Just need to capture one of each level! Gaining levels and exp would've been nice though. Same with a pokedex to see which slots you're missing.
Maytch
Creator of
Recent community posts
About me:
I have 8 years of experience as a full-time Web/Software Developer. In my spare time I've been doing Pixel Art and Game Dev for 5 years, mostly in game jams and a few side projects. Before all that I did a degree in Game Design which didn't really achieve anything, but I guess I can say I've now tried most things at least once like 3d art, rigging, level design, etc.
Most of my Game Dev experience has been in Unity. I've used Game Maker 1.4 for one bigger project, a game jam, and a few side things so I'm fairly comfortable with it. In non-developer roles in the past I've used Hammer and Unreal but they're not my strong suits. I've used a bunch of programming languages over the years though so I reckon I can catch up on most engines.
Most of my art has been Pixel Art in the last 5 years. Before that I used to make 3D stuff, like characters, but that was using 3dsmax 2011 and Zbrush which are very out of date now. I've only used Blender for a couple of hours so I don't expect to be able to help out too much in the 3D department. I have done a couple of 3D game jams over the years but it's been low poly.
What I can show you:
- My game jams and asset packs here: https://maytch.itch.io/
- Small summaries of game jams and a few 3d art examples at the bottom of this page https://matt-hall.com/game-dev
- Pixel art examples here https://matt-hall.com/pixelart/
- More pixel art and game dev progress here https://twitter.com/Maytch
- One large-ish duo 2d platformer project that's on hold: https://taddiestales.com/
- One mostly solo top down project that's also on hold: https://deerflipper.com/
What I'm looking for:
Unfortunately I've joined hobby teams in the past where only the artist has made something, and they only continue like that. So if a project is only at the idea stage or has art but no game play, I'm afraid I'll have to say no. I'd also extend this to projects that require NDAs or don't want to freely show what they're working on.
I'm looking for something with a lot of progress to it, or an interesting idea that has at least a playable proof of concept. Please show me what you've got!
Awesome, thanks for beating it! Yeah it's really chaotic and easy to pull you back from 1st position. They speed up if you're ahead and slow down if you're behind, but it's not necessarily easy to overtake them with all that's going on. It definitely needed a few nerfs for a game jam.
I never tried to jump over the hills, but I have it set up so you always have a target waypoint along the track. You can skip the target waypoint but only as far as the next target waypoint. It works in a way so you can have shortcuts in but not skip the entire thing. Good try though xD





















