That is absolutely mindblowing :)
Thanks a lot, I'm glad you liked it, I'd never thought that somebody would speedrun it. Seeing this video made me so happy, thanks :')
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Thanks for your feedback. I didn't want the situation, where player could simply spam shooting bullets everywhere and also didn't want to place hostages at every corner to make it even.
I'll take that in consideration though, should I ever expand that little game :)
I've watched your devlog video! It really nice to see, how other people handled their games. And I'll be honest, I didn't realize those sunken ships were the ones from previous levels, that's really cool detail though :)
Thank you a lot for your feedback. I was actually trying to add some bullet trajectory prediction, but I guess it got lost somewhere in my TODO list along the way. Glad you liked it nevertheless! Cheers!