Not until we put out a bug fix, or you hack your save game, sorry!
Francois van Niekerk
Creator of
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Fun concept! It was quite tough to get more than a few gems. I tried to decrease my light and run away, but they easily caught me. The movement is very "pac-man" as in you move until you hit a wall. But it's also quite zoomed in, so I don't have much peripheral vision. Maybe it would be a bit easier if the movement was more directly controlled and this applied to enemies too, so they would stop following you and return to a patrol route or something when you turn off your light? Feels like a bit of tweaking could make this much more interesting :)
- Interesting premise, and it feels like there's the core of something compelling here :)
- I would try cut down on the initial text to make it easier to get into it
- It was a bit confusing that I couldn't embark on the missions until I had a non-specific amount of fuel and oxygen. I just had to buy more until I had enough
- I eventually found that I can see the costs in the encyclopedia
- After a few missions, the story is starting to unfold, but I didn't feel like there was much gameplay here, I'm not really making super interesting decisions. Either I have enough resources to go on a trip, or I'm repeating a mission to get enough
- I had to keep scrolling down to get to the options. Would have been nice if the UX was a bit better. There's a lot of clicking between different menus and it felt a bit clunky
- I was a bit disappointed to see that where wasn't more after I got some moonflowers. It felt like it was building to something but there wasn't a big payoff
- Oh I got more moonflowers and then retired. That was unexpected, but it didn't feel super satisfying? I was expecting there to be some unfolding story from that point
- Interesting concept!
- Great aesthetic overall :)
- I didn't realise I needed to memorise the lyrics, so I did really badly my first show. 3/27 I think
- I think it was a bit harsh in judging and it was maybe case sensitive?
- Maybe if you indicated the difficulty of each song, like the number of words?
- I had some sort of bug after the first show. I clicked the little fix button on the side, but it didn't seem to fix everything: the old lyrics stays while picking a new song, and the new song lyrics didn't show up
- I tried to restart, but it seems to have persisted my broken state :'(
- Great atmosphere!
- I was confused if the blue pills applies to the turn I'm doing now, or the one after
- It was unclear when/why you can pass or when you're forced to take (I missed the pass count cause it was far from the button)
- It feels like the decisions are a bit too easy. Generally I take if I can do it without dying, and pass if I can't. I think the one thing that makes blackjack work is that you don't know what you'll get when you hit
- I wonder if you could make it a bit more interesting (decision-wise) if you strung together a few of these games
- I do wonder what the game is trying to say about peer pressure...
- Immediately intuitive and easy to understand
- There's generally a lot of polish, but a little more feedback/juice on the counting and hitting/missing the target would be cool. Think Balatro levels of juice :)
- I didn't visit the shop for first 2 rounds. Was nice to get interest, but I also missed seeing some cool stuff. Maybe make that a forced step or add it to the screen so it isn't behind a click
- I didn't realise how the 50% off coupon worked and that I had to activate it. I thought it was a passive
- I expected reroll to be the opposite: click to lock dice and the others reroll
- I thought rerolls were for each round, not consumables. I would be more keen to use them to try push my luck and boost my score higher
- The bonus cash for overshoot made it a bit too easy. Buying more dice is almost always the right move as they pay off quite quickly. If the bonus cash was limited a bit more it would make the decision more interesting, like get 2x the target to get a flat $2*round bonus
- Wild idea, but what if your next round target was what you got the previous round?
- I stopped after getting to round 15. Had more dice than I can count and it was getting laggy. It was pretty fun up to this point, I had just escaped the curve
- Oversimplifies game dev and makes it seem too easy. Highly insulting /s Honestly the truth is we all wish it was this easy ;)
- Art and polish is really slick!
- Some of the text is a bit small to read in the web view, and it didn't fullscreen properly.
- The devs didn't always reassign themselves properly and I had some sitting idle. I guess a realistic scenario
- When the 5 year column opened up, I had to hold back a tear
- I enjoyed being the one to prototype and then handing it off to a team to produce
- There doesn't seem to be much difficulty/downside. When I got to $1.4M I retired
- Waiting to cash out my $1.4M any day now...
The sequel Jetstream (https://jetstreamgame.com/) is available on desktop and hopefully mobile soon
That's weird! You can email me at francoisvn@clockworkacorn.com. If you have a screenshot just before the crash, pls also describe what you did next to cause the crash. Thanks!
You can email them to me at: francoisvn@clockworkacorn.com. Or you can upload them on our Discord: https://discord.gg/AXHEZBsb5V
The issue with graphics not always being visible is a known issue that is unfortunately quite tricky to fix. You can often work around it by playing at a lower resolution or in windowed mode. We hope to fix it in the future, but no ETA on when that might be.
The bug with the Strength Potion duplicating is a more serious bug, and should also be more easy to fix. That for reporting it! We need to look into why it's happening and fix it, hopefully in the next update
There are a few main ways that enemies can block or reduce damage:
- Shields: each layer of shield nullifies one instance of damage
- Iron Skin (X): reduces normal damage by X. Doesn't affect damage from other enemies, poison, freezing, ...
- Frozen: a frozen enemy doesn't take any damage, but hitting them will remove the Frozen effect.
- Health Gates: these are choke-points where you can't get past them with 1 action (like a card). Only used on the bosses at the moment
Maybe one of these was reducing the damage? I suspect Iron Skin, it's quite easy to miss...