Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

ArcanaView game page

Luck or loss, your fate lies in the cards. Will you overcome the odds?
Submitted by Funky Mushrooms — 1 hour, 2 minutes before the deadline
Add to collection

Play game

Arcana's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#8993.7183.718
Overall#9213.4743.474
Enjoyment#9913.2963.296
Creativity#12973.4083.408

Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player has to face a randomized set of challenges represented by a tarot reading at the beginning of each level.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 47 to 28 of 47 · Next page · Last page
Submitted

Great job! This was a lot of fun. I loved the attack animation and sound, very nostalgic and also very satisfying to attack the different enemies. I love the concept of your goals and challenges being decided up front. I did feel like the spawning of the enemies perhaps just happened around you (or maybe frequently all over) which meant I didn't have to explore much. But it was lots of fun, great job!

Submitted (1 edit)

Very interesting idea! The art is great. 

As someone already mentioned, the game gets repetitive pretty quickly, but I'm sure it can be fixed in a post jam version with some extra rolls for something like weapon type, or with some progression elements. 

Submitted

Excellent presentation. The artwork for this game is gorgeous and cohesive. The gameplay was easily understandable but got repetitive very quickly. It was nice that it counted successive completion of missions, but I didn't feel any sense of progression or need to keep playing more than a few times. The spawn locations of all 4 types of items/enemies also remained the same so it was easy to know where to go no matter what your challenge. I can see the potential for this as some kind of rogue-like though, where you gain new abilities but vastly different challenges as you progress.

Submitted

Good concept, great implementation. I really hope this gets updated in the future!

Developer

We definitely intend to update the game with all of the useful feedback we're getting here! Thank you for your comment :) 

Submitted

Loved the concept and the creativity that went into making this game !! Loved the simple art too, Great Work !! :D

Developer

Thank you so much! :)

Submitted

Love the concept, I think it will do well on the roguelike. Congrats!!

Developer

Thanks very much! :)

Submitted

Really cool game with a cool concept! I really like the retro style, very good execution! Well done!

Developer(+1)

Thank you very much for your support! 

Submitted

Lovely game idea! Very creative indeed.

Developer

Thank you so much!

Submitted

I loved idea of this game. Good job!

by the way could you play and rate my game?

Developer

Thank you so much! And of course!

Submitted

Cool idea! You created a quite readable iconography, so why not use that in the level itself? ;) Running around and attacking all this stuff was  fun, though avoiding swords ws probably the hardest thing, due to the fact that they stay in the ground for a while and have the largest hitbox :)

Developer(+1)

Thanks for the feedback! Yeah using the icons would have been smart, we were so rushed near the end, we had no brain power left to think of smart things like that.

Submitted

Nice, I like how it's missions change how you approach the level. Good job!

Developer (1 edit) (+1)

Thank you so much! That's exactly what we were aiming for, glad you enjoyed it.

Submitted

The game is really good) Every part of it ( Art/Sound design/Concept) are really good and it is so well-polished!

NIce job!

Developer

Thank you so much! :)

Submitted

Awesome visuals, and the fortunes as well as the fact you have to avoid enemies at the same time as having another target keeps you on your toes. Good fun!

Developer(+1)

Thanks very much for your feedback! :) 

Submitted

Fun game! Cute art and a creative idea!

Developer

Thanks very much! 

Submitted

Fun game! Cute art and a creative idea!

Submitted

Good use of theme. Art and animation is fantastic. I wish the fortune showed faster so I could respawn faster. Everything else was great. Good job.

Developer(+1)

Thank you very much for your comment! 

Submitted

The idea for this game is really good!! I like the graphics as well! Great job!

Developer(+1)

Thank you so much! 

Submitted

I loved the concept and the art style! Really interesting take on the theme with the fortune reading, I can see how that could be expanded a lot with more cards. I also appreciate that you have some "coyote time" grace period to be able to jump after you leave the ground, although the jump itself felt a little floaty. And I think fighting objects was a little confusing instead of fighting enemies and I sometimes lost track of what I had to do or what I was immune to, so maybe adding a constant reminder of that to the HUD next to your life could help make it clearer, though I know a lot of these things come down to lack of time for implementing, especially for such a short jam.

Anyway, very nice entry, good job! 

Developer

Thank you for your feedback! We felt that the on-screen text reminder of the instructions was too visually disruptive when placed on the top half, so we decided to put it in the bottom right. That being said, we definitely think that further brainstorming on how to more effectively visually and/or textually communicate which enemies to attack and which to avoid is needed. Your support and constructive criticism is much appreciated :) 

Submitted(+1)

Oh yeah, I was definitely thinking about some simple icons similar to those shown in the cards or something like that :)

Submitted

This is certainly an interesting concept, and I found that it did a good job at integrating randomness without creating edge cases that are unreasonable or unfair for the player. Presentation is also great. I would have appreciated if the tarot reading was slightly quicker or could be skipped; I found myself antsy to get back into the game after my first round, and waiting was slightly painful.

Developer

A skip button for the tarot reading is definitely near the top of the "damn I wish we had more time to do this because it would have been great" list, lol. Thanks very much for your comment :) 

Submitted

As I saw on the game page that it is your first time at making game, I have to admit that it is a pretty nice game!

What I liked?

- The fortune mechanic where it changes each time the danger and challenges is a great idea!

- The art style is quite good, it reminds a little bit of 2D Castlevania

- The movement felt really responsive

Other comments:

- I found the jumps a bit stiff, the character fell a little too fast for my taste

Overall nice job!

Developer(+1)

Great eye--we actually used OG Castlevania tiling as a reference for our own. Thanks so much for your support and feedback! 

Viewing comments 47 to 28 of 47 · Next page · Last page