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gamingjanitor

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A member registered Sep 10, 2017 · View creator page →

Creator of

Recent community posts

Nice job! One suggestion I have would be to maybe include a small hit stun when a normal ball goes in. You don't have to worry about dodging if eating up large groups of golfers.

Nice idea but playing Tetris with the inventory didn't seem to be all that necessary. I would like to see a polished version of this game :)

Nice humor and concept. The foot race was tougher than QWOP.

Fantastic job! I would love to see this turned into a full game.

No game has gotten this close to what it feels like to touch a flag. 

Nice! Well done. Reminds me of Pac-man when you get the large dot and can attack the ghosts. 

Sweet! :)

Nice job! Interesting dodge/reload mechanic that increases the tension! I hope you turn this into a full game :)

I loved papers please. I think you defiantly hit the feel of it. Nice presentation! 

Really cool idea and I like the art style. I encountered a bug where I couldn't end my turn. I think maybe when I accidently told a unit to move to the same square it was already on.

Fun game and nice presentation. It was too easy. Enemies seemed to be more like moving blocks. I can't wait to see a completed and polished version of this :) 

I like the style :)

Thanks for playing :)

Thanks for playing and the feedback :)

Thanks for playing and the feedback :) I planned to do some more balancing and have the enemy use more abilities. Ran out of time due to real life stuff :(

Thanks for playing and the feedback!

Thanks for playing and the feedback!

Well done. I had some really bad luck when up against healers. Some fights took a while to finish.

Great job!  Having to collect the ore next to the machines, helped increase the suspense.

Nice visuals. Took me 311 to get to level 10

Nice! I like the art style and the frantic dodging.

I liked having random jumping power. Makes the player think about each jump instead of developing muscle memory. I had some trouble with the controls. I think the character slides a little too much.

Nice job! Interesting mechanic being able to draw Tetris blocks.

Yeah I wanted to add in some more abilities and do a lot more balancing. Ran out of time sadly. Thanks for playing and the feedback :)  

Hey thanks for playing and the feedback :)

(1 edit)

Edit:

 Here is my v1.2 playthrough. I attempted to speed run v1.2

I did find a new bug. At the title screen if you pause then reset the level, there will be a overlapping second music track that starts.  

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First of all I love the art style. I think giving the robot a single wheel instead of legs adds a lot of character to it. I liked the majority  of the puzzles and how well you taught new mechanics . The one puzzle that gave me the most trouble was the one with the big red box. Once I figured it out I had that "ahh haa" moment and also "I'm an idiot" feeling. 

There were some puzzles that after solving it, the pacing felt a bit  sluggish having to wait for a platform to move or a door to open. 

On my second play through I looked for bugs and short cuts. I found a few, some you might already be aware of. I recorded my third play though showing some of them. Testing GMTK's Untitled Magnet Game.

I really hope you eventually turn this into a full game :)

Thanks for playing :)

Thanks for playing :)

Thanks for playing :)

Your game is fun :)  I really liked how the spike recharged your shuriken. One level I sent it out to break a bunch of blocks while I spammed shuriken at the enemies.

Thanks for playing :)

Awesome job! Felt like I was playing a Zachtronics type game.

Was fun :)  I only got a score of 4600.  I really liked the art style. 

Well done! I could see it being a fun little mobile game. Cool art style. Controls reminded me of that old lunar lander game. 

I like the art style. I like how you joined a platformer and Tetris together. Would be cool to see future levels incorporate having to make a Tetris to clear out obstacles.  

It was fun :) Wish it was a little more fast paced. 

Neat idea! It might be cool to use the anchor to block projectiles or other types of hazards. 

Thanks for playing! Next year I will have to see about getting a team together :)

Thanks for playing :) I might work on the game in the future. I will have to see if my work schedule becomes a little more stable.