Great concept! I love how you captured the nostalgia feeling without doing a 1:1 replication :)
Francois van Niekerk
Creator of
Recent community posts
Thanks for the reports. Unfortunately it does seem like this is a thing that can happen and restarting is the only way to fix it. It didn't happen when I was working on it, but I've also seen it happen in the build now. I'm guessing it's a floating point difference maybe? I can't update the game this week (cause of GMTK Jam), but maybe next week I'll put out a patch that fixes it. Fortunately it's relatively rare and I've gotten through a game without it happening. Frustrating when it does happen tho, sorry!
Thanks for making this! Made a small thing using it: https://francoisvn.itch.io/ruins-of-instability
Thanks for making this! Made a small thing using it: https://francoisvn.itch.io/ruins-of-instability
We're working on an improved version of the game, called Jetstream. Hopefully coming soon to mobile: http://jetstreamgame.com/
Really happy to hear Streamline is calming! <3
Those sound like some good suggestions! However all development effort on this project is currently being directed to Jetstream (http://jetstreamgame.com/), our spiritual successor to Streamline. Besides looking better, having much better audio and other polish changes, Jetstream has quite a few new mechanics, while removing the clunky two-player mode you're referring to (it was a nice experiment, but I agree - it's not as good). We're current working on a procedural generation mode for Jetstream and will be putting out an update with that, as well as bringing it to mobile platforms.
I'd love to also have some sort of level editor, but alas that tends to be an expensive feature to do. We have an internal editor, but it would be a lot of work to get that remotely acceptable for public consumption. Jetstream's procedural levels will be structured a bit differently, so it'll be a bit easier to share them in some ways - think more like groups of daily levels where everyone in the world gets the same set. We're working hard to get that done soon :)
Thanks for playing and your feedback!
Thanks! We've been working on Jetstream (http://jetstreamgame.com/) as a follow up with the same core mechanics but fleshed out a bit more. Maybe that scratches your itch?
I've fixed the scrolling bug before, but unfortunately the ever-changing web standards means that it constantly needs a new fix and I don't have the capacity right now to look into that. Sorry! Hopefully playing in fullscreen or with the itch app is better :)
I'm not quite sure what the missing "sauce" for this idea is. I have a feeling it needs a bit more design of the underlying system to make it fun. More cards would add variety, but I think it would need a better longer-term goal and a more logical reason for why the annual political power cost keeps increasing. Reigns did this quite well (and was a big influence for this game) but that doesn't directly carry across for Tiny Politics (I also don't want to re-make Reigns). I'll likely have to rethink it a lot and combine it with another mechanic or system or something.











