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Cute little platformer! 

Basically we have a 3D platformer with (very) restricted jump. Interestingly enough this mechanic can create the same kind of tension watching a die usually creates. What I mean is sometimes the die gets really close to the edge while in ragdoll and all you can do is watch waiting for random to decide whether you are still in the game, or have to replay the level again. 

Nice game, good job!

Happy that you enjoyed it! That tension was what I was going for, so it's good that it did end up replicating it.