme, excellent puzzle game. The only thing i would add is a display showing the current totals of the play areas. Otherwise the art and music really helped sell the calm, zen atmosphere

The core loop, art, and sound were all of an exceedingly high quality. Fantastic entry and great fun. the fact that you play as the dragon was inspired and you may have even made a better dragon than mine! only thing i'd add is some mechanic to recover health and maybe some boss fights with unique mechanics

excellent pixel art, story was an interesting trip

Fun little concept, I enjoyed it

Interesting twist on a classic formula, I like how the the die faces changed based on the level

Ow my ears, that being said very appropriate sounds. I love that there is a text adventure in the jam and that is a good one to boot. excellent writing and the interface was really polished, awesome entry!

Loved the presentation and the combination of both strategy and random elements. Also best name for a game ever!

Originally the plan was to have the enemy health and instruction on the a pause menu but with in the time constraints the game play took priority. Granted as a GBC game it does feel appropriate that it has the instruction separate from the game itself

Ya, I've been there. The ghost enemy in our game tents to knock you off the grid and we didn't catch it until it was too late. Also the orbs wouldn't combine by the end either

A fun take on a familiar formula, only issue i had was sometimes when i got 3 of a kind nothing would happen. I like how you could pick what to add to your machine, it added some strategy

Interesting game, it was nice to see an old DRPG style game in the jam. Your game was fun but a button press to speed up dialog might be a good idea

I really enjoyed the games minimalist art direction but I may be biased if my own entry is anything to go by. I like the overall gameplay and The wizard seems the most fun to play as, it would be nice to be able to choose your character type at the beginning.

Thanks, the enemy health is listed in the description along with the rest of the games instructions.

When it's done, the game is still more buggy than I'm comfortable with

Great art, fun core loop. only thing I'd change is the hitbox size for dicing up the dice and the dice hitting the enemy, they seem smaller than you'd think. Otherwise great entry!

That is some excellent pixel art and i like how you added an extra layer to the roll mechanic

Fantastic style and GREAT sound design, i couldn't help but laugh when I first attacked the caterpillar. Fun core game loop that really nailed that "one more time" mentality. Really great entry, i hope you expand on it in the future. I also love that you can straight re-roll any number, still can't get past the snail though

Love the art, always a fan of good pixel art, and a cool combo of familiar mechanics into a unique and creative core loop

Well the description's not wrong ;)

A fun and beautifully animated game, got pretty tough by the end, Was there a way to heal that I missed? Regardless a good game with funny writing

This was a very creative idea, I like the mix of world building and turn based strategy and the presentation was excellent

Fun little joke game, only thing i'd change would be to let you preform multiple action before resetting. Maybe something like a chaos meter you have to try and fill as much as you can before time runs out

A simple but satisfying game with plenty of room to strategize with very high quality art, Great job!