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A jam submission

Dicey DaisView game page

1.1 now released! A platformer where you have to roll yourself to move
Submitted by POT-8O — 28 minutes, 28 seconds before the deadline

Play game

Dicey Dais's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#23623.0003.000
Enjoyment#23662.7192.719
Overall#25672.8332.833
Presentation#28172.7812.781

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a dice who rolls around the map, and you lose control while rolling.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted

Rated quickly, good job finishing, I'll need to play this more later!

Developer

The update just released, so this is the perfect time!

Submitted

Had some good fun with this :) looking forward to playing it more after the jam too, good work!

Developer(+1)

I'm happy that you enjoyed it! I'm gonna release the first update as soon as I can.

Submitted

It’s funny how just adding a pair of legs to a die made it feel very human 😂 As other have said, if you get some time after the jam, I think you can work a bit on the controls (especially the camera handling with the mouse), so it is less confusing.

Solid entry!

Developer(+1)

I hope that you'll play again after the first update!

Submitted

I’ll be glad to!

Submitted

The inveerted camera controls are a bit annoying but oderwise a nice platformer.

Developer

Hope that you still had a good time playing it!

Submitted

Charming 3D platformer there :D

I had a bit of trouble with the camera (had to turn my mouse sensitivity down) and I think a check point or two would have helped to reduce my stress levels :P

But impressive for 48 hours!

Developer

I'm happy that you enjoyed it!

The camera is going to be updated soon, and checkpoints are a good idea, thanks for the feedback!

Submitted (2 edits)

I can only repeat the recent feedback with the camera being weird, etc. What I liked is the player animation. These Legs xD but I can tell you that not having a WebGL Build will not only make it impossible for some to play. If you have Linux on your PC and don't have WINE and/or Steam for Windows compatibility they won't be able to play your game. Also many people just review games with WebGL Builds as it's way faster to play this way.

Developer

Yeah, I'm gonna make more builds in the future, I just didn't have the time sadly.

Submitted

Yeah. Last year I did all my builds in the last 50 minutes. This year I put it on my todo list to often test my WebGL-Build while developing.

Submitted

I'm a sucker for a rat-map! The camera controls felt a little weird (inverted?) but 3D platformer controls are difficult to master without a 48 time limit so I think you did really good.

The UI tips were a bit blurry - you should be able to fix that in canvas scaling settings :)

Developer

The camera is definitely inverted, I'll have to fix that.

Didn't know about that, thanks for the advice!

Submitted

Fun dicey parkour game, though the inverted camera control made it REALLY infuriating to control.
Some bug fixes and more fine tuning and this will be a really solid game.

Developer

Hope that you still had a good time playing, I'll update the camera as soon as possible.

Submitted

Oh I did have fun, was loads of fun regardless of the awkward camera :D

Developer

Great to hear.

Submitted

I really enjoyed the concept, and how the jumping + rolling happened. I could see an interesting 3D precision platformer kind of thing, with a variety of levels to explore and things to collect. My only real complaint with this game was the Camera. I absolutely hated the forced inverted camera, and it killed my desire to play the game through to the end.

Developer(+1)

Sorry that the camera ruined it, I hope you'll try again once I update it.

Submitted

I am eagerly looking forward to playing an updated version of this game!

Developer

If you are still interested, the game just got it's first update which hopefully improves the camera!

Submitted

Thank you for letting me know, I did go back, and I can confirm that it feels so much better! I look forward to any other future updates that you go with :)

Some suggestions that you didn't ask for for future builds (so feel free to ignore):
- If you plan on fleshing the game out in general, maybe change the die to a non-die cube. You can do something more artistic with it, and there's no real reason (currently) for it to be a die anyway, other than because it was part of the gamejam theme. If you do keep it as a die, then consider making it follow the standard D6 convention where all opposite sides equal 7 (1|6, 2|5, 3|4), although I do understand if the 9 pip side was a stylistic decision.
- I assume that the slow player movement is an intentional design choice, which I respect as it makes the game kinda feel "calm" despite the "frustration" that can accumulate from the platforming; however backtracking taking a while is more tedious and not really pleasant. Because of this, I would suggest allowing the player to "continue rolling" by repeatedly tapping the Roll button. This would allow a "fast travel" for getting back to an area, and for generally traveling a longer distance on the ground, without making any drastic changes overall.

Thank you again for letting me know about the update!

Developer(+1)

Thanks for the suggestions! I will probably keep the player a dice (the 9 side was actually unintentional) but adding some way to move faster would definitely help!

Submitted

Hey, I was not at home when you commented on the video, and I see that you have since removed the comment, but to answer your question:
The font I used was Primetime

Developer

Thanks! Sorry for not responding sooner, I've been taking a break from game development.

Submitted

The character, something with sort little legs made me fall in love immediately!

 I can't wait for the post-jam fixes, I liked it nonetheless! Well done and Please update it

Developer

I'm surprised how many people love the tiny legs honestly.

I definitely will!

Submitted

Man, I was on a roll ... on my way to win... almost at the top... and then, I fell. 🤣🤣🤣
Got some "Getting over it" Vietnam flashbacks... 😂
Still, that was a nice game! I haven't seen a lot of dice literally rolling out of my 70 ratings... Congrats my dude! 💪

Developer

Glad that you enjoyed it! I've had some experiences like that while playtesting lol

Submitted

I really like the scale of the game world. I felt small like in a Pikmin game. If you fix up the camera to be less sensitive, have inverted/normal switch, and collision tweaks. It's a little weird that you can't jump/roll unless you are also holding a direction. I think it would be good to default to player direction or camera direction. Added music and sound would be nice. Solid framework. Good job.

Developer(+1)

Once I fix the camera, I'll also change the roll so that you don't need to be moving. Thanks for the feedback!

Submitted

The idea was interesting, 3D Platforming - but instead of jump, you roll the dice. Unfortunately, the most important aspect of 3D Platforming, which is the camera controls, was inverted and has high sensitivity. Would definitely try this again once these are updated, congrats on finishing the jam !

Developer(+1)

I hope that you'll try again once the jam ends, should be able to update the camera fairly quickly.

Submitted

I like how the environment is to scale and how there are platforms out of ordinary objects...feels like something from Toy Story! Measuring the jump was fun, but I do agree with other commenters that the inverse camera movements didn't feel too natural. That being said, I still made it to the end! Looking forward to future updates.

Developer

Camera fix is definitely coming, good job on completing it!

Submitted

I liked your game although I don't like the camera... it was veeeeeery hard to look around. well, despite that,  nice job and nice game!

If you can, check out my game.

Developer(+1)

Camera is going to be fixed in a future update.

I definitely will!

Submitted

interesting game, the camera was weird

Developer

Hope that you still enjoyed it anyways!

Submitted

A very interesting game. The concept and the way you went about the theme was extremely creative which lead to quite a fun game. I can clearly see this as a rage game. The camera was wonky since everything was the opposite so I had to turn my mouse upside down to at least make it playable but other than that it has a lot of potential. The map looks cool and fits the game really well making you actually think you a dice in a big room. Overall, an interesting, fun game. Good luck on the jam!

Developer(+1)

Sorry that the camera was inverted, I'll definitely fix that in the later versions!

Submitted

Really interesting take on the theme. The environment looks cool and I love the idea of playing as a tiny die. Dunno if it's just me being weird, but I found the camera control really counterintuitive. I think for this kind of game, it'd be really valuable to have an option to inverse the controls. Additionally, I think the speed of the game could just be upped a little, especially when the die is getting up. Wish there was sfx, but that's just a quality of life thing. Overall, super unique compared to the games I've played so far^^ Good job  :D

Developer (2 edits)

Glad that you had a great time playing! Definitely need to fix the camera and also make the dice get up (and maybe even move) faster.

Submitted

Cute little platformer! 

Basically we have a 3D platformer with (very) restricted jump. Interestingly enough this mechanic can create the same kind of tension watching a die usually creates. What I mean is sometimes the die gets really close to the edge while in ragdoll and all you can do is watch waiting for random to decide whether you are still in the game, or have to replay the level again. 

Nice game, good job!

Developer

Happy that you enjoyed it! That tension was what I was going for, so it's good that it did end up replicating it.

Submitted

Very interesting! I liked the level design, and the rolling felt nice. The inverted camera was strange to work around, and the sensitivity was a little high, but I still had fun.

Good job!

Developer

Oops, didn't notice the inverted camera, definitely something I should remove/add to settings

Sorry that the sensitivity was too high, only had access to a trackpad while playtesting so I had a feeling that it would be off a bit.

I'm happy that you still had a good time playing it, though!

Viewing comments 24 to 5 of 24 · Next page · Last page