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A jam submission

The Fellowship of the DiceView game page

Use the power of the dice to explore the world and kill demons !
Submitted by BidentWorks — 1 hour, 58 minutes before the deadline
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The Fellowship of the Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#4333.8333.833
Presentation#7173.8333.833
Overall#8633.5003.500
Enjoyment#20652.8332.833

Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Dice rolling affects what you can create

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 44 to 25 of 44 · Next page · Last page
Submitted(+1)

Very nice looking game! Art was beautiful. I liked the duality of placing tiles and moving units too. My biggest critique is that the game is too long - I would have preferred smaller levels to get the hang of it and also to "win" quicker.

Excellent entry overall!

Developer

Thanks for playing, and yes, fair point!

Submitted (1 edit) (+1)

Cool game, looks great visually! I think music would really improve the experience of this game. The fact that turns are slow, there's no music and enemies that aren't connected to you don't really do anything makes it a bit boring. There is a bug if you end your turn while a unit is selected, it will still show the possible places to move to and attack. Esc to deselect doesn't work well when that's also the key to exit fullscreen in my browser.
There's great ideas here, but the execution has to be improved upon, as some other commenters have noted as well.

Developer

Thanks a lot! And very fair critique.
Definitely lacking music, that's one of our big regrets this time - out of time. 
Same excuse for the lack of polish, though we're still pretty happy we delivered something playable.

Submitted(+1)

Cool idea and great visuals, polish and sfx it all tied together really well.

Like others mentioned this game is slow. The cursor movement is slow. Enemy turn is slow because each enemy is shown even when not moving. The dice roll is slow. And it feels even slower because of the repetivness of gameplay. 

You only have 50% chance to spawn units and they do the same thing with slightly different variables under the hood. The 4,5 and 6 are pretty much useless as you can ignore connecting up to your main island if you just spawn your units next to each enemy island.

Finally, there is not much strategy, you just throw your units in battle and sometimes place them so they can't be attacked by 2 enemy at the same time.

I love turn based strategy games, but for now this one is too slow and not varied enough yet.

I still played 40 min of this game as it looks amazing and eveything thing fits to the theme of the dice very well.

Developer

Thanks a lot for playing and sharing your thoughts.
Won't deny the lack of polish, probably a bit too ambitious this time. Still happy to hear it managed to grab you enough for 40 minutes despite the flaws!

Submitted(+1)

Great design and cool idea.  It does require a bit of time to go through it but it is worth it (then again I have a soft spot for turn-based games)

Developer

Thanks a lot for playing it through!

Submitted(+1)

Loved the art style!

Submitted(+1)

Really cool idea and I like the art style. I encountered a bug where I couldn't end my turn. I think maybe when I accidently told a unit to move to the same square it was already on.

Submitted(+1)

This was a very creative idea, I like the mix of world building and turn based strategy and the presentation was excellent

Developer

Thanks a lot for playing !

Submitted(+1)

the core mechanic of building the world with the dice is nothing less than genius! 

in addition to it, you managed to add turn-based army combat X_X this entry is top teir 

Well done and the best of luck

Developer

Thanks for the kind words!

Submitted (1 edit) (+1)

A very creative game, reminds me of the classic Heroes of Might and Magic. At it's current state, it is already tons of fun and feels polished.  The Tetris aspect of the map building also gives it more depth  and strategy. If the devs plans to update this, I can see my self playing this again and again :D

Developer(+1)

Thanks a lot for playing & for the nice comments!

Submitted(+1)

What a fun idea. I usually try to give nice feedback, but I'll be more honest because I like the idea.

I'm sure you would but you ran out of time, but i think audio would be a huge help also I'm not super sure what all my structures do and how to engage my foes. Additionally, i think making it all one level so everything is visible might be a good idea or at least for the first few levels if you planned on having a lot of levels. Easy small bite-sized tutorial levels to get introduced to mechanics would be good. especially for how long this level takes

I really like the art and placing tiles felt so snappy! :) rolling and getting new pieces also made me feel good. I liked this game a lot, fun idea and I'm really glad it was one of the few I got to see. you should be proud!

Developer (1 edit) (+1)

Thanks !

I definitely agree with you ! The game sorely lacks background music and tutorial levels (and a control guide). 
It's just a shame we didn't have the time to add any of it. 

As for what the structures do... Tbh, they do nothing at this point... We only had time to implement the summoning tiles : 1, 2 & 3.
The four-tress (see what I did there ;) ) was supposed to block ennemy movement, and the 6-temple was supposed to heal/ressurect units. 
It just was too ambitious a scope for such a short jam.

Submitted

you did more than I could've for 48 hours. Most impressive good start

Submitted(+1)

Cute game with impressive visuals! I think all the relevant feedback has already been mentioned! Great work for 48 hours

Developer

Thanks a lot for playing !

The feedback has been heard !!!
We wish we had more time to make the music, make the ennemy turn faster, fully integrate the animations and add the tutorial/guide. 

Submitted(+1)

I enjoyed this! At first I thought I would nitpick how much time it takes, but I kept playing for quite a while so I guess I'm full of it.

Its definitely a unique concept, and I like that rolling a 1 isn't as bad as it could be cuz you get a wizard that slaps.

Developer(+1)

Yup ! We wanted to balance the dices !
I'm glad you enjoyed it ! 

Submitted(+1)

The game looks very nice. It gives the feeling of good retro games and has cool mechanics)
P.S.: It would be very cool if everyone who sees this message would go and honestly evaluate our game. Because we have already rated over 140+ and continue to do so, and our game has only 40 ratings...
Developer

Hey ! Thanks for playing !
I try to play the games of everyone that comments. But I only have so much free time to do so ! I'll try my best ;)

Submitted

I'll try it out but not having a web build makes most people pretty hesitant.

Submitted(+1)

Really fun game! I'm surprised you were able to make this in the 48 hours. Great work!

Developer

Thanks for playing !
We wanted to do so much more ! More UI, tutorials, music and more.
Still satisfied with what we turned in. 

Submitted(+1)

Great game! I enjoy this game, Impressive game in such a short time. Great job!

Feel free to check my game if you want to challange your brain muscle!

Developer(+1)

Thanks !
We wanted to do so much more. We didn't even have time to add a music or the end screen... 
But that's a game jam for you ! 

I will check out your game. It's my policy to try and play games from people that comment in here.
As long as they are playable in browser... And as long as they are not WASD only...

Submitted(+1)

Great strategy!

Developer

Thanks a bunch for playing !

Submitted(+1)

Amazing presentation and creativity, but really slow.

Developer

Thanks for playing and for the honest feedback!
Yeah, definitely would be better to speed up enemy turns - couldn't make it in 48 hours :D

Submitted (1 edit) (+1)

Superbly built game ! Had a good time playing this one , the UI , gameplay and artwork is so well polished and built ! I loved the tutorial as well , really intuitive and helpful !! Good stuff all in all :D !!

Developer(+1)

Thank you !
When you say tutorial, do you mean the screenshots in the itch page ? Or the short guide in the Play screen ? 
We wanted to add an actual tutorial but didn't have the time...

Submitted(+1)

I mean the screenshots, I considered them as a tutorial for the game ^^. I think adding a tutorial In the game itself 'could' have been better but with the time restraint the screenshots did a perfect job, for me I read the desc, and the screenshots explained everything pretty well.

Submitted(+1)

The pixel art is fantastic and the concept is really cool! Seriously great work!

Developer

Thanks for playing !

Submitted(+1)

Cool game. Does the terrain have any effect?

Developer(+1)

Thank you !

We had plans for buildings to have effects (fortress blocks ennemies, temple heals units, etc.).  We also wanted forrest to slow movement down.
As of now, mountain and water block movement.

Viewing comments 44 to 25 of 44 · Next page · Last page