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A jam submission

Rogue DiceView game page

This is a small rogue-like(ish) prototype where you use dice to move your player around a level.
Submitted by Vimlark (@vimlark) — 5 hours, 18 minutes before the deadline
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Rogue Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1774.0194.019
Enjoyment#2183.8553.855
Presentation#2614.2304.230
Creativity#2663.9713.971

Ranked from 491 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a roll and move rogue-like. The roll of the dice decide how you move and what you can do.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 211 to 192 of 211 · Next page · Last page
Submitted

Really liked how polished the game is. I think it would be better, if ther was some auto next turn when you use all 3 dice, but this is just a minor thing. Game mechanic is really good and different types of dice adds depth to the game.

Submitted

Enjoyed playing this game. Never felt the need to buy anything other than attack die and remove green moves, and it was pretty easy to turtle through. Perhaps if there was a par time to try and get through quickly, and also let you pick the value of die you were buying.

But for the time limit, very good work.

The game is really good, everything was just simple and yet so fun, I can't wait to see a polished/completed version of this. It would be pretty fun if it has an endless mode.

Submitted

I enjoyed it. :) Could use some quality of life improvements though, like automatic re-rolling once all three dice were spent, entering the exit when one moves over it (so you only need to roll a number big enough without the need for an exact match) or automatically finishing the level once all enemies are dead (at this point it's trivial and only takes time). I was also a bit irritated at first by the symbol for the "move"-dice: it looks like that "drag around"-cursor but if you click on it and actually try to drag it into the playing field nothing will happen. Only later I understood that it indicates the type of dice and isn't a control instruction. Balancing-wise it misses some form of time pressure (a number of max moves or a timer that will spawn new enemies when it reaches zero) or some more enemy types with different movement patterns. Right now it's a bit too easy to keep your distance to the enemies and take them out one after the other. Still a very impressive result for a 48 hour game jam though! :)

Submitted

Cool idea and as a few others mentioned it was a bit on the easy side. Still a good entry and polished experience!

Submitted

Very good presentation, really entertaining but not much of a challenge. Nevertheless, it is very enjoyable

Submitted

Fun game and nice presentation. It was too easy. Enemies seemed to be more like moving blocks. I can't wait to see a completed and polished version of this :) 

Submitted

Fun game, though a little easy. Excellent presentation and very polished.

Submitted

It's a well-designed game. I was constantly thinking about my next moves and strategies with the dice I rolled.

Submitted

Super unique concept and brilliant art! I struggled understanding when a die would allow me to move certain directions.

Submitted

Really cool idea and great execution! With a bit more variety I could totally see this on published next week

Submitted

Pretty good idea and nice execution. Relaxing and fun. Although for a rogue-like it really lacks difficulty. A good idea would have been to force the player to use all of their dice before rerolling and make the map a bit smaller so you can't always avoid the ghosts or to make some ghosts move faster (maybe every time you use a die instead of every three dice)

Submitted

I like the idea it is really cool and there is really good feedback. sometimes i wish I could use less if I had a higher dice like i was stuck moving too far over and over, but I can see how that is part of the fun and creativity of smart movement. Also, i think you should make the grab hitbox for the dice slightly bigger. I do think drag and drop made for really easy controlling and was my first instinct. cool game, I liked it!

Submitted

I really got caught up in this! Lost track of time even. Nice job.

Submitted

Art looks amazing, but the gameplay felt a bit lacking. The enemies were too slow to be a significant part of the game, they were too easily avoided. I liked the idea though, and upgrading you bag of dice is really cool.

Submitted

Very clever concept! It's pretty fun :)

Submitted

The idea is cool, but at the moment you can just reroll until you get what you want, since avoiding enemies is so easy

Submitted

Amazing game! Would love to see if this gets updated after the jam!

Submitted

A great game to get lost in! It is somewhat lacking in difficulty, since it is possible to farm suitable values endlessly and the monsters are helpless in front of this. But we can fix it all. The game is great!
P.S.: It would be very cool if everyone who sees this message would go and honestly evaluate our game. Because we have already rated over 150+ and continue to do so, and our game has only 44 ratings...
Submitted

Fun little puzzle game! The presentation is great and polished, and the gameplay was fun and engaging. Would love if there were more enemies and dice in the future!

Viewing comments 211 to 192 of 211 · Next page · Last page