I love how much carecter the dragon has with so few anemashens
Play game
Fire and Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Overall | #7 | 4.507 | 4.507 |
Enjoyment | #9 | 4.460 | 4.460 |
Presentation | #14 | 4.698 | 4.698 |
Creativity | #44 | 4.361 | 4.361 |
Ranked from 202 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Drag'n drop dice to burn the villagers to a crisp.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Did not expect that I would be the dragon, I guess the dragon is just playing with the humans :P
Love the grid based combat, it fits the dice mechanic perfectly, highly rated !
The core loop, art, and sound were all of an exceedingly high quality. Fantastic entry and great fun. the fact that you play as the dragon was inspired and you may have even made a better dragon than mine! only thing i'd add is some mechanic to recover health and maybe some boss fights with unique mechanics
Best in class art, satisfying peasant burning fun! Great stuff. Thanks for stopping by the stream to share your game :D
great job!! awesome submission. good level of strategy and great presentation too.
had a blast playing it 😁
this was really fun, cute, and well designed! that is, until the king's regalia showed up, with a full vertical lineup of heavies, and I rolled two all-vertical dice in a row, and lost. I think that was a mathematically-impossible round to win, given my roll results, which was a bummer, because I had been winning perfect up until that point.
maybe for the post-jam version, you could write some special case logic to handle such cases, to not give players impossible challenges. but, very very well done for the game jam!
I loved your game, but yeah this is a problem you inevitably fall into. Why not give the player the option to save a dice when they don't need it for exemple, either using replacing a dice later with it, or just giving its color to a dice, or maybe even choose the color of a dice before you roll the three ? It woud give another layer of strategy since you have to perform well enough first to be able to play a round with just two die, and then give you a tool to escape those impossible rounds (the three blue die when you get two stacked rows of enemies is a feelbad game over).
Maybe even a special power up that lets you chose the color of the three die before rolling, that fills up with combo points, incentivizing the player to take more risks to create rounds where they wipe a lot of enemies at once, rather than just try to kill the most enemies every round. In general combos being accounted for seem like a good twist, even just a blue and green line intersecting with +1 damage might be fun.
It felt very good to create openings strategically in lines rather than do the most damage overall for exemple, because it probably means you'll do a lot more at the next round with red or blue die.
It's a very fun game already and it seems like there could be plently of ways for you to twist it into something more, so bravo really, very good stuff and I hope you keep working on it, it'd definitely buy it as a finished game !
Such a well made and polished game. I loved the details like the controls on the message board. It is very satisfying to roast a whole line of villagers, however it is a bit too easy. It would be cool if the different dice interacted with each other, for example they could block the damage of other dice, so you have to think more carefully about placing them. Nice job overall!
I liked this so much. The game is awesomely well balanced. Enjoyed every bit of it.
The concept was great and well executed! I literally have no criticisms for the aside from maybe more variety. Great job on this one!
Wow, really well made and fun! Even though I got the gist of it I just wanted to continue playing, it was somewhat addicting... Great entry!
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