The visuals are very nice, really cozy looks.
Spacesoda Games
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Thank you for your kind feedback! We sure will put more into the programming side. To give a little bit of context, the three of us are art graduates and we're learning how to code. We can do simple things, but the thing is... we need to learn a lot to do one thing that we consider simple and that takes of lot of time which hurts our time management. We learned, but maybe we do need a programmer to help us.
We are sorry to hear that. We will put in the description on how to play since the one in the game didn't load. You drag items to the inventory and when you click the battle! button the battle system will commence. Each item gives one move turn and until all the items in the inventory have been read the battle system will continue to perform the move.
So glad that you understand our take on the visuals, this kind of aesthetic is rare nowadays. So we want to do it a bit more. The mechanics are pretty simple yet it's our fault there are no visuals to guide the player. The player puts an item in the inventory box, and by clicking Bagtle! the battle system will read the skill which the item is holding and perform it to the enemy. Each items are performed in the order they put it in.