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Francois van Niekerk

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A member registered Apr 04, 2014 · View creator page →

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Very clever concept! It's pretty fun :)

There's a lot of charm in the game already, so it would be cool to see a bit more polish, but TBH I think it's already great :)

Great to see another game using Yahtzee. I found it a bit difficult to control the character and aim at the same time with a keyboard. Quite a novel concept!

Another fun Yahtzee game! :)

Quite difficult, but fun :)

Clever idea!

Fun little first game! It worked just fine for me from the itch app. Small note: it felt weird to have keyboard for movement/jump, and mouse for clicking through menus. IOW, consistent control scheme would have been nice. Keep jamming!

Interesting concept! Was quite difficult to click on players to move them. 1st map that generated was very tough to navigate for me, close to impossible. Would be keen to see more varied player actions :)

Fund concept! I somehow got confused and didn't realize who was good/evil until quite late. Would have been cool if the dice were thrown closer to where you needed to drag them :)

Clever idea! Nice character animation. I went a little while before realizing how to play. I think it might be good to put an intentional spike somewhere early, so the player has to learn how it works :)

Great theme and nice simple concept! Was kinda expecting the master's master to show up and denounce their apprentice as weak and feeble or something ;)

Clever puzzle design. Fun little experience :)

Very simple and relaxing. Well polished for the time :)

Fun little caper! I liked the different characters and felt like we were building a spiffy squad. Would have liked more nuance to the vault part and/or more of a payoff, but it was still great!

Great atmosphere and fun little concept! I enjoyed playing a few games :)

Thanks for the reports. Unfortunately it does seem like this is a thing that can happen and restarting is the only way to fix it. It didn't happen when I was working on it, but I've also seen it happen in the build now. I'm guessing it's a floating point difference maybe? I can't update the game this week (cause of GMTK Jam), but maybe next week I'll put out a patch that fixes it. Fortunately it's relatively rare and I've gotten through a game without it happening. Frustrating when it does happen tho, sorry!

It should work just fine on a laptop with a recently new browser. What browser are you using?

Thanks for making this! Made a small thing using it: https://francoisvn.itch.io/ruins-of-instability

Thanks for making this! Made a small thing using it: https://francoisvn.itch.io/ruins-of-instability

We're working on an improved version of the game, called Jetstream. Hopefully coming soon to mobile: http://jetstreamgame.com/

Really happy to hear Streamline is calming! <3

Those sound like some good suggestions! However all development effort on this project is currently being directed to Jetstream (http://jetstreamgame.com/), our spiritual successor to Streamline. Besides looking better, having much better audio and other polish changes, Jetstream has quite a few new mechanics, while removing the clunky two-player mode you're referring to (it was a nice experiment, but I agree - it's not as good). We're current working on a procedural generation mode for Jetstream and will be putting out an update with that, as well as bringing it to mobile platforms.

I'd love to also have some sort of level editor, but alas that tends to be an expensive feature to do. We have an internal editor, but it would be a lot of work to get that remotely acceptable for public consumption. Jetstream's procedural levels will be structured a bit differently, so it'll be a bit easier to share them in some ways - think more like groups of daily levels where everyone in the world gets the same set. We're working hard to get that done soon :)

Thanks for playing and your feedback!

Thanks! We've been working on Jetstream (http://jetstreamgame.com/) as a follow up with the same core mechanics but fleshed out a bit more. Maybe that scratches your itch?

I've fixed the scrolling bug before, but unfortunately the ever-changing web standards means that it constantly needs a new fix and I don't have the capacity right now to look into that. Sorry! Hopefully playing in fullscreen or with the itch app is better :)

Thanks! It's currently not open source, and I don't have plans to open source it. I might revisit it at some point to add more levels or some sort of procedural generator, but it's not a priority.

I'm not quite sure what the missing "sauce" for this idea is. I have a feeling it needs a bit more design of the underlying system to make it fun. More cards would add variety, but I think it would need a better longer-term goal and a more logical reason for why the annual political power cost keeps increasing. Reigns did this quite well (and was a big influence for this game) but that doesn't directly carry across for Tiny Politics (I also don't want to re-make Reigns). I'll likely have to rethink it a lot and combine it with another mechanic or system or something.

Thanks for the kind words! I really want to come back and work on them more when I have some time in the future, especially Soko Match :)

Nice! Yeah, it's still just a prototype so not particularly well balanced as things go on. 95 political power is probably a bit steep ;)

We're working on a follow up version of the game called Jetstream, so unfortunately we won't have the time to support that. If you're able to embed the game without our help, and link back to the game, that'll be ok for now. Thanks!

Fortunately one already exists! Just select the menu in the top left and then the "leave" option. Sorry it wasn't obvious! :)

Also, you might find that the arrow keys are easier to use than dragging on desktop/laptop ;)

Thanks. We're looking into a general solution we can use. It probably won't be as easy as downloading an APK is for Android, but perhaps we can find something workable. At worst, I'm working on an HTML5 build, which should serve as an intermediate solution :)

Thanks for the praise. I'd love to get an iOS port going too. I don't have an OS X device to compile on, but my colleague does and I believe the game works on iOS, the only issue is I'm not sure of a good distribution method for such an early stage. Any suggestions?